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It is player-driven persistent-world massively multiplayer online game set in a science fiction space setting. Players pilot customizable ships through a universe comprising over five thousand star systems. Most star systems are connected to one or more other star systems by means of jump gates. The star systems can contain several entities including but not limited to: moons, planets, stations, wormholes, asteroid belts and other space complexes. Players are able to participate in any number of in-game professions and activities, including mining, manufacturing, trade and combat (both player versus environment and player versus player). The range of activities available to the player is facilitated by a character advancement system based upon training skills in real time, even while not logged in to the game. Players start the game by either selecting a previously-created character or by creating a new one. Each Eve Online account allows for up to three characters to be made. When players create a new character they start by choosing one of the four playable races of Amarr, Gallente, Minmatar and Caldari. Each race is further divided into three bloodlines that give characters different pre-defined abilities. After further refining the character's starting skills by selecting features such as ancestry and career the new character is ready to begin its life in the Eve Online universe.
EVE takes place in a cluster of stars far from mankind's original habitat, planet Earth. How far away, and whether or not that cradle of civilization still exists, is a mystery. Humans arrived through a natural wormhole and, gazing up upon an alien sky they had never seen, were completely unable to determine where this new world was located. From the New Eden solar system, where the gate of EVE once led to the old world, humans expanded in all directions at a furious pace, exploring and colonizing rapidly. Then, unexpectedly and see
- Free expansions ensure an ever-changing, exciting online destination.
- Limitless character, ship, and play style options give every player the chance to live out their own epic adventure.
- Award-winning player-vs-player, ship-to-ship combat rewards tactics and strategy rather than level and equipment.
- Dynamic Player-Driven Economy
- EVE gaming and corps
I have been warping around in this game for a while now.... I have found it almost take on a life of itself, relatively few games give you a chance to build an empire in space and rise to the pinnacle of galactic domination, not to forget the graphics are also terrific and mind hooking. Apart from that you can join communities of pirates, traders and even war mongers, of course other players more than willing to help and assist you in the game, in order to acheive there goals. I was invited to joined ASPIRE ACADEMY, one of the better organised noobie training coorperation, a team of professional players willing to assist you to your goals. The battles can get grand, 500 online players at a time, and of course, the interactve conversations it is not suprising, you can get players ages 25 and up, I met a player age 56 a nice gentleman. A real life experience in a game, new friends from around the world and all in having fun....more info
- Worst Interface Ever
While I do enjoy the open nature of the game, as well as its vast complexity in fitting of ships, I am dropping it. I have developed vision problems because of the nearly unreadable font and CCPs penchant for putting everything as white on black - how many books do you see printed white on black? Care to guess why? I really didn't put 2 and 2 together, my opthamologist did. Eye strain - strike one.
Strike Two: The only real "skill" that comes in fighting in this game is in being able to work the mouse in what has got to be the worst game interface ever created. Nested menus and "lost" mouse-clicks make it incredibly frustrating to use. Here you are, piloting a spaceship in a galaxy far, far away - "flying" your spaceship with a user interface, as one poster on CCPs forums so eloquently put it, right out of Microsoft Office. You won't really feel the pain here until you are well past the two week free trial, when CCP is already in your pocket.
Strike Three: PVP and may other features of this game are horribly broken and probably cannot be fixed without a ground-up rewrite. CCP seems to be focusing on their new vampire game these days, they aren't addressing problems that have existed for years. And be careful if you complain too loudly using any account name associated with the game, they are notorious for ban whacking any dissenters. The latest update sent graphics effects backwards, but require heftier machines to run it.
It's a shame too, the game has so much potential, but is left to languish. ...more info
- Quality Game
I have played a lot of MMORPG's in my time. This game has exceptional depth and quality. Over the years it has become a highly polished product that I would without hesitation say is one of the best games I have ever played.
You must understand that for the purchase price of the box version of the game you are getting more then just the software on disc. The box version here comes with 60-days of game play time, not to mention the other perks in the box.
The game mechanics are quite complex and the average player is an adult. For these reasons, I would not recommend the game for people under the age of thirteen.
