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Imagine a world where communication channels are highly monitored and the movement of human traffic is closely watched. Mirror's Edge introduces you to Faith, a "runner" in this world. When Faith's sister gets framed for a murder she did not commit, Faith finds herself on the edge of the city, on the wrong side of the law. Mirror's Edge delivers you straight into the shoes of this modern day heroine as she traverses the vertigo-inducing cityscape, engaging in intense combat, fast-paced chases and challenging puzzles. With a never-before-seen sense of movement and perspective, you are drawn into Faith's world.
- Heroes Emerge - A young woman without a home until she is taken in and trained by the Runners.
- Your incredible gifts allow you to swiftly navigate the city while eluding those who would try to stop you.
- Go Vertigo - Heights create vertigo, movements flow naturally, collisions are felt realistically, and muscles and tendons strain as you chase and are chased throughout the city.
- Slip off the Edge - Perform amazing acrobatic moves from below street level, through buildings, and up to the dizzying heights of hyper real skyscrapers as you face off against your enemies or run for your life.
- Unrivaled Immersion - An exciting mix of chase, intense combat, strategy and puzzles draw you into a world like never before.
- A fresh new idea is shot down by terrible implementation
I tried this game via GameFly because of its refreshingly new premise, but I was disgusted after less than two hours of playing. Needless to say I sent it back the same day. And to think that I was thinking of buying it at one time! Ech!
Okay, let's crack my knuckles and prepare to rant! (Ha ha)
The biggest problem is how often you'll die in this game, over and over and over and over and over and over and over and... yeah, I think you get it. As you're being chased by cops (who for some reason seem to commit the city's entire police force just to stop you), you need to be on the lookout for your escape route, that next jump, that next ladder, that next alley which will take you to the next checkpoint and one step closer to the level's goal. The problem is that these key passages are devilishly well hidden, so it's all too easy to pass them right by and run face-first into a dead end. So by the time you realize you overshot your escape route and turn back, you're cut off by the fuzz. Oh, and did I mention the cops shoot? Yes, they open fire on an unarmed, non-violent suspect. And you drop dead after just a handful of hits. Stopping to survey your surroundings isn't an option either, because the fast-moving cops are right on your arse; you need to be constantly moving if you don't want precious Faith painted red with her own blood. Trying to fight the cops isn't the answer either since Faith is a lithe, agile athlete built for speed rather than combat; trying to engage a cop with her fists is suicidal, and will again get her painted red with her own blood.
So it's a cheap trial-and-error system that's in place: you'll get painted red repeatedly, replaying the same segments over and over again, trying to find the obscure key passage. The hints that Merc, your boss, feeds you over your radio is completely useless, since he says redundant crap like "Cops are coming! Get out of that building now!" or "Get off that roof, Faith! I don't care how; just do it!" No, really? Cops are coming? Wow, Merc, you figure that out all by yourself? Speaking of hints, holding down the hint button does nothing except to confuse you further because half the time it points in a completely random direction, nowhere near where you're actually supposed to go.
Wait... I'm not done!
The control scheme also suffers from bad design. The "Up Action" function (which is the game's fancy-pants way of saying "jump button") is central to gameplay and the most frequently used function. This function is mapped to the left bumper, one of the less reliable buttons on the 360 controller. Your only alternative is the RIGHT bumper, the OTHER unreliable button. Genius!
I give the developer, Dice, kudos for trying something new. I really wanted to like this game because it was so different and new: the free-running premise, the MTV-style cartoon cutscenes, and the visual style of the city you inhabit are all fresh. The city, in particular, is rendered in blinding, stark whites and grays which look artificial and sanitized. This color palette does a good job of reinforcing the game's storyline wherein an all-powerful totalitarian government has established what seems like a utopia at first glance, but at the cost of all freedoms. The concepts that Dice tried to implement are a breath of fresh air in the video game industry, but it's truly a shame the game's mechanics and design choices leave me frustrated and scratching my head.
Now, having said all this, I know all the fanboys out there will be looking to string me up, but I DON'T GIVE A S***. If I don't like a game, guess what, I don't like it. Games are meant to be enjoyable, not torturous....more info
- Endless Frustration
I want to preface this review by stating that I'm not a hardcore gamer, but I do like to play after work or when I'm bored to let off a little steam. Unfortunately this game causes my blood pressure to skyrocket.
This game could have been so much fun - it has amazing graphics and sense of motion, but it is absolutely ruined by some of the most frustrating gameplay I have ever experienced. Be prepared to die over and over and over and over again, even on the easiest setting. I would suggest renting it, or downloading the demo and spare yourself the agony of playing this....more info
- Elite-Bay Review
This game is indeed an original. Who ever heard of an action game based on other than killing? The graphics are great, the sound is awesome, and the game-play is original (not your everyday game), and the price is very reasonable. You'll either love this game or hate it; however, I can see this game up for some sort of award in '09. If you're tired of 'the same old,' give this game a go. ...more info
- Fun fun fun
This game is loads of fun! Couldn't put it down when i first got it .. one problem .. too short! it took me probably 3 hours to beat it. The nice thing is there's some downloaded time trials to play and some unlockables that keep it fresh. Overall great game ... just too short....more info
- Mirror's Edge: Holding On By Its Fingertips
Two-and-a-half stars out of five.
