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The Elder Scrolls IV: Oblivion: Game of the Year Edition
List Price: $29.99

Our Price: $29.50

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Product Description

On the heels of the amazing success of the original game, which has earned countless awards from publications around the world and won numerous Game of the Year and RPG of the Year awards, comes the enriched and expanded Elder Scrolls IV: Oblivion - Game of the Year Edition. This new product will allow players who have never played the 2006 Game of the Year to experience Oblivion for the first time with additional content. Included with the original game is the official expansion, The Elder Scrolls IV: Shivering Isles, and the downloadable content, Knights of the Nine. In addition, gamers can continue their existing games of Oblivion and experience the new quests and areas offered by the expansion and downloadable content. ESRB rated RP for Rating Pending

Features:
  • Live another life in another world, create and play any character you can imagine
  • An all-new combat and magic system brings first person role-playing to a new level of intensity
  • Groundbreaking AI system gives characters full 24/7 schedules
  • New lands to explore in the Shivering Isles expansion
  • Challenging new foes, hideous insects, Flesh Atronachs, skeletal Shambles, amphibeous Grummites and more

Customer Reviews:

  • Astounding
    Oblivion is just about everything an RPG should be. The character creation and leveling system, the weapons and magic, the dungeons and outer world map, the limitless open environment, and the ridiculous graphics all contribute to what is easily the best RPG package I have ever played.

    Your character awakes in a lonely prison cell, soon to be dead and forgotten, when the Emperor of all Tamriel appears at your cell door, secretly fleeing from an unknown assassin. Escaping from your cell on the heels of the Emperor and his personal guards, The Blades, you are immediately swept into the story of defending the lands from a secret cult of Deadra Worshippers with the goal of world domination.

    Your character is fully customizable. At the start of your adventure, you choose your sex, race, birth-sign, profession, skills, specialties, and appearance (body type, face, skin, an extremely detailed process). Once you exit the tunnels hidden beneath your prison cell (a process which guides you through an interactive tutorial to familiarize you with the controls), you enter a virtual world with what could be the most freedom any video game has offered before. After gaping at the astounding graphics of the world map (I have not played the 360 version, but based on screenshots I have seen, the PS3 release is by far the better of the two), your choices are truly limitless.

    Perhaps you wander immediately into the Ayleid Ruins across the lake, seeking your fortune in the dark, ancient fortress beneath. Or maybe venture into the Imperial City to make friends (and enemies) or obtain valuable goods and information. Join the Fighter's Guild for some rewarding side quests, or if the arcane is your specialty the Mage's Guild also awaits. If stealth is your forte, perhaps you will have what it takes to find the Thieves Guild instead, or maybe you will even be welcomed into the inner circles of the Dark Brotherhood of assassins. Be a valiant hero, a silent killer, a powerful sorcerer, an agile thief, or all or none of the above. The choice is yours.

    For Elder Scrolls veterans, leveling your character is nothing new, but to the newcomer it is a unique and detailed process. Unlike the standard RPG, there are no Experience Points that accumulate toward a magic number that results in a level up. Instead, you improve your individual skills by using them successfully. Cast a fire spell that hits its intended target, and you gain a little experience at Destruction Magic. Damage your adversary with a short sword, and your Blade skills improve. Create a potion out of raw ingredients, your Alchemy skill improves. Improve a skill enough, and the skill itself will go up a level. Level-up any combination of your favorite skills ten times, and your character goes up a level. But if you don't use a particular skill, it will never improve, perhaps to the detriment of your overall attributes.

    Interact with hundreds of characters, creatures, and monsters scattered throughout dozens of locales, from large cities, small villages, and roadside inns, to dank caverns, crumbling fortresses, and ancient ruins hidden away in snow-capped mountains, thick forests, and even demon-filled Netherworlds. Enemies and artifacts encountered throughout the world level along with your character so you never have too much of an advantage, or too weak an enchantment. Background characters banter about current events and local news. Word of your accomplishments spreads across the continent as your fame (of infamy) increases. The level of detail that found its way into the game is impeccable.

    The only element this game lacks (that fans of say, the Final Fantasy franchise, will miss) is an enthralling story. While there is indeed a main plot and ultimate goal for your character, Oblivion lacks the emotion and humanity of strong story that become the focal point of many other RPGs. This leads to more a systematic style of game-play, simply progressing for the sake of progress, rather than playing to develop an underlying story. In effect, the game sacrifices a gripping story and a bit of fun for your freedom to play it out however you want. If you are looking for pure game-play without the distraction of a story, then this truly is the perfect game. But if you are looking for a game with an interactive story, it may not be for you.