CCP is the most passionate and skilled game producer I have so far found in my long history of game playing. One word of caution though, this game has a steep learning curve and there is no instant gratification here. If you enjoy putting a lot of effort into a game for great rewards down the road, this is the game for you. ...more info
- Immersive, expansive, and addictive
This has been my favorite MMORPG of all time.
EVE-Online is a "sandbox" game, meaning that the game itself imposes no goals or objectives on the player. Players take on the role of spaceship pilots, and all the action happens from the helm of a spaceship or a hangar in a space station. There are many vocations a player may choose to pursue, some safer than others: trader, hauler, miner, manufacturer, inventor, factional warfare pilot, pirate, mercenary, fleet commander, ratter (fighting NPCs), mission runner (scripted quests), corporation administrator, scammer, etc. Most of us take on several vocations over time.
I want to address the issue of "getting in late." The concern of many is that as new players they won't be able to compete with other players who have been playing since Beta. However, EVE has some distinctive features that set it apart from other MMORPGs in this regard. First, there are no character classes; any player can learn to do anything in EVE. Second, there are no "levels," merely degrees of skill; a one-month-old player who has maximized his skill in a particular area is equal to a 5-year-old player who has maximized his skill in that same area. (Granted, the 5-year-old can probably bring a package of complementary skills to keep an edge.) Third, skills tend to be specific to certain vocations or spaceships; this means that an inexperienced player can very soon "catch up" to the grizzled veteran in the operation of a low-tech frigate, even though the grizzled veteran has more ships to choose from (his skills enable him to fly a wider variety of ships). Fourth, combat in EVE is not linear--a bigger or higher-tech ship does not always beat a smaller or cheaper one; combat in EVE is often compared to Rock-Paper-Scissors, where ship A beats ship B which beats ship C which beats ship A. And finally, new players in cheap ships with a modest numerical superiority over an experienced player in an advanced ship will quite often prevail.
Now let me run through the vocations again and comment on a new player's chances against long-time players. Trader: the old-timer has already built up his capital, and that's about it. Success as a trader depends greatly on real-life skill and dedication; it has been demonstrated repeatedly that dedication to this profession allows one to quickly amass large amounts of capital. Hauler: very few pursue this for fun, so it's an opportunity for new players to make some money. Miner: the most cost-effective minerals are plentiful in high-security space; within a matter of weeks the new player can be making as much as anyone. Manufacturer: takes money and in-game skills, so could be a tough vocation to break into. Inventor: takes money and in-game skills, so not ideal for new players. Factional Warfare: this box lets you jump right into factional warfare; many of the FW battles MUST be fought by low-tech frigates or destroyers of the type new players can quickly master. Pirate: many players successfully engage in nonconsensual PVP for fun and profit from their first week, in spite of what the naysayers say. Mercenary: just join a merc corporation that accepts inexperienced pilots--they're out there. Fleet commander: look, you're not the only new player in EVE--there are hundreds of you. Band together and learn through experience; one of you has to take the lead! Ratter: a very easy career and one that allows you to advance to taking on the most lucrative "rats" (NPC pirates) in the game within a few months. Mission runner: another very easy career that's healthy for your wallet. Corporation administrator: as long as you have a compelling vision, there's no reason you can't join the thousands of other CEO's out there on day one. Scammer: that's right--scamming other pilots is allowed in EVE, so long as you don't violate the EULA. Can be quite lucrative.
One of the things I like best about EVE is its internal consistency. I always hated "no drop" items in other MMORPG's, or the fact that I couldn't loot valuable things from the dead body of another player. In EVE, everything can drop, and every module fitted to a ship or stored in cargo can potentially survive a ship's destruction and be salvaged by any other player. "Rare drops" can be farmed for sale. In EVE, money (ISK) counts; need minerals for manufacturing? You can mine them yourself or you can buy them. Need a new ship? You can make it yourself or you can buy it. Need some supplies delivered to your base? You can fetch them yourself or pay someone else to do it. Yay! This means I can choose to do what I like, and pay others to do all the "boring" stuff.