Mirror's Edge, from EA DICE, is as far as I know video gaming's first foray into the world of parkour. It executes the subject admirably. The innovative engine it uses to simulate running along rooftops and jumping from foothold to handhold to foothold is excellent; neither so difficult that it quickly becomes frustrating nor so forgiving that the player does not feel like he is working hard for every meter of ground. I frequently found myself holding my breath during particularly challenging leaps. The parkour portion of Mirror's Edge could be a game in itself. In fact, it probably should have been.
I bought Mirror's Edge despite warnings that it contained SWAT teams because I assumed that, as one friend described it, the enemies would be there to discourage slowing down. An important part of parkour is the speed with which one travels from point A to point B, and in a game with a plot that has nothing to do with the sport of parkour, there should be something in place to create a sense of urgency. I do not have a thematic objection to the presence of enemies in the game. Indeed, there are many ways that the police in Mirror's Edge could have been utilized well to encourage constant movement, and on rare occasion the game does hit on one or two of them. Unfortunately, the developers do not seem to have recognized their value, and instead incorporate enemies as an unpredictable and frustrating element of their puzzle construction.
In fact, despite the game's early warnings that hostiles should be avoided rather than fought, Mirror's Edge is constantly putting the player in situations where direct confrontration, if not conflict, is required by the environment. The player's radio contact repeatedly warns her to "be ready for a fight" from about the third chapter on. Police appear directly in the path of the player without explanation, even when that path involves overcoming considerable inaccessibility. And these are not the blue-uniformed pistol-bearing cops of the downloadable free demo. These are armored men carrying assault shotguns and rifles, and in some cases 50-caliber machine guns. If there is one message I want to express clearly in this review, it is this: the police are everywhere in this game. Expect the majority of this game to be parkour, but parkour under automatic weapons fire.
Even this could be forgiven, despite the fact that they are armed in this fashion to deal with the threat of a single woman armed only with her speed, if the police had good code governing them. But they do not. There is no stealth system in Mirror's Edge. Enemies become aware of the player when they are activated, regardless of the player's actions or concealment. And once they are aware of the player, they never lose track of her, no matter how insane or hidden her movements. The player will never step out of cover in Mirror's Edge and not be greeted by a hail of bullets. The police can and do track the player around corners and through solid objects.
In many cases, the police do not spawn until the player has wasted too much time in a single area, but this is not universally the case, and there are a few locations in the game that contain enemies from the start and require the player to perform a time-consuming task while there, outside of cover and essentially stationary. The game never explicitly requires combat, but when climbing a pipe or opening a hatch takes two or three seconds, and the pipe or hatch are not protected, failing to deal with the armed men beforehand has predictable results.
In the end, what makes the combat in Mirror's Edge a failure is not its inclusion but its execution. It would have been a simple matter to always have the police in a pursuit role, or if that became too contrived or difficult, to make the player significantly more vulnerable to gunfire while stationary and significantly less vulnerable while moving. Instead, the enemies are often directly in the players' path, and gunfire is extremely erratic, to the extent that the player can make a run under fire without taking a single bullet that on a previous attempt resulted in her being gunned down instantly - and vice versa. If a designer is going to use gunfire in puzzle design, their algorithms for accuracy simply have to be more reliable than that. The demo could be beaten without taking a single bullet by making no more than two well-aimed slide kicks. If the whole game had played like that, this would have been a very different review.
The only thing keeping Mirror's Edge from being a two-star game, despite the excellent parkour engine, is the time trial mode. These are genuinely fun rehashes of the parkour in the game's story mode, often with some changes to the required route to keep things interesting. Unfortunately, in order to unlock these, you have to first beat the story mode of the game. The speedrun mode of the game is just the story mode with a timer attached, and adds no real value. Hopefully, if DICE produces a sequel, they will make the time trials available from the start and will also do something to eliminate or at least reduce the ubiquitous combat content from the original. Mirror's Edge is not the game it should have been.
The final encounter of Mirror's Edge is a short, entertaining boss fight that does not involve combat (only about half the "boss fights" in the game don't), but rather quick and skillful use of parkour abilities. I successfully executed the required maneuver first try and happily watched the villain receive his comeuppance, only to then immediately succumb to the numerous high-powered gunshot wounds to my back. The experience defines Mirror's Edge pretty well, in my mind - a good game ruined by poorly designed content that was irrelevant to begin with.
- I don't see what everyone is complaining about
More and more often when I'm reading these customer reviews it starts to feel like all the five stars are planted by people who work for the publisher while anything "critical" comes off like a Yahtzee Croshaw wana-be.
In any case I went with my gut and bought this game despite all the bad feedback it's been receiving and I'm glad I did, because for the first time in a long time I experienced something: FUN.
So what is Mirror's Edge exactly? Well, to put it simply, it's basically an old school platformer given an art deco finish and placed in a beautifully rendered first person perspective. Now before everyone and their kid sister screams "THAT WON'T WORK! YOU CAN'T SEE YOUR FEET" I'd like to acknowledge that no, indeed you can't. At least not while you're running, unless you're looking down at them. Obviously... This is also true in real life (a concept I'm starting to think is alien to some people), so much like timing jumps or hurdles in this world based on distance and reaction time, you're required to do the same thing in Mirror's Edge.