    This is the ultimate gamer's RPG, addictive, challenging, and visually stunning. This Game of the Year edition includes two built-in expansion packs, previously available only as separate downloads, and is worth the extra money if this sound likes the game for you....more info
  • This game would have been fun if it offerred 3rd person view instead of just 1st person view.
    I cannot stand 1st person RPG's. The controls are terrible, you have trouble finding your way around without having to constantly deal with the camera. This game would have been excellent if it offerred 3rd person perspective....more info
  • Addicting game
    I bought this for my kids and since it arrived they have been hooked to it ever since. ...more info
  • Amazing game--lots to do!
    This game is the next game in the Elder Scrolls series after the also excellent Elder Scrolls III: Morrowind.

    Like Morrowind, you are a character who starts out in prison and then freed to explore and do quests. Like Morrowind, you can make a female or male character and pick their race and class.

    There are various races to choose from: Dark Elf, High Elf, Wood Elf, Argonian (lizard people), cat people, and a few Human types. Each race has its own strengths and weaknesses. Choosing a race can make a difference in what type of class and specialization you choose.

    There are three basic specialization to choose from: Magic, Combat, or Stealth. These will be the main focus of how you play. You can use magic spells to heal, create illusions, increase/decrease stats, etc. You can use combat by fighting barehanded or with swords, axes, clubs, etc. For stealth, you must learn how to pick locks, sneak undetected, and perhaps even use invisibility/illusion spells, etc.

    There are many classes to choose from. You can even make your own. Some examples of classes are warrior, thief, assassin, monk, mage, battlemage, paladin, etc. Of course, you can make your own class if you wish. Each class has a variety of attributes (strength, intelligence, willpower, speed, endurance, etc) and skills (Blade, Alchemy, Illusion, Conjuration, Speechcraft, Armorer, etc).

    In order to improve your character's level, you must constantly use your main skills in that class. For example, if you are a warrior and one of your main skills was Blade, you must use a blade of some sort and use it in combat in order to increase your skill level.

    In the game, you start out in the character creation menu, which shows your character's face. You create your character's appearance, race, and gender at this point. Then, as you go through the dungeon, you will be exposed to a variety of weapons and skills. At the very end, a guard will ask you what is the class you have chosen. You choose (or create) your class, skills, and attributes at the point.

    From there, you are free to explore! A wide world is open for you to explore, do quests, etc. You can choose to do the main quest or other quests. You can join one of the guilds (Thieves Guild, Mages Guild, Fighters Guild, etc). You can even join the assassins guild (the Dark Brotherhood), if you want. You can just enjoy the sights (beware of enemies, though) or you can fight in the Arena. The choice is yours.

    This game is very open-ended with tons of quests and sub-quests to choose from. The NPC characters are moving, talking, and feel alive. Some quests require you to find a certain character by finding out his/her schedule--what time does he go the bar, what time she sleeps, etc. The animation is smooth, the environments are beautiful, and the action is exciting.

    There is so much to do in this game, as long as you do not mind fighting (there are lots of danger around the corner). I highly recommend this, especially to those who like real-time action RPGs or medieval types of RPGs. ...more info
  • The Elder Scrolls IV Oblivion
    I have not played the game of the year edition however the origional PS3 version includes the Knigts of the Nine expantion and it is included in the main body of the game not as a seperate game. You don't have to lode up Knights of the Nineor the Shivering Isles they are just part of the game. I hope that answers your question...more info
  • A sprawling epic, held back by the forced ventures into Oblivion Gates
    Others have written volumes on the merits of ES4:Oblivion. Instead I will provide bullet points

    Pros

    - Something for everyone. Alchemy, hack and slash, exploration, fetch questing, summoning, lore, etc... play how you want to play

    - high quality art design and technical graphics

    - many lines of unique spoken dialogue

    - AI characters interact with each other, including fighting each other in the wild

    - emergent gameplay, AI reacts to what you do

    - customize your own weapons and spells

    - choose your own adventure, quest in the fighter's guild, or join the dark brotherhood and become a murderous assassin

    - hundreds of hours of gameplay

    - difficulty slider, want to be an unstoppable god? slide it down to easy


    cons

    - scaling items and monsters. As you level, monsters level, items level, and the difficulty levels. Essentially this defeats the purpose of leveling and reduces combat to action game style hack and slash.

    - some items do not level, if you obtain them early on in the game, they become weak and outdated items

    - depending on what skills you level, the mid game (Levels 12-20) can become unbalanced. Enemies gain health and deal massive damage at mid levels. Easy 1 on 1 fights become loading screens when its 3 on 1.

    - without max STR, END and the right custom spells closing Oblivion gates can become tedious due to the need to wait to regen magic

    - once you "figure out" which spells work the best and max the right skills/stats or obtain the correct gear the game becomes too easy for 90% of the monsters.