Similar to my disgruntlement with "no drop" items in other MMORPGs are my feelings regarding "no PvP" areas; such artificial constraints break the immersion factor of an imaginary world for me. EVE addresses this by assigning a security level to each star system; in "highsec," NPC authorities will quickly and decisively destroy the ship of any pilot who unjustly aggresses another. Note that all pilots are always free to aggress anyone else--but there are consequences when they do. In "lowsec" NPC authorities are absent, but fixed sentry guns will come to the aid of hapless travelers accosted near their positions at jump gates and space stations. In "nullsec," there is no NPC retaliation for any kind of action. Player corporations and alliances, however, can enjoy sovereign status in nullsec, deploy their own sentry guns, and police their own asteroid belts--so for a pilot on good terms with the local alliance, nullsec can actually be safer than highsec. Pilots who initiate nonconsensual combat (PvP) in highsec and lowsec are noted by the NPC authorities, and their personal security status lowers correspondingly, resulting in attack by police forces in highsec, vulnerability to bounties, and unfavorable rules adjustments (e.g. they can't be assisted under sentry guns unless the rescuers want to be fired upon).
Total safety is an illusion in EVE, unless you never leave a space station. That said, tens of thousands of pilots never leave the relative safety of highsec--the major trading hub is there, the most cost-efficient minerals to mine are there, and there are plenty of mission agents and rats to be found. Lowsec is probably the most dangerous area of New Eden, but again tens of thousands of pilots make such areas their home, and travel alertly hauling loot, minerals, or supplies back and forth to and from highsec and nullsec. Nullsec is a popular avenue to riches and fame--especially if you have the safety of a good alliance behind you; it is also the scene of most large-scale fleet battles, where alliance battles alliance for control of mining rights and ratting rights in the form of territory. With all of EVE's PvP, moderately experienced pilots can go months and months without every having a fight if they don't want one.
I like to build up a character from scratch, and I tend to identify strongly with "my" characters. But what if you want to jump right in and play EVE with the big boys--they guys who have been playing EVE for five years? Buying ISK for "real money" (RMT) is illegal in EVE, and results in having the amount purchased removed from your account--even if this leaves you with a negative balance (which means you can't perform many everyday tasks). But CCP allows people to spend their money on EVE timecodes (ETC's or GTC's) and then sell these to other players for ISK; this means if you are willing to spend some real cash, you can get all the ISK you need to outfit your character in the manner you desire. Further, CCP allows players to transfer characters to one another in exchange for ISK. So it is possible to buy some timecards, sell them for ISK, then buy a 5-year-old character with all the skills you want, then set him up for whatever you want to do. Just because this isn't fun for me doesn't mean you shouldn't do it, but consider this: in EVE, the real-life skills you acquire through time playing the game count for a lot. If you buy yourself in at a level beyond your experience, you could suffer some embarrassing losses.
PvP in EVE goes beyond combat to trading, manufacturing, territorial expansion--just about everything. Combat in EVE is unlike FPS or RTS games. It begins with acquiring skills in various systems and fitting out a spaceship, moves on to picking the right fights, and ends up with high-stress decision making: at which range to fight, how to approach, which targets to lock, which systems to activate against which targets, energy management, etc. Although EVE has sometimes been described as a spreadsheet with fancy graphics (due to all the number crunching involved), I still get a heart-pumping adrenaline rush when engaging in a close fight.
It is rightly said that EVE-Online has a high learning curve. Don't expect to jump in and be really "productive" for a week or two. However, the game comes with an excellent tutorial that walks the new pilot through every aspect of gameplay. Expect to enjoy a week or two of these scripted missions (quests) and personal experimentation before making any major decisions. In addition to the game itself, there is a large community of third-party software utilities, forums, blogs, and the like. All of these resources can be found via the official EVE-Online website, and especially the official forums.
It is true that EVE is not always family-friendly. I myself am offended by foul language, vulgar jokes, and the like. That's one reason I started my own corporation--so I could demand compliance to my own standards in this regard, at least on the communications channels I spend most of my time in. I have never had someone send me a link to porn. I allow my own children to play MMORPG's, but I supervise them. Teenagers can make good choices, especially when Dad could be looking over their shoulder at random times. I don't find the language in EVE any more offensive than when I hear the same language at a real-life ballgame or taco stand.