Overall it doesn't pose a problem once you get a feel for what Faith is capable of, which took me the tutorial and most of the first level. And with the occasional collision detection problems aside, the grabbing, vaulting, rolling mechanics work well and serve only to better that feeling of realism that's so addictive in this game; because there's nothing better than the feeling of speed and flight you get from pulling off successful jump combos! Except maybe doing them yourself before plummeting to your death. Which actually leads me to my next point: You will die. Often.
If you can't stomach that then you should probably just take this game off your wish list now because between accidents, timing errors, and just getting a feel for a hard stunt you can easily die five or six times in a row on a single section. Save points are generous though (it autosaves every so often) and you get back in the action soon enough that it isn't too frustrating.
This is also the part I get confused on though, since to read these other reviews you'd think that no one EVER died several consecutive times on the original platformers like Mario or Prince of Persia, or fail difficult missions repeatedly in anything else. And while lives are no longer an issue, I don't really think they need to be since even if you "die" in modern gaming you just go back to your last save anyway, and could be something like 2 min ago. Half-life 2 for example might as well autosave on every exhale...
I think what's more likely is that gamers today have simply become accustomed to having an ungodly amount of foresight in their virtual worlds. We get spoiled by the ability to conquer every challenge at out own pace, to go back and pick through ammo, or just mill around staring at the skybox. It's almost refreshing to play something like this, where the game says "No. You're doing this now. It's sink or swim time."
Granted, you do typically have time to survey your surroundings and don't always have to make life or death decisions on the fly. The only time this isn't entirely true is when faced with combat.
Combat in Mirror's Edge is definitely the games low point, and can be quite frustrating since while you can find and carry a weapon, you're typically unarmed going up against armed, almost psychic enemies. And when people without guns take on people with guns, they usually get shot. A lot. Over and over. In the face... Granted, I have yet to use a gun for anything other than to break a window in the game so I have no idea how effective they are, and this is because it's entirely possible to beat the game without every squeezing off a round.
This is doable through the disarm mechanic wherein you take the enemies firearm and knock them out. Even this isn't 100% effective when coupled with punches and kicks, and I found it particularly frustrating when I squared off against a couple normal cops who just pushed me (like you would a little kid) until I died.
However, you can slow time briefly for tougher encounters and most combat is avoidable if you're quick on your feet and with your wits but there's no way you can avoid every gun fight as you'll find yourself being followed by a couple squads and usually a chopper. Despite the infrequent hales of gunfire though I found that even if I came to a complete halt on normal I would usually only be hit by one out of ten rounds from a chopper and two out of five from a squad at a distance. But maybe my copy is just broken or everyone else's are defective, but again it's probably more likely that escaping an area before mulling around long enough for a platoon to arrive reduces the chances of death dramatically.
Other than that the only thing that could have been dramatically improved were the Esurance-esqu cutscenes that while trying to be serious business, come off exactly like how you can imagine they would. I occasionally even imagined the end of the game involving a face off with that pink haired girl myself. But there isn't too much plot to the game really either though, and what is there is pretty standard:
1 - Totalitarian government
2 - Framed family member, up to you to clear their name
3 - Cliche twist/ending
But I do have to chide myself for bringing this up too since I'm not playing it for the deep, enthralling, intricately woven storyline. I'm playing it for action and it delivers that wonderfully with only the occasional break while you find your footing.
The most important thing about Mirror's Edge however is that for better or for worse it embodies the spirit of innovation. I'm so glad to see that finally, in a market flooded with sequels, prequels, dead franchises and the exact same sports games repackaged every year (ironically by EA), that a designer has actually taken the time to at the very least attempt to deviate from the norm.
So if what you want is a high speed game of cat and mouse across the rooftops, and are prepared for a high difficulty curve, this is for you. Although if you feel more comfortable musing over your ammo count or being able to make a sandwich in your downtime during a major battle I'd recommend something turn-based instead....more info
- Nice change of pace
If you've read through the reviews then you already know the biggies...
*Not a shooter(some combat, enemies can annoy while solving puzzles)
*Lots of replays after deaths until you get it right
*High frustration level, not for the impatient
*Cut scenes are cell shaded and people either love or hate em (but really, who gives a flying #$*% about cutscenes!? C'MON)
I'm really enjoying this game. Most other games are shoot 'em up or hack em up adventure and FPS/RPG games (which is great don't get me wrong I love em all) but this one is a refreshing change of pace between fighting the Locust hordes, dismembering necromorphs and deciding whether or not to be good or evil, or whether or not to arm the nuke. If you are really undecided rent it, but I thought it was fun as all get out, and those times when you hit a stride, it's darn pretty amazing.
Almost finished with the game and have a warning. While the game mechanics and platforming control is great, and the game is relatively easy. There are a few parts (I've come across 2) that are absolutley horrible. You can only take 2 shots, and at times will have like 5 dudes gang raping you with machine guns, and you're expected to do the most complicated acrobatics while this is going on. Or you may just need to jump up to a ledge, but there's a dude with a machine gun standing where you need to jump, and if you are lucky enough to subdue the guy, there's another dude a few feet away wailing on you with more machine gun fire, and it takes like 5 seconds to go throught the take-the-gun-away-kill-the-guard-animation and that while time you get hit like 50 times by the other dude, that's 48 more times than you can survive. Some REALLY bad level designs bring thing game to a screeching halt. Luckily there have been really few situations like this, but they suck the fun right out of the game. BE WARNED THERE ARE SOME THROW YOUR CONTROLLER IN A BLIND RAGE MOMENTS.