    - basically it's tough to find the right balance w/ the slider. At some levels the default difficulty is either far too easy, or in some cases too hard meaning closing a single oblivion gate can be a 25 minute chore of grinding on the same monsters over and over again.

    - once you get 80+ in blade or blunt or block and get a few reflect damage items , normal enemies die at your feet.

    - however if you do not go that route, prepare to load up on restore magic potions and scrolls because

    - there is no spell to restore magic, yet there is one to restore health. This means if you try to play as a pure mage you still need very high STR to carry all those potions

    - the deep enchanting system results in sub par gear compared to what can be found elsewhere, rendering the entire enchanting system somewhat pointless

    - for self enchanted items, sigil stones from the oblivion gates have the greatest power, again rendering traditional enchanting moot.

    - certain spells are locked out of enchanting

    - many glitches and places to get broken quests (I ran into a quest where i needed an 2 items that were supposed to be next to each other. When I arrived, only 1 item was there... breaking the quest, turned out minor as the quest resolution allowed you to use cash instead of the 2 items)

    - frustrating escort missions. Friendly AI is flat out broken and the CPU will jump in front of your attacks causing you to attack them by mistake, they will do this constantly.

    - because everything around you levels, that makes all areas equal. There are no "high level" areas that are scary, or "low level" areas that are fun for farming. Every area levels with you, from level 1-30 the gameplay only changes in terms of which items or spells you have. Trolls hit hard at level 1, and hit hard at level 30. The only difference will be what gear and spells you have.

    I.e. if you have nice gear and spells even at level 10 you can fry them as easily as you can at level 30. Unless you dont have a fire based damage attack....more info
  • Awesome RPG for the PS3
    Oblivion on the PS3 looks great, plays great, and is alot of fun. It has a large open ended world for you to explore outside of the main quest. The GOTY edition has a large amount of new content between the 2 expansions that are included....more info
  • It is fun but...
    This is really a great game. It is fun and it does take some serious thought into defeating your enemies. The problem that I have is it is one of those games that you can get so sidetracked by different quests that I forgot what my main quest was. The Prima guide for this game is as thick as a phone book and believe me you"ll need it. It isn't a walk through either. You have to spend a considerable amount of time creating your character based on strengths, flaws, magical ability, hand to hand combat, theft ability, etc. Also learning how to make potions and use them properly is difficult and I'm still learning. I have been killed about a thousand times trying to battle ghosts or spirits. The hand to hand combat is pretty straightforward but not easy. You have a variety of weapons to use and they are plentiful. Killing is ok if you are attacked but if you murder someone you are history. I learned not to steal really quickly in this game because you can whenever you want and the game will prompt you to. You will get thrown in jail and they take everything that you have accumulated away (Kind of like in real life). You have to pick a million locks in this game and I make sure I grab every lock pick I can find because you will break more lock picks than you will open doors or treasure chests. I really don't see how you can beat or finish this game though. It is like playing chess a bit but the strategy is based upon the character you build. Right now I'm a female Dark Elf with black hair and I made myself look gorgeous so I can get information. I started off as a Female Khajiit but I was ugly and not many people would give me information. Another big part of this game is the way the public thinks about you which is based on the character you have chosen and how you look (which you get to make literally). I will probably be playing this game next year still trying to get to the final quest. If you are looking for a structured game with a certain goal to achieve this is probably not for you. If you are looking for a game that requires a lot of planning, wandering, fighting, and trying to figure things out this might be a game for you. I give this game 5 stars just for the scenery. 4 stars on fun because it is so detailed I might end up going @#%@ this and move on to a game that does have an end. Not anytime soon though!!! ...more info
  • Game of Meditiation
    There are plenty of reviews describing the amount of depth, customization and expansiveness of this game, so I don't really feel like it's necessary to add to that.

    I waited some time before purchasing this game because it was an older release, reports of bugs, and I always get the best new PS3 games available. I finally decided to see what all the Oblivion hype was about after the GOTY edition price drop. It's now my favorite game by far on my PS3. The best part of the game for me is the character development. This is an immersive epic medieval fantasy game, with a great amount of depth and a wide variety of customizable character development throughout the game. It requires more time than most games, but the rewards are an immersion factor not experienced in almost any other games out there...not recommended for those with ADHD.
    ...more info
  • Great Game
    A t first I was skeptical because I do not play these fantasy realm games much. This game allows for you to join a number of factions or just play the main quest. Either way you can be good or bad with plenty of activites for both. I liked being a member of the assassins guild. This is a great game for anybody who likes action and aventure games....more info
  • Will never be able to play any other RPG ever
    I was never really into "gaming" until I met my husband (with the exception of six months being completely obsessed with Wonder Boy in 11th grade). But when we first started dating we played several of the two-player games like Gauntlet and Baldur's Gate, which I really enjoyed.