Finally, EVE is great even for casual players. Certain lines of spaceships excel at solo PVP. Certain careers are just fine for solo pilots. And many things worth doing in EVE can be done in 10-30 minutes, so it's worth logging on even if you can't take all day playing the game. What's more, the EVE addict who plays 10 hours a day and the casual player who logs on for a couple of hours a week will advance in their skills at exactly the same rate, since skill learning goes on whether you're logged in or not. No grinding for experience here.
I'm guessing most of the initial sales of this package will go to existing EVE enthusiasts who want it for its memento value. If you're really on a budget, just download the game for free and enjoy two free weeks of play time. I think you can even still avoid paying the initial fee by buying and using a timecard before your free trial expires. Go for it!...more info
- A great Sci-Fi MMO
Patience. It is the number one thing you must have to truly enjoy this game. As others have said before, it is not for kids. It is a mature MMO that is the most in depth that I have ever played.
You advance differently than other MMOs by learning skills. If you start off one way and do not like it, you just stop learning skills in that particular area and learn something else. The thing is, you still have all the skills you have learned. You can benefit from them later if you decide to go back. You are not restricted to doing one thing as in other MMOs.
The story is different in many other ways also. The main stories in this game are the ones you create and the events you participate in. Most of the Universe is controlled by corporations that the players own. These corporations vie for power and fight each other in order to gain sovereignty over parts of the universe. The players are the ones who have the main impact on the universe and create their own stories for the game.
The graphics are also worth mentioning. They are some of the best graphics you will see out of a MMO. The ships look so real, it looks almost like you can touch them. EVE is a site to behold.
If you have patience and would like to try a deep MMO, you should try EVE. I was really surprised with it and have been playing for 2 years now, and it just keeps getting better and better. Not only that, but the expansions are free. It is truly one of the most innovative and interesting MMOs ever created. I highly recommend it to someone who wants something different, wants a mature MMO, and a MMO that is a rewarding experience.
- Great way to learn the basics of economics
A lot of people have covered the action based aspects of this game, so I'm going to cover a portion of EVE that not many people cover: the market and economy.
I actually really enjoy some of the business aspects of this game. I like to go on raids as well, but I've found that this game in incredibly useful as an economic simulator. If you want to understand capitalism or general human behavior when it comes to economics, buy this game. CCP (the company that makes the game) has turned the entire economy over to players, so everything from mining to manufacturing to research to buying to selling is done by players. If someone doesn't make it and put it up for sale at a station, then it isn't available.
What's fun is finding a niche where a good isn't produced that ought to be (usually you want something and it isn't available for many lightyears), so you start producing and selling it. You get to practice finding the equilibrium price point where the price isn't too low or too high, and you can even play the market by using EVE's buying and selling system, which is based on a broker based model. In fact, buying and selling in EVE works just like my online brokerage account does for buying stocks on the market in real life. And because the entire economy is driven by the hundreds of thousands of players, it really does a great job of simulating running a business in the real world. You can even cooperate, form corporations, write contracts, and buy stock in corporations.
There is probably no better game for you if you think you would enjoy playing with an economic simulator. And if you don't like that, then just ignore the economic part of the game and go shoot stuff, or explore the ever expanding universe, fly through undiscovered wormholes to undiscovered systems, etc. You can really do anything you want, which is the true beauty of the game....more info
- The Real Deal
Here's the deal folks.
Unlike Other online games, You can't take your avatar's clothes off. At the moment you olny see your avatar as a picture in the upper left. The rest of the time its spaceship. You see explosions, you can be attacked and "die" anywhere in the game, but the NPC charaters don't curse or say anthing questionable.
The other online player are average age of 25-30. Guess what they are ADUTLS. If you don't want you child hanging around with ADULTS don't buy this game. Online content can not be rates and can not be controled.