------------------------finished the game-----------------
Overall really enjoyed it, I hope they make another. Different type of game, in many ways reminded me of Portal in the Orange box, FP perspective but no gunplay (until the game tries to be an FPS at which point, it is painfully frustrating. If they just made it easier to disarm the guards, or let her take more damage before dying.)...more info
- Criminally underrated; an often transcendent, truly revolutionary near-masterpiece...
"Mirror's Edge" is a game that was indeed hyped as revolutionizing first-person gaming...and I dare state that that's precisely what it has done. Note that I didn't say "first-person shooters;" despite the fact that there is limited gunplay involved within the game, it is indeed possible (and rewarded) to avoid it altogether (and it makes the game that much more interesting in doing so)...and this is *exactly* what is so revolutionary here. The entire first-person game market is absolutely saturated with clones of truly great first-person shooters (Call of Duty 4 and Far Cry 2, e.g.)...but where has the innovation been? Didn't anyone ever think that there was more potential in the current generation to first-person gaming than simply mindlessly running and gunning? Apparently, DICE recognized this potential, and what they've done here is not only *revolutionary* for first-person gaming, but "platformer" gaming to boot (a genre generally written off these days).
Most unfortunately for mature gamers seeking innovation, style, and charm, first-person games that don't focus on gunplay and gruesome violence don't have a prayer sales-wise on any platform outside of Wii (which simply wouldn't be able to pull off the fresh style of this game successfully), and as the weak numbers came in, this game was deemed a "flop" by those who deem themselves worthy of applying such labels. Ultimately, this game slipped under the radar, and seemingly disappeared in the crowd of bloodier, angrier first-person games clearly aimed at the ten-to-twenty age group (despite the "M" ratings that do nothing to deter (but everything to highlight) the violence (and its degree) that they'll be salivating over (especially since every chain but the biggest sells these games to kids without a second of hesitation)). In my opinion, this game "failed" (to sell three million as estimated) because expecting a "T"-rated game to sell well, period (again, excluding Wii), is a bit of a stretch of the imagination in this day-and-age (most inevitably). More significant, however (e.g. "Dead Space;" insanely gory, yet still "failed"), is the "problem" that one can't go online and attack another in one manner or another (most certainly a deal-breaking issue for a good portion of potential purchasers (the kids mentioned above, predominantly)). Regardless, while I offer my condolences, DICE...this is a genuinely awe-inspiring game, and once people (finally) catch wind of it (it very well might hit three million someday), the sequels will move...bring them on.
Anyway, back to the game; my first experience with it was, probably like most, with the demo available on XBOX live (mind you, I have a connection specifically for demos and updates...NOT to play against children stringing profanities together as if it's "cool" to do so), and I was instantly enthralled with this title; from the striking artistic style (backed up by the very smoothly-running engine) to the brilliant soundtrack (really, the music couldn't have asserted the game's style any better, and it's worth a purchase in its own right) to the incredible sense of vertigo when jumping across rooftops a thousand feet in the sky, I fell in love with the game at first glance. Upon completing this demo (it's short, despite being a gigabyte in size), I immediately went and ordered a copy of the title on my own, and patiently awaited its receipt in the mail. A week later, I found myself spending an entire weekend playing this game (by the way, ignore what you've heard about the game's length; it's as long as or longer than most titles on the market (especially if you take the time to find the best path (not always the one highlighted in red))), and I absolutely loved every second of it. It's been some time since I found myself hopelessly addicted to a game (probably since Far Cry 2, a game that despite being based on violent gunplay, makes tremendous use of its stunning backdrop and is highly memorable and fun to play as a result), but I simply could not stop playing "Mirror's Edge" until it was over...and immediately started a new journey after its completion.
You've probably been reading about the game's inadequacies with its controls, and how "frustrating" it can be to find the "right" path, but folks, platforming is platforming...and that's what it's all about. Granted, you might be pulling your hair out by the scaffolding section in stage eight (the red paths are few and far between; the gradual decline in pace beginning in stage seven is perhaps the game's only real flaw), but solving the puzzles and finding the path are quite rewarding, as it can literally take twenty or more attempts (deaths, rather) to find your way. However, you'll often (usually) find that when you've struggled and had to replay a section twenty times, your impatience and/or inability to successfully complete wall jumps correctly were to blame. Take it from me; you *must* *master* every jump in this game (especially L-jumps off walls) *before* beginning the journey. I failed to do this, and spent a great deal of time dying as a result. Upon replaying the game, I was amazed at the simplicity of these once seemingly impossible moves, and being able to do them right the first time, every time, made the game that much more fun and flow that much smoother. That said, "Mirror's Edge" is far from the most difficult game I've ever played, and it's not too challenging to turn away casual gamers, so it's hard to criticize the game even on this level. With practice and *proper* training (again, master every move *before* leaving the training stage, or I promise you that you'll be regretting it (especially by stage seven)), this game can, and will, flow beautifully, but it's up to *you* to make it happen; don't fail to put in the time to learn what's required, then rant about how "frustrating" and miserable it all is...you're to blame, not the game.
