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Sins of a Solar Empire
List Price: $29.99

Our Price: $21.39

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Product Description

In the future, the survival of humanity stands on the edge of utter ruin as three powerful factions vie for control of the galaxy. Take command of one of three space-faring races as you work to establish your domination of the galaxy in Sins of a Solar Empire, fighting for the survival of your entire race against relentless foes. Your success will depend entirely on your ability to manage your empire and command your vast fleets of starships to victory. Through a combination of diplomacy, economic skill, cultural influence, and sheer military might you will establish order over your corner of the galaxy!
ESRB Rated T for Teen

Ten millennia have passed since you and the few survivors of the once mighty Vasari Empire fled from an unknown threat that all but exterminated your kind. You now find yourself at the fringe of the galaxy in a sector occupied by a pathetically primitive species - one obsessed with trade and lacking any central organization or military technology. Calling themselves the Trader Emergency Coalition, they would have been ideal slaves in the glorious days of the past, but time is of the essence. Use your mastery of phase-space manipulation, gravity and nanotechnology to quickly eliminate any local resistance and acquire the necessary resources to fuel the next segment of your continuing exodus.


  • Take command of 1 of 3 space-faring races as you work to establish domination of the galaxy.
  • Use diplomacy, economic skill, cultural influence, and sheer military might to establish order.
  • Explore and conquer neighboring planets and distant solar systems in a massively scaled, fully 3D galaxy.
  • Transition between the roles of emperor and fleet commander; customize and improve powerful units.
  • Extensive diplomatic and economic strategies can exercise a variety of options.
  • Take command of 1 of 3 space-faring races as you work to establish domination of the galaxy
  • Use diplomacy, economic skill, cultural influence, and sheer military might to establish order
  • Explore and conquer neighboring planets and distant solar systems in a massively scaled, fully 3D galaxy
  • Transition between the roles of emperor and fleet commander; customize and improve powerful units
  • Extensive diplomatic and economic strategies can exercise a variety of options

Customer Reviews:

  • Gave in to the hype. Now scratching my head!!!
    I agree with some of the reviewers here that are scratching their heads about this game. I gave the game 2 stars for fun factor and 3 overall as a reward for no copy protection. I played it for a full weekend and just didn't get what the gushing reviews were about. There is no real strategy to Sins except with dealing with a unit cap. It just reminds me of Warcraft 2 in space. I really thought I was missing something when you crank out ships and then they will go and automatically shoot enemy ships on their own until they or the enemy blows up. There is very little else that keeps you interested in this gameplay. I then realized that I was actually looking for tactical space battles that didn't exist in Sins of a Solar Empire. I really didn't feel that involved in the game especially during the space combat. I went on to playing Sword of the Stars and was quite pleased with the gameplay and the tactical space battles....more info
  • Mediocre at best
    I bought this game based on all the ecstatic reviews, comparisons to master of orion, etc, etc. The game is boring. It has a neat premise. It's the kind of game I want to play and want to like. One of the things I do like is that your ship crews gain experience.

    It's basically a lot like MOO2, only the combat is boring. That's really what kills the game for me. The whole "buy off the pirates at the last second so they'll go kill the other opponents" is just retarded. The tech trees are pretty boring.

    Basically, the game has all of the right elements. It's like baking bread. They have the yeast and the flour and the sugar and etc. It has everything bread should have. But the bread just isn't good. I want to like it, I want it to be delicious, but it's very bland.

    The thing that kills it is the combat. It's boring. There's no action. It's completely formulaic. There's no real chance for a come from behind victory, or for you to design a ship to exploit an opponent's weakness. You just group up a bunch of ships and sit there and yawn while your ships and their ships slowly whittle away at each other. It quickly becomes a foregone conclusion who is going to win. There's no drama, or action, or thrill. It's boring and very repetitive.

    Not at all like Master of Orion. The factions are also boring and uninspiring. Basically I'd go load MOO2 and skip this title. I applaud their effort and their desire to make this sort of game, but it just doesn't have the magic that makes a game great. Quickly forgotten....more info
    This game is basically the best strategy game I have ever had the privilege to own. Hats off to Stardock and Ironclad. It sits proudly next to the TOTAL WAR Series as one of the greatest strategy games ever concieved. ...more info
  • A Lot of Good Ideas
    A real time strategy developed by Stardock Studios, the makers of Galactic Civilizations, "Sins of a Solar Empire" combines the space warfare of Homeworld and the development and management of Civilizations without really committing to either.