There are paid GM's who will ban people for offences. Though you have to be specific. Racist remarks are gernally considered offencive, again I state most players are ADULT. More specifically ADULT MALES who most people would agree are generally offensive by nature.
The game itself is complex. A 12 or 13 year old will be challenged by that complexity. Heck most adults are. There is no offline version that is just player v computer. So if you don't want you kids to be around ADULTS and pay for them to be don't buy this game.
However, if you realized that you 13 yr old probably already knows every curse word in the book, and has enough experience to know a joke when he sees one, then buy the game and never have to worry about anything except slipping grades becuase he spends all his time playing.
The real deal is this is a game that mostly adult men play. So deal with it. ...more info
- Not for kids! Very inappropriate player content and online interaction!
Review for parents:
Not for kids! Very inappropriate player content and online interaction!
CCP are jerks for releasing this as 12+ ESRB. Not for kids!
Game creator is CCP, Iceland.
I agree that CCP created Game Content is ESRB Teen, However...
This game and CCP intentionally exploits a major loophole in the ESRB called Player Content. ESRB does not rate player content. Write the ESRB today to complain their policies.
Player Content is ESRB Mature+
CCP communicates and promotes a sexual, perverted, profane and drunken adult social community in this game. Bars and Night clubs are coming out within a year. View their fanfest 2008 dominination video on youtube to real people getting their heads blown off.
You have read what the game is about. Here is what kind of Player content your child will be exposed to.
The average age in game is high, about 28.
A group called SomethingAwful (search internet, CEO is in jail) largely controls the game at the moment and will have access to your child.
They run the largest in game entity called GoonSwarm, (youtube, somethingawful forums).
This sick organizations members and CCP are extremely perverted and have inundated the game with inappropriate player content.
Their members have a majority of the Game Manager positions working for CCP in Iceland and ignore all parental complaints.
Your child will be exposed to:
Inappropriate chat discussions
Inappropriate voice discussions (both the games integrated voice chat, teamspeak, and ventrilo)
Links to porn sites in chat
Sexual stories from other players
Inappropriate Jokes to include: Racism, Sex, Politics, Drugs.
Your child will "hear" people doing drugs.
Your child will "hear" people drunk.
CCP the maker of eve will broadcast fanfest events through the ingame voice system. Your child will hear inappropriate things during their presentations.
While flying through space systems your child will see and be overwhelmed with content named with inappropriate names. I once saw someone had their ships out and they were all named a modified version of penis.
You will not be able to protect your child:
There is "No" in-game method or mechanism to shield your child from this player content.
There are "No" chat filters
The same person that posts links to porn will be talking to your child
I am a long time player of MMO's and of all the games I have played this game is the worst for nasty player content and interaction with a shocking lowest ESRB rating. In comparison to other companies CCP does absolutely nothing to counter this type of behavior. Not even a chat filter. Don't buy this for your kids unless they are 18.
Just for a simple comparison for parents if I had to choose the lesser of two evils between Grand Theft Auto and Eve Online I would have to go with Grand Theft Auto....more info
- Difficult but rewarding, help available
Okay, so it's entirely possible to "pick-up and play", despite what I said in the review title. However, this isn't like World of Warcraft where you progress through the typical levels, acquire new skills, etc. EVE Online is a brutal game for the true beginner, there's not really any discussion about that.
On the other hand, this is THE sandbox game. Everything is (or can be) player-run. You can mine asteroids and sell the resultant product for money and become rich, or you can fly combat ships and kill NPCs and become rich, or you can fly combat ships and kill other players and become rich. It's even possible to be a trader, a space merchant, if you will, by buying low and selling high in the traditional sense. And that can also make you rich. The importance of money is only to keep you in new ships, should you unfortunately lose one. The only other use for money is to buy skills, but they are very cheap and you only need to buy them once.
But, as I said before, this game is very unforgiving to new players. However, because of the more mature player base (probably related to the steep learning curve which keeps out some of the more immature, younger players) there are many groups who will accept new players, provide training and support, resources for information about the game, and more. EVE isn't about twitch reaction time or how well you can control a joystick. EVE perfectly exemplifies the phrase "knowledge is power". A powerful battleship at operated by an inept pilot is no match for a smart pilot in a lowly cruiser.