In conclusion, if you're not playing "Mirror's Edge," you're either content joining the masses with their mindlessly sadistic first-person shooters, or you're simply unaware that this game exists and are depriving yourself of a truly original, intense, exciting, and thoroughly exceptional gaming experience. Considering that EA has dropped the retail price to $30 (like "Dead Space," they obviously realize that if they can simply get the game into more hands, the sequel has great potential for financial success), unless you only play online games, and/or refuse to play anything without excessive blood and gore (again, aimed at those ten-year-olds I mentioned above), you have no excuse to pass this one up. At the very least, download the demo and give the game a chance...DICE deserves that much for *finally* doing something innovative and giving us something new, and personally, nothing would disgust me more than to see the sequels scrapped due to disinterest (or unawareness) of this terrific product. Make no mistake; this it not only a "triple-A" game, and not only one of the best games of 2008 (if not *the* best...it very well might be), but one of the best games currently available, period. Ignore what you might have heard, and what you thought you knew about the game, and simply give it a chance...you deserve it!
p.s. feed Scruffy! Hahaha...if you've played the game, you'll know what I'm talking about. Funniest thing ever in a video game, hands down.
- One of the Best Games of the Year
First off, you have to keep in mind that this game is a first-person platformer. It's not a shooter or an action game, it's a game about running and jumping across rooftops to uncover information. If you approach it from this perspective, this game is absolutely fantastic. It is a little on the short side but there are speedruns, time trials, and online competing via racing people's ghosts that will help keep you playing after the story mode is over and done with.
The levels are creative and despite the genre you never really feel like you're being railroaded along one set path. Things look and feel open and the game does a good job of making you feel like you have some control over where you go, even though this isn't really the case. The platforming puzzles are a little difficult and you will definitely have moments where you fall to your death due to a poor jump, but once you've completed them they feel really satisfying.
The pacing is good. Each level has platforming areas where you can take your time and then one or two areas where there are people shooting at you and you have to get away. These can be a little hectic, especially if you choose to fight your way out, but after a couple tries you'll either have a tactic for that fight or you'll have figured out the best way to get away from the enemies. If you're short of patience the game will become frustrating as I can guarantee that you will have to re-try a couple of areas, but if you're willing to fail and try something a few times then the game keeps going.
The camera movements are very impressive and feel accurate to the movement that the character has. One of the first things I noticed was how fluid the movements felt once you had momentum going - it helps immersion and keeps you within the game much more.
Overall I'd highly recommend the product. The controls take a little getting used to but after the first chapter you will have it down. The game will take around 8-10 hours to complete the story but the experience is unique and FUN, something which seems to be missing from a lot of games these days....more info
- Hopefully a sequel will address this game's flaws...
I was very excited about Mirror's Edge when I read about it. It looked like a new, beautiful, and innovative game. It looked really fun. I was correct about new, beautiful, and innovative, but the fun seems to be missing.
Mirror's Edge is an intense first-person run-and-jump platforming game similar to Tomb Raider and Prince of Persia but with a focus on speed. The game's premise is that the player must quickly determine the most effective route from point A to point B across the rooftops pulling some insanely cool Hollywood style stunts along the way. Graphically, the game is beautiful and I especially like the color palette. In fact, the color palette is actually very important to gameplay as it represents your "runner's sense" and subtly shows you the correct route. The idea behind the game is great. The story, what I've seen at least, seems pretty good. The problem is the gameplay falls apart and frequently results in repeated frustrating falls to your death in a trial and error fashion.
My personal theory is that this game isn't finished yet, having been rushed out the door to be ready for Christmas. The controls just don't feel tweaked and finished yet. If the platforming and running controls had been completed before shipping the game, I think I'd have loved the game. Examples of bad control:
- Doing simple things, like jumping up onto a waist-high box or ledge, frequently requires multiple tries because you often jump too far or end up banging your shins on it and falling back down. All the while, helicopters and cops are shooting at you and laughing because you can't climb onto a simple box as you run for your life.
- Grabbing stuff sometimes just doesn't happen. I don't know why, but sometimes I could grab a ledge or pipe and other times I couldn't even though it felt like I was doing the exact same thing.
- The indoor environments are not as fun as they could be because they limit your ability to do what the character does best, which is RUN. A lot of your maneuvers require that you build up a certain amount of momentum with a good long run, but being inside really kills your ability to build up speed properly which results in more trial and error situations than is really acceptable.
- Combat is broken in my opinion. When it works, combat makes you feel like you pulled off some sweet Jet Li action. Unfortunately, reliably pulling those moves off takes far more practice than it should. Don't worry though, because you'll get a lot of practice from all dying you'll do. I could cope with a broken combat system though because combat is maybe 10%-15% of the game.
Sadly, Mirror's Edge just isn't as good as the hype set it out to be. The game controls feel rushed and unfinished, and I blame the industry tendency to push things out just in time for Christmas for that. When things work, this game shines and feels awesome, but that feeling is often killed by frequent trial-and-error moments in the game. What I really hope is that a sequel is released that addresses the issues I described above....more info
- Memorable and flawed
This is one of those rare games which manages to create a strong sense of amazement and utter frustration simultaneously.
The game is vivid, exhilarating, and identifiably unique. Yes, there have been many platforming games, yet none are portrayed in a first person perspective. The controls are simple and responsive and when you manage to pull of a chain of impressive maneuvers, you're sense of satisfaction and enjoyment will be unparalleled. Playing a game from an established perspective in a new way is flat-out awesome. Some of the greatest moments are when you manage to evade groups of heavily armed cops by the skin on your neck, never once having to actually engage in real combat.