    In SoaSE, you can play as one of three races: humanity, the psionic Advent, and the technologically advanced Vasari. All three races share the same basic gameplay, though there are some differences in units and technologies. The basic gameplay is based on planets and their gravity well; each planet acts as a "base" of sorts that can be upgraded on the planet itself with infrastructure improvements or reinforced with structures built in orbit like defense platforms and construction facilities. Each planet has a gravity well where ships can move around and engage in combat; traveling between planets causes ships to automatically enter faster-than-light speed once they're out of the planet's gravity well.

    There isn't a lot of specific customization you can do on planets (all building construction takes place in orbit), but there are important things you can do on them nonetheless. Improving the infrastructure of the planet increases the amount of taxes that you get from that planet, and also the loyalty of the planet's citizens. It's also possible to explore the planet to look for resources or artifacts hidden on it. The structures that can be built in orbit range from defense platforms to mining outposts to ship construction yards to trade posts to research stations. Defense platforms, like gauss or missile launchers, have a certain radius and are placed around your planet; due to the size of the gravity well around the planet, you have to consider which trade lanes the enemies will come from when placing your platforms. Mining outposts harvest two of the three resources in the game - metal and crystal (the third being credits, gained by taxation) - from asteroids around the planet. Construction yards are your basic unit-building stations, and can build whatever you've researched. Trade posts generate credits depending on how many of your planets are linked up with them. Finally, research stations (either civic or military) affect how much research you can do - the more stations you have, the more advanced your research can get. Research has four types - civilian (affects planets and buildings), military (affects units that can be created and bonuses they receive), fleet (affects experience and maximum amounts of ships), and artifact (grants special bonuses if you receive alien artifacts).

    Combat in the game is two-dimensional, and doesn't take advantage of the "space" concept like Homeworld did, which is a major disappointment. Rather than a strategy game, the combat feels more like an assortment of numbers stacking up against each other. Ships can't maneuver particularly well, so in most cases the battle strategy consists of lines of ships shooting at each other. The only real thing you can try to do is maneuver toward your planetary defenses so that they'll be shooting your enemies as well. The only real thing that makes this acceptable is the intended size of battles and the number of battles that can be going on simultaneously once your empire expands. It's easy to keep track of ships due to the sidebar interface that shows all ships (friendly and enemy) near a given planet, and furthermore if you zoom out enough, all the ships show up as icons that allow for easy real-time management. In short, this is a strategy game, but more on an indirect scale of numbers vs numbers, rather than a direct tactical level. The variety of units in the game - from small corvettes to long-range missile frigates to gargantuan dreadnoughts - keeps things interesting, but in the end it all comes down to numbers.

    Besides ship-to-ship fighting, the other part of galactic conquest is taking planets. This is done by nuking the planet from orbit with either capital ships or specially-made siege frigates. As missiles fall on the planet, its infrastructure decreases; when it's down fully, it can be captured. Depending on the planet's loyalty to its previous owner, it might be difficult for the new planet to adapt to your empire, and rebellion is entirely possible if the planet's inhabitants are mistreated. The other, more peaceful way of getting new planets is to colonize an uninhabited planet. The colonized planet is generally much more loyal than a conquered planet, though the infrastructure and upgrades start at their base levels.

    Diplomacy also plays a key factor in the game; when playing against AI opponents, you will often be given missions that can raise your standing with them, making them more likely to agree to a ceasefire or an alliance. It's also possible to put bounties on the heads of players - rewards and incentives for other players to attack them, essentially. Finally, you can hire pirates to raid certain planets and upset your enemy with no cost in terms of your own ships.

    The graphics are decent, but minimal - the details are good, but due to the scale of the game, it's difficult to focus on one specific ship. Furthermore, the animations and movements of ships are minimal - they're basically sitting completely still while little bursts shoot out of their guns. The camera is hard to manage, and the process of zooming in and out often led to my losing track of my units. There's no real parts where you can sit back and just enjoy the cinematic feel of your units blowing up a fleet of enemy ships, even though there is a "cinematic" option that gets rid of a lot of the HUD elements. The sound is not particularly great. The music is decent, but forgettable, and the game's voices are really annoying. Overall, they both kind of detract from the experience in general.