    We bought the PS3 2 years ago, basically in order for him to play the new Gran Turismo racing game (which has still yet to come out). He wanted to get a game he thought I'd enjoy, though, so he got Oblivion. I've been playing it a year now, off and on, and just bought this version to get the Knights of the Nine and Shivering Isles expansion packs, as I'd done all the other quests.

    Here are the things I love about the game:
    1) character creation allows for so many options.

    2) being able to do any quest at any time - not having to follow the main storyline, etc. My experience of the game is so much different than the hubby's - when he first started he wound up accidentally shooting a guard, didn't know what to do, so joined the Dark Brotherhood assasin's guild so that he could have a place to buy and sell stuff since he had to run from the police guards every time he went into a town. Me, on the other hand - I did the entire main quest, got all kinds of good fame points, and only joined the Dark Brotherhood once everything else was done. The fact that I had much more magic and could make myself invisible made assassinating people much easier than it was for him.

    3) Leveling up in the things you do the most. With Baldurs Gate and the others, you level up and choose the skills you want to have. With this, your skills automatically increase as you practice and become good. You can still choose powers and such that you want to have when you level up, but it's cool to use your bow and arrow all the time, and see these little messages saying "Your marksmanship skill has increased".

    4) All the side stuff. You wouldn't even have to do the main quest, and you could easily amuse yourself for hours wandering around the countryside collecting ingredients for alchemy (which is how I got a lot of money in the beginning, when I realized that the ingredients were free and I could sell potions for like 30 gold). You could become a master mage and just spend your time enchanting stuff in the Arcane University. There are still so many things I want to do - I've never enchanted a weapon, for example. I feel like after I finish the quests in Shivering Isles, I'm going to just hang out and sell stuff and become a master merchant, buy a store, and retire in Skingrad with my servant bringing me beer every couple of hours.

    5) The visuals. Sometimes I'm outside of Bruma, looking south, catch a view of the Imperial City, and I'm like, "man, Cyrodil is beautiful!". The fact that there are days, and weather. Sometimes it rains. Sometimes it snows. Sometimes you can go swimming under the two moons in Lake Rumare. Really, it's like a Second Life sort of thing. The only thing I can see making it more realistic would be if you could interact with other players in Cyrodil, which would really make it like Second Life.

    I can't say enough good things about this game. I just downloaded the soundtrack, too, which is amazing. Everything about this game is awesome. I'm trying to think of things I'd improve, and I guess being able to interact with other players in some sort of common area, like the cities, would be cool. After you've been playing for a while, the people run out of interesting things to say to you, so maybe there could be more stock quotes and stuff. Oh, I'm just grasping at straws. This game rocks!
    ...more info
  • Impressive game all around
    This really is an exceptional game. The world rendering is magnificent and the character and weapons graphics models are very good. The physics engine in the game is really impressive. Shoot an arrow into a dead rat and it recoils, drop your sword on a rocky slope and watch it slide into the water below. You're ability to interact with the environment is nicely done. Most items that you can take into your inventory can also be manually manipulated, moved from place to place, or tossed across the room. They land with a satisfying clatter. That sort of touch really enhances the immersive experience.

    Combat is basically shoot or chop at the bad guy until he's down. You don't know much damage you've done or how much more you have to do before that happens. Its fast and furious with a lot of movement at times. Battles can last a long time, however, especially outdoors where you can run away for a bit, regenerate, and then go back at it. Ranged battles can also last awhile since the game mechanics allows you to dodge missiles of both conventional and magical variety and use cover effectively.

    Gameplay can be pleasantly non-linear. There is the save-the-world main quest line which I have yet to complete. The game, however, doesn't lock you into it once it starts. Instead, you may deviate your activities to other shorter quest lines or dive into the many, many "dungeon-environments" that dot the landscape. The latter are a good way to get money and experience. Since there is noone else in the world, the dungeons will remain clear for a much longer period of time, but they will repopulate over time.

    The quests themselves were generally more compelling than in other games in this genre. Many of them involved recovering a lost or stolen item, finding a missing person, researching an unusual occurence, exploring a new area, etc. Almost none of them were of the kill or gather X of Y variety. Occasionally, they even present the player with a moral choice, for example, return to the lost item to its rightful owner or return it to your employer. Each choice has a different consequence.

    The dialogue from the NPCs was generally very much better than average. The voice acting talent also had quite high production values. There could have been more of them, however, as it seemed that most of the people you met had a voice chosen from one of eight. I preferred the actors with the English accents as an American accent in a game of this sort is a bit like a a Coke machine in Westminster Abbey. That's just my own personal prejudice, however.