Graphically, the game is vibrant and bright, the antithesis of of the brown, desaturated, and dark games that seem to dominate the market. Framerate manages to stay playable throughout, and effects like motion blur and depth of field create the illusion of speed.
Unfortunately, the game often fails in the gameplay department. While seemingly open and free, the game is restrictive and linear. There were several situations where I should have been able to move through the level, but I encountered invisible walls because the developers wanted me to do a specific chain of moves, instead of the ones I had improvised myself.
Trial and error gameplay rears its ugly head here, as well. I died over and over and over again until I figured out the proper method to progress. For a game that wants you to run away from fights, rather than fight, the number of times you are forced into combat makes things rather difficult, more so than it needed to be.
And finally, the city is gorgeous and sterile. We're supposed to believe that big brother watches everyone and everything. Yet, by the end of the game you'll start to see it's all superficial. Where are the civilians? Where are the drone-like workers in the offices? You'll run through long empty corridors, large lifeless offices, and only get the glimpse of a few people walking in the streets below you. Instead of feeling dystopian and conformist, it feels dead and lifeless.
Despite these flaws, I still think that Mirror's Edge is one of the most memorable games I've played in a long time. Memorable, yet flawed....more info
- First person action/adventure/puzzle
This is a short game, but has plenty of replay value to try to get best times. a very unique idea of gameplay and it will keep you trying to improve, figure out quicker ways around and thru the levels, and kickin butt. Great colors on the levels, although a bit lacking in detailed buildings etc. Enjoy!...more info
After beating GoW1.2 in about 2 days with limited playing time I was frustrated and wanted a good game that had me thinking quickly. And boy does this game do that. Its hard at first to see the lines and figure out where and how to run. But once you get the buttons down and start getting good- Boy does this game have some cool parts.
I will agree its damn frustrating at times- Hell the guards have unrestricted ability to mow down anything and when you are being chased by the Helo its a PIA. All in all I am super happy with the game and believe its definitely a contender for GOTY.
- Back to the old jump & run days
I really really want to like this game. Badly. But frankly, I don't.
I was really looking forward to this game, it's ideas, concepts, graphical design, gameplay in a very vertical city. But it just doesn't work out like it should have.
I like the general idea of doing this in first person, and it certainly is the best first person jump & run game I've ever seen. What they did with that is really amazing. But you know what? Once this aspect wears off and you get over that they made a mechanic work that isn't supposed to work, you realize that even though the jumping aspects work well for a first person game, they are horrible compared to a third person approach. Too many times do you fall to your death because you can't tell whether you could make a jump or not and where to jump off. Are you at the edge yet? No idea unless you stop and look down at your feet, which is something you can't generally do as the game is all about momentum.
The first person perspective also means that you can't see all the awesome stuff you supposedly do. I would really like to see Faith (your character) do all this amazing stuff, but all you can see is the world slide by.
The graphics are nice. It's a really unique artistic touch. But it also wears off, and eventually, you are just in a much less realistic looking city than you should be in this day and age. At times, you even get the impression this could be a title for the old xbox. (And I explicitly use the word "impression", because I realize this wouldn't have worked on the xbox, but the art style makes it rather hard for the developers to impress you, since it is too comicy at times).
I was also disappointed that I never really got all that much of a sense of verticality. Sure, you go up and down or climb up on pipes the side of buildings, but too often, you are just on the rooftops which seem to form a new "bottom". Everything is very linear. Since you do not have the choice to go elsewhere (down in particular), it doesn't matter much that you are on roofs.
The real problem with this game is that it isn't fun. It is all trial and error and not often did I get a sense of achievement. At the end of a level you are relieved you did it, but not satisfied. Things just don't often flow well. It is like a throw-back into the old days of jump & run with pixel-perfect jumps you have no way to time. You fall to your death a lot or get shot all the time. Never do you get a sense of "holy moly this was an incredible thing I just pulled off with ease" like you do when you play Prince of Persia (for instance), a relatively old offering at this point.
This is a real bummer. First disappointment of the year. Not a bad game. It is still quite unique. But not the stellar experience I had hoped for....more info
- My 2008 Game of the Year
A distinctive look and an original play style raised this game above its peers for me. One of the few games I played through multiple times last year, and I played pretty much all of the big games on both HD platforms.