    As a whole, this game has a lot of good ideas, but the execution isn't that great. It feels like it's trying to do much, and while it's ahead of a lot of other games in its specific field, it doesn't feel properly committed to any of its gameplay elements. It doesn't have the detail to be a proper management game, and it doesn't have the tactics to be a proper fleet battling game. However, it's a decent effort at a spacefaring conquest game.

    ...more info
  • Great mutiplayer game! You also don't have to worry about DRM!
    I am a TBS fan. I seen this was a 4X RTS game and heard from a friend it was cool so I bought it. This is a RTS game that's more like TBS game! It's a fun game but IMO mutiplayer is where this game is best at. Mutiplayer is a lot of fun!!!

    Stardock did not put a DRM on it, so when you buy it, it is YOUR game! After seeing what happened with spore I am very happy that this does not limit your installs! I was able to install it on all my computers with out any problems! ...more info
  • Nice space battling. A bit complex and impersonal.
    I don't buy a lot of games but I'm an real-time simulation addict. So, I expect a game to draw me in and be a lot of fun. I prefer PC games over console games because they're more interactive with the ability to use the keyboard and mouse. This game has delivered on what I expected of it very well.

    Basically, this is a space-ship battling game between 3 different types of ship-making cultures. There's 10 or so smaller fighting vessels and half as many big cruiser battleships that upgrade with experience.

    There's missiles and bombs and lasers and big explosions and great exploding sound effectss (forget real-world space physics already will ya?), and there's also the science fiction standby of psychics or psionics or whatever its supposed to be called here.

    Some repetitive human voice acting adds to the effects but I think the description is misleading that this is about different races with historical cultures, blahditty-blah. You don't ever get the feeling that you are "talking" to anyone. Perhaps the online version is better, but I've not tried that aspect yet.

    Okay, who cares. Let's blow some stuff up. And you do. Lots and lots of other ships and space platforms and equipment, etc. But pretty much you have just two goals -- takeover everything by blowing up the enemies, and use the galactic marketplace to get other enemies to stop attacking you and start attacking the same enemies you're attacking.

    It's quite complex at first, and no matter what, it's very time consuming. But if you have an interest, there's a lot here that's enjoyable and rich in the audio-visual experience and abilities to create strategic manipulations. It's easy to lose, and difficult to walk away from this game for someone like me. I will likely sell it just because it's TOO consuming.

    I would have appreciated something more about on the smaller side of the scale -- captains & crew with personal appeal or planets with cranky government officials or even a view from inside an individual ship. Maybe just making one particular ship THE lead Admiral or something. But really, all that's nitpicking -- it's plenty good as it is....more info
  • Great improvement over Galciv 2
    Of course, the customization options in Galciv are a rare luxury - ones this game doesn't offer. However, don't think you'll regret buying it one bit! The, in fact three races (in case like me, you were a little mislead on the number), human, Advent and Vasari are plenty of fun and would appeal to a wide range of people. They each have their own strengths and weaknesses, but generally equal out. This is very similar to Starcraft, being Terran, Protoss, and Zerg, in that order.

    Stardock did a marvellous job to make something equivalent to Galciv on steroids. Although in Galciv you try to conquer the galaxy, going to and fro different stars with their own planets - some inhabitable, some not - this game revolves around taking over different planets IN a single solar system and waging space battles with opposing factions aiming to do the same. However, you can play custom maps (all to do actually, there isn't an actual campaign) where you may throw in multiple suns to create different worlds altogether to the game, making the playing field very multi-dimensional. Not to mention one has the ability to alter the number of and distance between planets, or planet-like bodies orbitting their star.

    This is the best sci-fi RTS I've come across in a long time. I used it to fuel both my wait and my dissapointment in Spore, and I highly recommend it. However, once Starcraft 2 comes out, I suggest going out for that instead. ;)...more info
  • Massive scope and scale.
    Great game with a massive scope. A flick of the finger zooms in to a single world. Two flicks in the other direction zoom you out to reveal several star systems.

    Sound and graphics are both good. Graphics actually surpass expectations for such a wicked scale.