    I have a few minor quibbles however. There are far too few hot key slots. You will end up with a huge number of spells and items but only eight hot key slots in which to put them. This leads to the somewhat goofy practice of stopping in the midst of a pitched battle to down a potion, switch a spell, or change out some armor. This definitely takes away from the realism of the situation. Secondly, the manual is a bit thin for a game as rich as this one. More details of the game mechanics would be helpful. For example, we are told that wearing thicker varieties of armor dimishes spell effects, but we are not told by how much. Also there are many different potenial classes in the game, but the manual does not describe anything about them. This information appears at character-create, you make a choice, and that point it disappears again. Finally, it would nice if the game saved your state when you quit. A number of times I have returned to the game to find that I'm moved backwards in time a bit, and the quest I thought was finished, isn't...more info
  • Believe the Hype
    What can I possibly say about this revolutionary computer RPG that hasn't been said?
    To me this is arguably the best computer game in the history of video game, period.

    'Oblivion' is a non-linear, free-form, 1st-person RPG, colored with beautiful next generation graphic that enhances the immersive gameplay set in the gigantic gameworld, where you can do anything anywhere anytime you feel like it.

    There are over 20 cities and settlements, 300 quests, 300 dungeons, caves, ruins, tunnels, and whatnots available in the game (combining 'Knights of the Nine', official DLCs, and 'Shivering Isles').
    Then there is TES Construction Set. Using this amazing toolset used by Bethesda to create TES IV Oblivion, there are literally over 2000 mods made by gamers like you and I, available for free and still coming out on a daily basis.

    I spent close to 200 hours with over 50 mods installed and I only covered less than 70 quests. I was too busy crawling underground, fighting monsters, retrieving loots, selling them for better equipments and houses, decorating.
    To hell with saving the world. I only finished half of the main quest, and I have no intention to finish it in the foreseeable future.

    The production value is simply stratospheric. From character design, character model, environment, grass, tree, flower, water, animal, item, monster, building, right down to single pebble and stone, Bethesda paid so much attention to details that it is breathtakingly marvelous.

    Music by Jeremy Soule and sound effects are another praise-worthy achievements.

    No other RPG in the history of video game gives the gamer so much freedom in gameplay as it is so evident from the very beginning in character creation.
    If you spend enough time, you can virtually create any actual person's face both living or dead in uncanny resemblance.

    Whether you like it or not, I think 'Oblivion' has set the standard by which all future CRPG, and even other genres to some extent, will be measured for a long time.

    To Bethesda's credit, 'Oblivion' successfully streamlined the CRPG mechanics from its beloved franchise into more accessible mainstream game that became a runaway success; or dumbing down for console kiddies as many describe, depends on how you look at it. I know many of people were turned off by the changes made from older TES series, and 'Oblivion vs Morrowind: Which is better?' is still one of the most fiercely-debated topic in the official forum. Since I have fond memories of all previous TES series, I won't get into the flaming war. I just don't see any constructive point of insisting one game over another. They all have pros and cons, and no game is perfect.

    I couldn't read single review of new CRPG called 'Two Worlds' without comparing it to 'Oblivion'. What a burden and curse it is for 'Two Worlds', which has been brutally trashed by critics and users alike. I really love that game, too. Although I really enjoyed that game, it was ultimately not enough to erase the memory of 'Oblivion'. If 'Fallout 3' becomes anything close to the success of 'Oblivion', Bethesda Softwork will become the next formidable RPG Giant like 'Blizzard' / 'Black Isle' / 'Bioware' trinity once achieved back in the days. You can be sure Bethesda will come out with TES V, and its success is pretty much guaranteed no matter which direction it will take.

    Now I think far too many game mechanics from the past CRPGs such as 'Ultima', 'Baldur's Gate', 'Wizardry' or 'Diablo' series stemmed from the limitation of technology at the time rather than game design choice. I still have the original copies of 'Baldur's Gate' and 'Diablo' series along with 'Ultima' series, 'Wizardry 8', 'Planescape: Torment', 'Fallout 1, 2', and of course 'Daggerfall' and 'Morrowind'.
    Except for 'Morrowind', I don't see myself playing and enjoying those game as I once used to anymore.
    I tried them recently and was pleasantly surprised how pathetically they are outdated now. The vidio gaming asthetics have grown exponentially since those days.

    Even 'Morrowind' took some adjusting time to re-immerse myself. When I say technology, I am not just talking about graphic but the scope and possibilities that was just not feasible in the past. The improved technology doesn't always result in better game but it immensely helps to create immersive gaming world, and the technology lifted all the barriers for game developers to realize their vision into games. This will result in new convergent games that crossover the genres. Upcoming games such as 'Mass Effect' and 'Fallout 3' are the evidence of new gaming asthetics being formed right now.

    What would you like to see in the future Bethesda RPGs in terms of game mechanics?