That's why I love this game. New players can have a huge impact, especially when they are acting in support of a more experienced group (see: ex-Band of Brothers titan, worth approximately $6000 USD, killed entirely due to being decloaked by a small frigate, worth approximately $0 USD.)
With this said, if you are still interested in EVE Online (and I hope you are, despite what I've said about the steep learning curve) you are in luck, because there are lots of players who are very friendly to new players and, in fact, take an active stance on training new recruits. These players and groups are what allows EVE to receive a 5 star review from me. For example, Goonswarm, one of the most powerful alliances in the game, controlling multiple regions in 0.0 security space (i.e. the "Wild West" where anything goes) actively recruits new pilots. They have many resources geared towards helping new players including free frigates with modules, free skillbooks, an extensive wiki with articles ranging from biographies on current and past alliances and the history of EVE (which it's rich in), to how to properly pilot your ship, to how to become rich through production, and more. They've been fighting (though recently won) a multi-year war against another powerful alliance (now disbanded, called Band of Brothers) so you'll see a lot of bad publicity around them, but as someone with experience in multiple alliances, I can say that they undeniably offer new players the most training and resources to get started in EVE.
There are other groups out there who also offer training for new players, but they do not have nearly as much clout as Goonswarm, nor do they offer as much resources or opportunities in experiencing the game. However, they are viable alternatives and you should not be adverse to checking them out if you come across them.
One more good thing about EVE Online I had neglected to mention is the ability to buy "PLEX" cards with real money and sell them in game for in game money. This is a completely legal way to turn real money to in game money and a good option for players who want to spend more time doing things like PvP or want some capital to start producing ships, etc. Likewise, it's also possible to play the game "for free" by buying these PLEX cards for in-game money and turning them into play time. You essentially play for free. Either way, it's ideal for both the working "weekend warrior" or the unfortunately-unemployed with too much time on his/her hands. ...more info
- A rewarding learning curve
Many of the other reviews here do a good job of detailing aspects of game play. I would say that the game is what you make of it.
I like numbers and tables so I create spreadsheets to track stuff. But that's me. The game does a good job of letting you look up whatever it is you need to know or telling you what skills you need in order to use something.
I like flying those ships through space and looking at them. The graphics are beautiful. I probably take 5 screenshots everytime I'm on because I keep finding things that just look gorgeous. With the latest graphics in the client software, the game looks really really good on my 3 year old laptop. (But it looks even better on my gaming machine.)
One of the aspects that most appeals to me is that with limited play time, my character is still training skills even when I'm not online, as long as I've remembered to assign him something to train. And the new training queue lets you queue up a series of skills over the next 24 hours. I usually tack on one really long training at the end of the queue in case it's a few days before I get back to the game. No endless repetition of a certain in-game action to 'train' a skill.
I like knowing that in 2 days, 12 hours, 27 minutes, and 17 seconds, I'll be able to fly that awesome ship I bought.
And while some people call the pirates (players) in the game 'griefers', I see them as one of the obstacles that makes the game exciting. And I've lost some really nice ships and equipment to them. Each time though, I was being just a little too casual about the 'safety' of my ship and thought I was tougher than that. I was wrong. I was a target in the wrong place at the wrong time. I won't be visiting those systems for some time to come. Or atleast I'll be smarter next time.
So, that said, it's an awesome game. Even before you really figure it all out, you'll find many things to enjoy. And as you figure it out, the trick is going to be figuring out where to invest your time and what to train your character in, because it's going to be a long long time before you run out of things to do or learn.
In addition to the game itself, there are a plethora of sites and blogs that have guides and tips to help guide you through the universe of EVE....more info
- EVE: The Mature MMO
There are a ton of MMOs out there and most are based on fantasy, a twist off the standard DnD theme. EVE goes a different route and instead heads to space but it is more than DnD in space, EVE using an entirely different character creation system that is based on skills, meaning there is no limit to what your character can do or be.