    A few solid control changes would really improve the overall gameplay. But that is just an issue of stream lining....more info
  • very enjoyable game with no Securom or DRM, thats good!
    hours of play with interesting strategy and great tech tree. Can turn into a bit of a frustrating war of attrition on the really big maps though. There will soon be micro expansions available with the first one adding space stations that looks like it will add some real replayability All in all it's well worth the money....more info
  • not worth it.
    After installing, would not play. I`ve had no problems with my computer(vista64, 8gs ram, 4870 w\1g). I tried to get the update patch but they wanted to run a program on my computer in unprotected mode so I returned the game.
    To be fair, I updated the video driver and now it plays, but I still won`t allow Stardock unprotected access....more info
  • No single player campaign?
    Game is nice, but there is no single player campaign. That means only skirmish mode. What a disappointment that is. Why bother with all the story line writeup, when in fact, there is no story to be played out in the game. It is all meaningless in that sense. Very dissapointing in this regard. This is a case of the managment team blowing it.

    Hail Flavius....more info
  • MOO said the Cow
    Ok, it's snazzy looking. But, when you get right down to it, the game is nothing more than Masters of Orion on steroids. You win by creating an enormous fleet and moving it from planet to planet, while your opponent does the same.

    But don't try to sell or give anyone your copy of the game when you're done. Stardock weds your game to one system for life, and flat out refuses to let someone else have your license....more info
  • Nice try, but needs more
    This is a pretty good game. I enjoyed playing this game, for about 2 to 3 weeks, then started to crave more from it.

    Its got very simple gameplay, and this is fine to start with as you can get into the gameplay very quickly, but as you get into it you will start to want more depth, more umph if you like. Some variation would be nice.

    Once you have learned how to do it. It doesnt matter how big the galaxy you are playing in or how many planets or apponants you have. Its still the same plod along game.

    A little more depth and variation would have really made this a winner....more info
  • Superb! But some bad points.
    When I played my first battle, I easily grasped it due to the tutorial. But, I found 0 campaign missions. This really upsets me because I thought you can actually grow with the game as you go on. Also one misleading part is the box said you can customize your own captial ship by inserting various skills. I found out that no matter how you add your skills, you will end up with the same ones at lvl 10. It didn't really matter how I build it....more info
  • Great game and drm free to
    This game it fun if you like space rts games. The lack of DRM makes this game an excellent product. The only DRM is a product key for online play and updates. This game can be backed up an unlimited number of times....more info
  • Good RTS game
    Not too much amazing staff inside the game.
    But total the game software system compelte rate of this game is perfect.
    Although not have fantastic history background, the game itself still proivde a lot of fun.
    Comparing with HomeWorld the game battfiled scale is been enlarged. You need to go though several plant space system in one mission. The military factor been reduced and economic factor been enlarged. The battle control also been simplified.
    The vision inside the game is also good.
    Total I will say it is a good game and can be played whatever the time....more info
  • The best space RTS/Tactical since Homeworld...
    You would do yourself a favor to buy this excellent title. It is *bar none* the best space RTS game out. At first, it seems a bit complex, but you quickly find that it it is worth the effort. The AI is excellent, and I have only played online with friends, but we have had a great time.

    Take the chance. :)
    ...more info
  • What this game has.
    If your hoping for a story line give up now.
    There is no story! That's the pig point, some of these reviews say a Si-fi noval. If you loved homeworld or hegamonia, or Nexus You will hate this game. When you start a new game it asks you to choose a configuration for the galixy (how many suns and there colors, planets are random) Then you hit start and it generates the map and you start with a planet and you start to build you move into other suns and mattering on the diffcualty you get attacked your forces get push back or you move forword bomb there plants or visa versa and then your done. DONE thats it pick the next one and then your off doing the same thing. You can make a random map but it's just like the other options. There's nothing to keep you playing....more info
  • Excellent Game
    A great game! Before this, the last computer games I had enjoyed were Civilization IV and Warcraft III. This game is sort of a space based combination of the two. There is no campaign to play (which Warcraft had, and I miss), but many maps of different size, and three races to play. So, it is not as complex as Civ IV (military conquest is the only way to win), but I have played many games without getting tired of it at all.