    For me, one thing I really like to see is the interaction with NPCs improved. Radiant A.I. is the right direction for the NPC interaction, but I like to see more detailed implementation. In 'Gothic' series, NPCs actually perform various activities, which player character can also performs. NPCs react when weapons drawn upon or intruded by. I know these reactions in 'Gothic' are scripted events but the presentation makes them as if the NPCs were alive. NPCs in 'Oblivion', while acting on dynamic schedule, sometimes look like pantomiming. Many times I've witnessed the awesome NPCs interaction only possible with 'Radiant A.I', but many times NPCs walks around aimlessly in circle, too. The character deposition drops when weapon is drawn during conversation, but it would be nice to hear more distinctive reaction from NPCs about the fact. Daily routine could be more detailed in animation. Fishing, chopping woods, forging metals, making weapons, eating and drinking, the lists go on. I like to have more dialogue choices and right to refuse any quest. Many times you are given just one choice in 'Oblivion'.

    Another thing is consequences of player character's action and its influence to the persistent world such as guilds. In 'Oblivion', your deeds, either good or evil, hardly create impact on the gaming world. Although there are more than one method to solve many individual task, and more than one result in outcome of the quest, it really doesn't change the grand scheme of the game. I heard 'Bethesda' is really working hard on this for the upcoming 'Fallout 3'. Multiple endings and various intricate political stands among different factions would be greatly appreciated.

    Next thing is different combat mechanics for 3rd person perspective. 1st person perspective is outstanding in 'Oblivion' but it would be sweet to have the alternative combat mechanics in 'Vanity Mode' also. That way, gamers have choice between realistic 1st-person combat and more arcady 3rd-person combat. Accurate jumping mechanics like the one in 'Metroid Prime' would be awesome compared to the unrealistical moonwalking in the air in 'Oblivion'. More acrobatic combat moves like rolling and dodging would be fantastic additions.

    Havoc engine is great, but I hope the object manipulation becomes more useful in the actual gaming world, quests, or combat in the next iteration.

    And my pet peeve of the game, it's so difficult to fight the enemies while NPCs are around, especially the essential characters that you must protect.

    These are merely the positive suggestions rather than pointing out the game's flaws.

    New ideas to improve the immersion for too much open-endedness would be great idea to narrow the gap between linear RPG and non-linear RPG.

    Making RPG and simulating more life-like world is the ultimate holy grail Bethesda has been working for since 'Arena', I am sure.
    No matter which TES game you like the most, the pathetic reality is that the choice of CRPG is very scarce in the market right now, and we need more refined game like 'Oblivion' to embrace mainstream casual gamers without alienating the hardcore RPG gamers so that market will once be crowded with good CRPGs.

    The newly released GOTY (Game of the year) edition of 'TES IV Oblivion' contains the original 'Oblivion' along with 'Knights of the Nine' and 'Shiverilg Isles'. Unfortunately, the rest of the official DLCs (Downloadable Contents) are not available in the package. But the new PSN is now up and running, and there's great chance that the DLCs will be available on PSN as many DLCs are for other games. I strongly recommend you to purchase the retail version of PS3 'Shivering Isles' if you own the previous version of PS3 'Oblivion' for it already contains 'Knights of the Nine'. If you decide to go with GOTY edition, then make sure you uninstall the entire older version before you reinstall with the newer version. And yes, you can use the older save game files, but they could potentially cause some stability issues for the console version as opposed to the PC version. If you never played 'Oblivion', GOTY edition is a terrific purchase with infinite value. The graphic is simply breathtaking, and loading time is almost as fast as most of PC. There's no shame in owning this excellent game on PS3 console. One downside of console version is the lack of access to thousands of user-created mods created by 'TES Construction Set'. They are only compatible for PC.

    This game literally never ends. You'll spends hundreds of hours and one day, you'll simply quit at your own device. 'Oblivion' is the one game truly non-linear, free-form, open-ended to the bitter end, indeed....more info
  • Released Too Soon...
    THe following are my pros and cons for this title:

    Pros:
    Captivating game. I cannot put the controller down.
    Superb graphics.
    Awesome sound and sound effects.

    Cons:
    Poorly ported. This game is full of bugs and locks up frequently. One example is while completing the thieve's guild, I went to the Anvil castle for the closing cutscene and to get the cowl. Following the cutscene, the Countess walks to her thown, sits backwards in mid air and the game will not give me the Gray Fox's cowl. My character is locked in place and cannot move. I have to shutdown the system and reboot, then load at the last save point. I cannot complete this quest without starting over. This is only one example of a mirad of bugs in this game. Great concept, poor programming skills.