The reason that I say EVE is the mature MMO is because of the way the game plays. This is not an instant gratification monty haul style of play. The game requires you to look at your goals and dreams LONG term and plan accordingly. Additionally while most other MMOs have a death penalty that ammounts to a slap on the wrist, In EVE defeat has real and meaningful consequencies.
The game does not guide your through a story line, it requires you to create your own path, also something different from most MMOs. Lastly we have the single server and real plot advancement. The single server means everyone plays together, I have personally seen 50,000 people on at once. The plot advancement means that the story advances and never turns back. When Jamyl was made Empress of the Amarr, if you where not there you cannot again experience the event.
Also be aware single players can and DO effect the game universe. So if you are ready to stop playing through a story and instead want to create or even be the story, come on over and join the mature MMO. EVE ONLINE..
- A game of comaraderie
Eve is not so much an RPG as it is a vast strategy game. You pick a corporation and do battle for territory, sometimes over months or years. This is the most fun aspect of the game.
If you're a newbie to the game, you'll want to join a corporation straight away. One of the best ones is called GoonFleet (you may have read about them in the New York times). They accept newbies, too, so if you want to join just contact Celot or any other person in GoonFleet to join and they'll get you set up with some ships and a new player guide....more info
Bottom Line: If you currently subscribe to this game, you cannot receive all of the advertised features. If you are new, just download the client and save yourself $$$$.
The box advertises 60 days of play time (which you can convert to in-game items called a PLEX) and a special edition shuttle. The only way to redeem the shuttle is by creating a new account, which the 60 days is automatically assigned to. CCP will not allow you to transfer the play time to your current account. Believe me, I tried. The worst thing is that they don't bother telling you this information until you submit a petition.
For new subscribers: since you have to create the account with the supplied time code in order to get the shuttle (60 days starts immediately), you can't use the 14 (or 21) day trial period, so thats over a third of the free game time included with the game! Just download it from the website (or steam, for an extra free week) and bypass this total ripoff....more info
- It isnt a game for people without initiative
Ok lemme first tell you that if you are looking for a game that guide you through all your actions, this isnt. Why people dosent like this game at the first days its because after you complete the starting quests, you feel lost. And for a good reason. Eve online have thousands of star systems (all connected in the same universe!) where you can buy, sell, mine, manufacture, fight, steal and work as a team. This its a game to actually find a group of people, stick with them doing common activities and progressing in your play style. Also its a complex game too, because there are so much things to do, and with the skills you train you are open to a lot of possibilities made by CCP (the game designers) and the ones comming from other people all around the globe. Also some people will find this game too hard if they dosent get smart and learn to survive in it, but in overall, its a excellent game for adults people who like to enjoy living in groups and doing serious stuff. And if you are not still convinced, read the wikipedia article of this game, it will help a lot to understand it before you get "lost" in the game and loose a lot of potential fun you can enjoy here.
SO THE GOLDEN RULE ITS: "IF YOU DONT KNOW SOMETHING, ASK FREE IN LOCAL!"...more info
- Largest MMO
I suppose it's not technically the largest MMO, so let me explain what I mean. When you log into other MMOs you play on something called a "shard," or server. Each MMO may be running many servers or shards simultaneously, and each server or shard is a separate copy of the game. If you are playing in one shard, you can only interact with other players in that shard. Eve is different, there is only a single shard. Everyone playing the game is potentially someone with whom you can interact.
A brief note regarding the reviewer who gave one star based on inappropriate content for children - I've been playing for years, have rarely heard any mention of alcohol and never heard any significant mention of sex, and then only tertiary to the conversation (i.e. "Gotta go, wife wants me in bed."). This is an internet game and, quite frankly, Eve online is one of the poorer choices for internet sex. Think about it. It is true that the in-game communication is not controlled (much) by CCP, but your kid's likely using an instant messanger program and I guarantee it's a lot more likely that you'd be more disturbed by what's going on in that communication than in what's going on in Eve's chat channels. The in-game chat is usually focused on game issues of some sort.
Oh, and, um, one last thing . . . when you're in the game make sure you send lots of isk to a player called NHGuy, it'll be well worth it. Trust me....more info