    There is also a $10 expansion called Entrenchment which adds Starbases and other ships, and is well worth the cost once you have the basic idea of the game....more info
  • UGHHH some of these comments....
    I have to post my first review of a game ever. Ive been playing PC games since 1994, 15 years or so as an adult. I have to post because I feel that some players of great games will be steered away from what is one of the best games I have ever played.
    I bought this game based on the 9.0 review on Gamespot. Ive come to trust gamespot user reviews over the years , kind of like when you watch a movie and trust IMDB users overall scores. The public in my opinion is hands down better then any pro reviewer out there.

    This game rocks plain and simple. The problem however is as follows--

    the learning curve is steep
    action doest kick in for a bit
    and it takes a lot of thinking for you to get a good start

    NOW, anyone that hasnt played sn RTS will be pissed off or steer clear from this----but------for those that stick it out and take the time to learn, my god, youll have more fun then starcraft, warcraft and c and c combined---i cant describe to you the feeling of desperation you get when an enemy fleet jumps onto your flank with 4 or 5 capital ships and its support fleet---and you have holding YOUR line a Starbase maxed out to what you SAW fit and some fighter haqngers and turrets---its total and utter desperation that everything you have worked for may collapse if you dont send your attack fleet back to shore up what could be a breach in your empire----end feeling

    i dont know what else to say, your starbases arnt the be all end all of the game ( when you think your safe), but my god the game gives you the sense they are even when they arnt, the computer ai isnt stupid by any means---BUT IT DOESNT CHEAT EITHER

    Other times, the computer will jump its fleet into your territory for an attack only to realize its going to get pummeled, and man it trys like hell to get out, but if your set up right youll rip it to shreds, hats off to the programmers for putting the AI's tools at its disposal but making it human enough for errors.

    Ai is good in this game, but no better then any human you know, take the time to learn it ( the game) and you will be so happy you did.

    So many great moments....more info
  • GREAT!! for 1989. LAME play & Graphics!! OMG!
    Talk about a re-hash. It reads like Freelancer (good) but leaves out the role play of DarkStar (an even better game). Using Icons that could be done with a re-mapped character set, coupled with mind-numbing tedium of implementation, I'd would have gladly paid the $18 Ebay fee to NOT realize that the "Four Star" ratings and reviews were just well disguised media hype by the publishers.
    There was a public domain game called Starship...something back in the late '80s that had better AI, playability and 'diplomacy' AI than this 'modern' effort. At least in that "old" game you could choose your race.
    Really, if I wanted to study up on alien cultures, just to be obliterated by 'pirate' ships that have no adherence to the resource or technology curve, I'd be better off pressing the RESET button on my PC.
    'Sins of a' b*&%ch has an elaborate point scoring algorithm the Author can be proud of. But its all 'under the hood' from a player's perspective.

    All we see is icons and vectors; VERY '80s.

    ...more info
  • Can you say Master of Orion?
    After playing this for the last few days (over 24 hours of actual game play) I have come to the conclusion that this is just a paired down version of Master of Orion 3. Yes the graphics are nicer but the game has only one difference from MoO3, it isn't as customizable. In MoO you can create your own ships, the weapons you want, shields, etc. In Sins you have a few types already set up for you and that is it. The graphics are really nice. I don't know what the reviewers are talking about when they say the graphics are really bad but I'm running this on an ancient Athlon64-3200 with an 8800GS video card and the graphics are great. Overall I only rated this two stars because the only thing new are the improved graphics. Other than that this game pales in comparison to Master of Orion 3....more info
  • Stellar gameplay by far, but something's missing...
    Sins of a Solar Empire is by far one of the top sci-fi RTS games of the year. It has amazing graphics (I was completely sold when I switched to cinematic mode) and a easy-to-use user interface, which allows you to command your empire at the simple click of a mouse. For those of you who are in love with strategy games, this is the game for you. Battles can go on for days through to weeks depending on the size of the map and your opponent's skill. Thankfully, you can always save your game and pick it back up right where you left off, so that you don't have to be glued to your screen for hours on end ( not that you woldn't want to).