    I spoke with Bethesda and they say nothing is wrong with their game. They told me to send my PS3 back to Sony for repair....nice software vendor!...more info
  • Great Game - now how do I get to the expansion games?
    Ok - I give up - How do you load the Shivering Isles and/or Knights of The Nine? Like a previous reviewer, I've already played Oblivion through and plunked the $60 down just for the addon games, but there doesn't seem to be any option to load these other games. Someone HELP!...more info
  • From the "casual gamer" POV
    I am not what you call a "hard core" gamer. I only recently picked up a PS3 and my first game was ES4:Oblivion...and what an awesome choice it was!

    I've been playing for a couple of weeks and have only just scratched the surface (get the companion guide, for sure! You'll be glad you did). Like another reviewer said, I'm not sure you can every really "finish" the game, but it will be fun to try.

    Small learning curve on the controls if you're new to the new generation gaming consoles, but it cetainly hasn't affected the fun-factor for me. Its easy to get sucked in and spend hours walking around Cyrodiil, forgetting what you were supposed to be doing.

    My only word of advice is to set the difficulty level to Easy when first starting out. Save yourself a bit of frustration.

    Enjoy!...more info
  • The love-hate relationship continues...
    I've always wanted to just dive into the PC RPG experience, but every time I have (usually with the "Ultima" series, but there have been a few others), I've left with a lukewarm feeling. I had hoped that "Oblivion" would finally be the game that got me over the hump. But alas, while "Elder Scrolls IV" is a very fun and engrossing game, it still suffers from many of the pitfalls of its PC predecessors, and also has one more wrinkle to boot. But let's begin with:

    The Good:
    Story: Non-existent. Now, why is that good? Because the player isn't forced to follow some silly linear quest for the duration of the game. Yes, "Oblivion" has a sort of main focus, but it really can be pushed to the sidelines, sue to the incredible amount of other things to do. I mean, seriously, one can
    1) Join a Mage's/Fighter's/Thief's/Assassin's guild
    2) Run around as a hero-for-hire
    3) Attempt to make money to buy houses and the like
    4) Hunt in one of the uncountably infinite number of ruins/forts/caves/mines/dungeons to be found in the game
    5) Become a gladiator
    etc. etc.

    This game is HUGE. And I love it for that.

    2) Battle mechanics: I've rarely been a fan of the first person slash game, but "Oblivion" gets it right. Enemies move fast, and while some enemies act remarkably stupidly, others will fight well. You can devise your own style of play as well. Are you one that likes to run into the fray screaming? Do you like to fire off spells or arrows from afar? Do you prefer to stalk your prey and slash in the darkness? Take your pick.

    3) Character development: I spent an hour just designing my character's physical appearance. Yet "Oblivion" allows you to also develop their traits, their race, their skills - heck, even their birthsign is a big deal. And the game allows you to expand on their abilities, creating a very personalized character. I myself prefer slinking around in the night, and killing my prey up close. Thus, instead of using one of the many pre-made character classes, I instead created the "skulk". You can do whatever you want. Want to be a reptile that breathes underwater, is an incredibly wizard, and can wield a mace? be my guest. Want to be an elf who fights with a sword? No one's stopping you. Want to be a vampire? You can even do THAT in time.

    Sounds great, right? In short, the world of "Oblivion" is huge and varied. You can play for days without ever touching the main quest. Heck, I haven't even bothered with the expansions.

    Unfortunately, not all that glitters is gold. Here's the bad:

    1) The levelling system: Without a doubt, this has taken the most heat, and it is ALL deserved. Mostly, the reviewers here have complained that whenever you level, so too does the world around you. But really, this doesn't fully explain the trouble here. So, instead, I choose to give an example (apologies: I will expose one small end to a large quest).

    While advancing in the mage's guild, I noticed that I hadn't been levelling up. Not a big deal, as my character was an assassin mostly, and so level should matter that much (if a child sneaks up on you and cuts your throat, you're still going to die). However, I was faced with the so-called King of Worms, and lord of all necromancers. He saw me, and there was no way my level 1 character was going to win. Right? Ummm, no - he brandished a dagger, I sported a sword, and the battle lasted a little over 30 seconds. I had vanquished arguably one of the most powerful denizens of the world, and was rewarded greatly.

    This in and of itself is really unbelievable, but it gets worse. Afterward, I decided, "What the hey?" and leveled myself to level 10. And as it turns out, I couldn't even beat the guardians of the king, let alone the master himself. That's right - leveling my character actually made me WEAKER in the end.

    And that is the rub. "Oblivion" is simply broken. Keep your character at level one, and you will ensure that you clear pretty much any quest in the game. Level your character normally, and expect a real challenge. It's not as bad as some have mentioned, but it certainly makes for a longer and more tedious game, as you must recollect armor, weaponry, etc. This is a MAJOR weakness. It is silly that a level one character can defeat anything thrown at him. It is even sillier that a level 10 character suddenly cannot.