The Test of Faith achievement (an achievement for not shooting anyone at all in the game) is my basic way of judging the reviews of others who have played the game. If they didn't get that achievement, simply put, they played the game wrong. The developers' main mistake in designing the game was allowing Faith to use guns at all. It confused people into thinking it was a shooter, and when played as a shooter it loses much of its charm....more info
- A Short Coming
Overall I love this game. It takes a step away from the norm and is one of those game that really gets my adrenalin pumping. The one major flaw I found in the game is that it is extremely short. The single player only has about 6 hours of game play if you go through the game pretty quick. Granted there are hidden bags throughout the game so if you take the time to look for those it will take you a little more time. You may be wondering why I still liked this game so much even with this flaw. The reason is that there are time trial and a speed run modes where you try to get through levels faster. If you are an obsessive person, and I am, than these modes could easily double that playing time. Another thing I wanted to point out that the story isn't great and the cut scenes don't help much. If you have read any official reviews most of them say that the anime cut scenes take away from the feel of the game, and they kind of do. However, I think the actual game play is good enough to make up for the okay story and crappy cut scenes....more info
- Uggg. Annoying. I Hate Games Like This
I'm a great gamer. I'm a fantastic gamer. I've played video games for many many years. I hate games like this. If you make the slightest mistake you're dead and you have to do it over... and over... and over. I got stuck doing the dumbest things over and over and over again until I got it "just right". It's so annoying. A modern game shouldn't be this particular about jumps and landings. It's like the most annoying game I've played in the last ten years....more info
- Awesome original idea with decent execution
I'll skip all the background info since tons of people already have reviews concerning that. What you're reading this for is whether or not you want to buy the game. Here's the lowdown:
There is no other game like this game. The closest thing I could compare this to is a Tony Hawk game (made by Activision ironically enough) because the idea is that you string together correct button combinations to get the desired effect. The visuals are stunning as you run across rooftops at dizzying heights. The sound effects as well as the music are excellent and create an immersive atmosphere.
One big thing about this game that may irk some people is that it is a puzzle game. Often you are faced with a challenge and with little or no help have to figure out how to get somewhere. If you are easily frustrated, this game is probably not for you, but if you have the patience to apply what you've learned in new ways then you will be rewarded with gratifying success.
Some reviews mention the combat system as being awkward and difficult. They are missing the point. This game rewards non-combat in almost every case. Whenever the combat system is needed you are encouraged to plan your combat effectively rather than just barrel in headfirst and overwhelm your enemies with sheer power like most games. This, to me, actually makes this combat system better than most because it is different. Figure out ways to carefully take down enemies one by one rather than acting like a brainless smashing machine.
The time trial mode is one of the best things about this game. It takes parts of levels in the game and maps out a new course and challenges you to get the best time. This is where the free roaming comes in, as well as the replayability. There are about 23 time trial levels to race through, and they are a lot of fun.
The drawbacks to the game are as follows:
Very unoriginal story line with very little character development and rather obvious twists. The animation scenes really are a letdown because they look silly compared to gameplay. And of course, the main game really is kind of short.
Overall, the drawbacks really don't take too much out of this game for me. I'd love to see a longer sequel with a better story, but that's about all the improvements that I think are necessary. Mirror's Edge is a game for anyone looking for something new, challenging, engaging, and fun.
- One of my best buys
This is an awesome game. First off, it's very unique. I can't name any other game in which you do parkour everywhere. Secondly, it will keep you hooked for hours. I beat it in three days when I bought it (no, it's not that short of a game. I just played for hours on end) and now I've gone back and played through hard mode and even had fun through the speedruns and time trials.
A couple places where Mirror's Edge lacks? Keep in mind I gave this game 5 stars even though there are minor setbacks.
The game has a somewhat steep learning curve. Playing it through the first time was quite frustrating, mainly because I kept getting shot at and had no real idea what I was doing, so I would die alot. That's just part of the game. If you stick with it and play it once through, you'll get good at it. Then, when you go back to try it again, you'll discover your own paths and string together moves and really make it flow, like the gameplay was intended.
The only other drawback is that there is no real "free roam" mode. That would be a great improvement for Mirror's Edge 2.
This is a really great game! Try out the demo through Xbox Live and you'll see it's pretty fun (even though the demo really does it no justice).
Congrats EA on producing a great game....more info
- Yep, like they said
I felt very masochistic forcing myself through this game. Numerous times it felt like I wasn't really playing, but just memorizing a sequence until the next sequence (Dragon's Lair anyone?). Yes, the combat is terrible. "Am I supposed to fight...I don't think so...there's too many of them to fight and Faith is terrible at it...but there are at least 3 of them blocking my way...I guess I have to...." then death ensues. The story is horrible, can anyone explain where I'm going and why I'm doing it? "I don't like blue people. I know that. Oh, and I love red." For being 1st of a trilogy I hope they expand a bit more on the story next time. All is not bad however, time trial is worth playing the game by far. It is a little more open world/free range without all the baddies bugging the crap out of you. If you played the demo and want an eight hour extension of the same thing this is the game for you. To sum it up though, just check out Yahtzee's review on Escapist Magazine's Zero Punctuation website. ...more info
- Looking at the cover of the game is more interesting.
Mirrors Edge is an inovative game that came at a good time in gaming. When everything in the gaming world has two colors black and grey, ME offers a new look at how a game can look. When buzz came out for this game, I was very excited and was a must have for me. However, nearly 30 minutes into the game and I find myself playing it just to finish it and get rid of it. It's not a bad game, but it lacks any type of interest, unless you're obsessive about how exactly you should jump, run, kick your way through a game.
The game is designed in first person, but does not have another perspective. While the FP does work, it would be nice if DICE offered a third person for other gamers. You can't really see where you're going or what you're doing. This is like any other FP but usually games like Call of Duty don't require you to be in a specific spot in order to be successful. ME does. Your going to misstep your way though this game a lot. I really mean a lot. I've eaten more pavement in this game than most skateboarders. So, right off the bat, the FP perspective and the main method behind the game might be a handicap for most gamers.