    I can go on and on about all the great things that SINS has to offer, however, I prefer to highlight one thing that I would have liked to know before purchasing the game. That is the absence of a campaign mode. I think that albeit an incredible game, a campaign mode would have really made it all the better. Apart from that, SINS is really a 9.5 out of 10! ...more info
  • The only thing it lacks is a Campaign mode.
    I have nothing but high praise for Sins of a Solar Empire in every category. The Graphics are top notch, the gameplay is both unique and intuitive, not to mention addicting! And the sound and music is spot on. The only thing that would make this game better would be a single player campaign....more info
  • Overall a very good game
    I bought this game based on the reviews I read in Amazon. They were, for the most part--dead on. As a pure RTS game it's at or near the top. Lack of a campaign (like the Homeworld one) kept me from giving the game full marks. In-game campaigns go all the way back to the original Command & Conquer--they aren't "necessary" but they surely add to the experience.

    The zoomed in graphics during space battles are very pretty, but the game is unplayable when zoomed in. I also would have liked it if ALL my ships gained prowess from combat--vs. just the huge ones. It would've made the zoomed in combat a bit more interesting, since I'd care more about that "baby" Corvette I created at start and brought ALL this way to the huge battle I am zoomed in on. ...more info
  • great space battle sim
    This is a great game for those that like chalenging battle. If it gets too easy you can just make it harder. Also is a Great mod "7 Deadly Sins" that adds many new planet types, all kinds of goodies and more races. Definately not a game you get bored with easily....more info
  • Another kick in the teeth from an industry that doesn't care about it's customers
    I bought this game second hand, being genuinely interested in the game. First advice: do not do this. If the cd key is in use you cannot update the game past 1.3, leaving bugs in the game. I quizzed Stardock about this and the official response was this: I am not buying the game, I am purchasing a license. Licenses are only sold once, so to update the game I BOUGHT I have to pay more to get a new license. It's all spelled out in the EULA which I cannot read without buying the game. I did not appreciate this, nor the implication I got that I had actually copied the game instead of buying it. Poor customer service and no sympathy or support for reselling (a legal right in developed countries which Stardock is trying to limit, preferring to treat customers as potential criminals instead of dealing with us legally and fairly) leads me to suggest to people to not buy this, or any other Stardock product. Game might be decent but I wouldn't know as I don't play games without updating. Apparently I can't....more info
  • Great game
    Great game. Probably the best empire 4x and real-time space strategy game out there....more info
  • Finally, a successor to Master of Orion (the first one)
    For some of us, nothing was ever better than the original Master of Orion in the mid 1990's -- it was a perfect blend of tactics and strategy, allowing macro-level management and also just the right amount of micro-management with planets, but done in a smart way that kept you from having to tweak too much. Unfortunately, the game producers drew the wrong conclusion that users wanted more micromanagement, and the subsequent games were an unmanageable and unpleasant mess.

    Now comes Sins of a Solar Empire, and it's like someone took everything great about Master of Orion, turned it into a RTS, and then drastically improved the already great user interface and management screens. This game totally cured me of my longing for the good old Master of Orion days, and set a new standard for how RT4X games should work.

    Everything is optimized here -- fleet management is all very easy, as is technology leveling, management, planet defenses, taking over planets, etc. You can easily crank through a simple game in a few hours, and things are actually pretty manageable under the real-time settings, even for those of us who don't like RTS's (and thus the reason for the excellent user interface).

    I heartily recommend this game for anyone who loves a game with relatively simple commands, but a complex game and strategy under the hood. If you hate micromanagement but love complex strategy, you love this game.
    ...more info
  • Personally Disappointing, but ...
    I barely escaped wasting fifty bucks on "Spore" because rather than getting caught up in the media frenzy around that electronic version of the Edsel, I waited to see what the reactions of the gaming community were. Glad I waited.

    I did the same thing with Sins of a Solar Empire, which just goes to prove the old saw about the bear. (Sometimes he gets you and sometimes you crap in the woods ... no, wait. Sometimes you crap in the woods and the bear gets you. Yeah, that's it).

    Take time to understand what you are getting into before you buy this game. To me, it was the mutant offspring of a tactical turn based simulation and a fast-twitch real time simulation. Galactic Civilization meets StarCraft meets Homeworld. The results were ugly. You cannot pause. You cannot offer the same diplomatic options to your rivals as they can offer to you. Fleet control is limited. Resources are unlimited, so that the game always devolves into one great big zerg-pit battle. The tech tree is stunted and painfully familiar to anyone who has played just a few space-based games. The graphics are adequate, but it is hard to enjoy what little you can of the space battles as you must hover at a far enough distance to make sure your repair ships haven't decided to play hero and charge the enemy dreadnaught for reasons unknown.