This leads to the "fast paced" action of the game. In ME you are required to execute a specific order of jumps in order to successfully avoid trains, bullets, cops, etc. But as I said before, you will spend most of your time falling or missing a jump and that sense of urgency is depleted like hot air out of a balloon. Only a few times did I really feel that rush of dodging bullets and making that jump across the building rooftop. In reality, I was jumping off the building, falling, dying, and then repeating itself over and over again. This makes ME seem like a slow crawler of a game, and I would find more excitement in making an Excel sheet.
As for story, there really isn't one. On the box it says that you are a "Runner. Someone who sends information around town" But you don't do any of that. You simply are running around trying to solve some half baked mystery to keep the premise of you moving forward and not just standing around holding your thumbs. It would have been nice if they added that element to the game at least. Running around delivering packages and along the way you see the city for what it is..or isn't really.
It's a boring game. It's not a bad game, but it's very very boring. I find the 5 o'clock news more interesting. It's nice that DICE tried something new, but in the end, it's still a failure that few will truly like. This might be why this game went from $59.99 to nearly $29.99 in only a few months. Rent it if you feel interested or get it off my hands, whichever you choose....more info
- Pretty, novel, unflowing, frustrating, short, short, blood pressure raising
Mirror's Edge is a first person based mostly platformer with some melee and a splash of guns (in your hands, anyway) set in a oddly contrasted "clean" dystopian future.
Faith, your character, is a runner -- a person who literally runs across roof tops and through the streets in order to deliver sensitive packages of, well, we never really know. Apparently whatever is in these packages is important enough for entire legions of law enforcement to spend their time sending copious amounts of lead in your general direction. Faith spends most of her time, well, to be frank: falling. And dying. Repeatedly. When she isn't plummeting to her death (or even worse, a screen redding fall farther passed your last check point) she is busy shimmying up and down pipes and ladders, springboarding off of boxes and chairs, running on walls, and hanging on ledges. She is quite busy with these tasks.
Faith will traverse areas as mundane as high rise roof tops, complete with zip lines and plank bridges. She will make her way through sewer drains, malls, office buildings, empty hallways, a cargo ship, empty hallways, more empty hallways, a construction site, some building lobbies, air ducts/vents, and most of all: she'll spend quite a bit of time in elevators.
Faith will also battle a wide variety of enemies. Most of which can whip her pretty good, especially if there is more than one -- and there is almost always more than one. So the best tactic Faith has is to run, except when she is forced to fight. Which is more than she'd like. Faith will also be forced to fight on several occasions because it, apparently, takes her a while to turn wheels and push elevator buttons -- and lord knows that is dicey behavior while under fire.
Mirror's Edge is an unique game in that it tries to implement a platform game in the first person. This doesn't quite work as well as one might think. The impression one gets is that Mirror's Edge is about flow. This is incorrect. You can flow, briefly, on occasion -- or if you've played a part enough times to memorize it, and, uh, in many occasions, you will -- but mostly the game is a series of restarts littered with plenty of "okay, where do I go now, let me walk over here, no I guess I go the other way, oh wait, maybe I go over here... maybe over here..." and so on. I did get some decent flow going once I'd been forced to play the same part about twenty times.
Which brings me to my next gripe: Some parts, whether you like it or not, you will play over and over again. Sometimes this will be because you can't pull off some delicate timing, sometimes it will be because you can't figure out what to do (or where to go -- the "hint" feature is deceptively useless sometimes) or sometimes it will be because you get unlucky and get peeled like an banana. The check points, thankfully, aren't too bad -- although there are some where you have to do quite a few moves in a row successfully to reach which can be a trial if you flub the last move. Over and over again.
The graphics are stunning at times, if you set aside the eSurance style cut scenes. I didn't mind the cut scenes, I just found it a strange choice. If you have the time, at the moment in the game, to take in your surrounds you will realize that the art is really well done. It is rather sparse at times but the contrasting of colors makes it very striking. Other times you'll be running through monochrome hallways to monochrome elevators where you will twiddle your thumbs in tribute to Mass Effect and its load times.
The game is very short. I spent a good portion of time, like some lab animal trying to eat a piece of electrified food, repeating certain specific parts. Even then, the game consumed less than six hours of play. I did play it on the normal difficulty -- which mostly affects combat issues -- and it got plenty dicey towards the end. There is a version of the game you can play, "Speedrun" which is exactly what it sounds like. There is also time trial and leaderboard stuff, if that appeals to you. Perhaps people partial to that will be much more replayability out of it.
The controls are, mostly, pretty fluid except you do run into odd clunkiness with your character's motions when the game doesn't quite connect your moves together right for some reason. Your left hand will definitely be far more tense than your right as pretty much everything is done with the left bumper and left trigger.
Faith, apparently, has some sort of neck injury which does not allow her to look down while hanging on a ledge, will climbing a ladder, or while shimmying on a pole. Odd for someone evidently made of rubber. She also can't seem to look much passed her shoulder when hanging from a ledge -- this requires her to drop an arm and slowly turn away from the wall. These are minor irritations through out the game, though.
All in all, the game was mildly entertaining with sporadic moments of coolness poisoned by a river of frustrating game play. I feel better off having played the game, but my over all impression is a very mixed bag. I'm not sure it really justifies a straight up purchase -- and if you are on a limited budget, or are choosey/particular about your games, I would highly advise renting it. Or talking someone else into buying it just so you can watch their blood pressure rise and their wireless controller soar through the room....more info