    This game was not for me. I enjoyed Galactic Civ and its progeny, so had good feelings toward StarDock. They have saved a total about-face in regards to the product their company puts out with their OUTSTANDING customer support. They really bent over backwards to be fair with me and while I didn't get a refund, I was okay with the resolution of my complaint.

    The royal treatment doesn't make me like the game any better, but in fairness, while it was not for me it may well be right up other's game-alley. ...more info
  • Mediocre graphics, boring, repetitive
    I'm a big Homeworld and Imperium Galactica fan. I played these games many of times. The learning curve on the Homeworld series wasn't much, Imperium Galactica 2, well, a little more. Sins of a Solar Empire, huge learning curve. I must tell you, I went through the tutorial twice, bored, but still trudged through. The game play is a little like Homeworld 2 and Imperium Galactica 2, except you can't go down to the planets and build cities like IG2. I must admit, the space battles in IG2 were lame, but on the planet development side, it was fun. The graphics on Sins of a Solar Empire suck. Homeworld 2, which was made around 2001, puts this game to shame. One would figure that Sins would greatly look better. Not the case though. I played one game, after screwing around with pirates for the last half, I clicked surrender. The game has no campaign, just skirmishes. Homeworld and Homeworld 2 had great story lines, and walked you through the building and research process while playing the campaign. Patching this game sucks. You have to go through a registration process, then download Stardocks intrusive program to get the patches. Other games, you just click update game, and then you get the patch.
    Honestly, I don't see how people can give this game anything over 3 stars. I gave it one because of the lousy graphics, no campaign mode, and high learning curve, or I should say long drawn out boring learning curve. Do yourself a favor, if there is a demo, download it first. Give it a test drive. I made a mistake when I bought this lemon. Play Homeworld and Homeworld 2. They are cheaper games and are greatly more enjoyable.
    ...more info
  • Deep and challanging "RTS" game!
    Deep, fun, and interesting game but I have several qualifications.

    This game is much more of an RTS with an emphasis on combat then a civilization building strategy game. The "diplomacy, economic skill, cultural influence" aspects are all geared toward defeating your enemies. You colonize planets, research technologies, and build up economic and cultural infrastructure in order to take over the star system(s). Because it is essentially a combat oriented game and only very simplistically a civilization building strategy game (as the advertising might have misleadingly suggested) I give it 4/5 stars.

    Maybe I'm biased in my preferences but the main reason I love this game is because capital ships are essentially the rpg style "heroes". As you win battles, your victorious capital ships will gain experience and levels (up to 10) and new abilities you can choose. This is not a new idea for RTS games and has been done at least since Warcraft III but Sins implements it perfectly in the context of space combat. In long games, high level capital ships are monsters that become the core of your fleets.

    In RTS games I personally prefer singleplayer over multiplayer. In Sins there is no singleplayer storyline so singleplayer is basically the same as multiplayer but against AI. That said, the AI is excellent and has 4 difficulty levels. In combat the AI is excellent, tactically and strategically. Unless it is their last planet, you will never kill all of their fleet in one battle. If it looks like they are losing an engagement they will retreat with their remaining ships and if they are not likely to win from the start they will retreat from a system without even engaging you, if necessary, abandoning a planet. I have never seen AI this strategically intelligent in an RTS game.

    Overall the combat is a little or maybe a lot slower paced than most RTS games. On large maps, an entire game against AI opponents can easily last easily 10+ hours. By contrast I tried the newest command and conquer game after Sins and it seems ridiculous how fast the combat was. Compared to Sins, C&C seemed like a slaughter fest that is much too fast for any serious tactics.

    I guess there's nothing else I can think of that other reviewers have not already mentioned. If you want a deep challenging and slower paced RTS, Sins is probably the game for you. Very likely the most fun I've had in an RTS since Warcraft III and in it's time, WC3 was the most fun I ever had in an RTS game. In short, excellent bug-free game, highly recommended. No DRM spyware is icing on the cake -- games like this deserve our support....more info