    2) Graphics: It's like looking in a funhouse mirror. I despise the creepy figures with which I am accosted in every town. It is obvious that the developers spent a lot of time and effort in designing the most realistic-looking people they could find. It is also apparent that we have a LONG way to go. I would have preferred more canned people to the horrors in the game.

    3) Voice acting: Ugh. Painful. There are like 5 voices used for the plethora of characters you will see throughout the game. It is a horror. Moreover, because of one particular skill (speechcraft), you can bet that you'll hear these voices saying the SAME lines, over and over again. How many times I've heard "Blah blah blah - what a bore" from some incredibly lame voice, I can't even count. And the nonsense they blather - you would think that americans would write better conversation. It would seem that they spent their time writing tomes and tomes of useless books rather than spending quality time developing the characterization of the NPCs inhabiting "Oblivion".

    4) Glitches: Bad ones. One time, the load screen appeared, and the PS3 simply froze. I actually had to unplug the system to unfreeze it. That's really bad.Clipping issues abound, particularly when swimming in caves, but this is to be expected. Sometimes, weird stuff happens (a soldier walking on air attacked and killed me, because I couldn't guard from his attacks). This is expected somewhat - I've never found a PC game without such glitches, and in the end, mostly nonfatal. However, I don't like anything that freezes up my entire system.

    While a couple of the points might be nitpicky, the first is not. The leveling system is an abomination. I can't fault the developers too much for this - they were trying to make a truly non-linear experience, the holy grail of RPGs. But, the leveling system is a complete and total failure. The fact is, there is NO reason that my character should be weaker because he levels. None. And yet, here we are.

    Long story short - this is a fine game, and one of the best for the PS3. But it isn't without its major problems. A player might become overwhelmed if he isn't careful with the leveling....more info
  • W. B. from Simi
    ES IV: Oblivion GOYE is, simply put, an awesome game. Even after completing all the quests (i.e., the main quest and all subsidiary quests, whether for factions or otherwise), I still play the game just to explore the beautiful terrain and possibly run into something I didn't catch before....more info
  • Damaged case.
    I didn't get the game on time, and when I did, the case was damaged. Having said that, this games is amazing. Highly recommended....more info
  • You Should Play This Game.
    For the 8 of you who haven't played this game yet, what are you waiting for?! (Of course, we all know there's way more than 8 people who've not played this game, but...) There's so much to do. So many places to go, so many people to meet (More than a few to kill, whether they be contracts from the Assassin's Guild or just random Necromancers or other unsavory folk, rivals to evil people), fame to obtain, friends and enemies to make, and two, yes, TWO worlds to save!

    This game is HUGE! The Province of Cyrodiil is relatively small compared to other games, but given all the ruins and caves and camps and mines and everything to find and explore, it feels, thankfully so, a LOT bigger than it is. If it were so easy to just traipse from one end of the land to the other (Some places you can't Quick Travel to until you actually find them, even with the place marked on your map, others, you just can't Quick Travel to) there'd be no ruins to discover. And what's a game like this without exploration? Ruins and caves are full of monsters, and where there's monsters, there's more than likely treasure!

    You can pick a class at the beginning after some trial play, or you can make your own. If you make your own class, definitely pick Armorer, Heavy Armor, Security, and Sneak as four of your seven class skills. These are necessary. As many monsters as you can one-shot with sneak attacks (not to mention actually getting close to them for a sneak attack), locks to pick, and as often as you'll need to repair your weapons and armor, Sneak, Security, and Armorer are necessary skills. And then Heavy Armor for the superior protection they afford, coupled with the diminished degradation and elimination of encumbrance from obtaining high levels with this skill, Heavy Armor will also fail to slow you down if you routinely work on your Athletics skill, which goes up on it's own as you hoof it from place to place! Of course, having Athletics as a class skill will allow it to level up faster...

    I haven't even begun to scratch the surface of anything in this game. There's so much in it, you'll likely play it for months and still find new things to do, even if you pursue everything but the main quest at the same time. There's bound to be things you missed.

    In short without actually saying anything other than general information, this is what RPGs should be.
    ...more info
  • SCREW YOU BETHESDA STOP RIPPING OFF PS3 OWNERS!!!
    I bought the original bug-filled Oblivion for my PS3. I finished it and really liked playing it but I find it a joke that Bethesda re-releases this game less than a year later with all kinds of added content. If you want to play this content you have to buy the new game. Why not make the new content downloadable for a small fee to existing owners? I'll tell you why, they suck that's why. Just want more money...... The game is really good if you can overlook it freezing up and you save a lot so you can work around the bugs. ...more info
  • great game
    This is one of the best games I've ever played on any system. I had this on PC but hadn't played in quite a while and picked this up. There is no other single player rpg that attains the same level of depth as this one. Throw in both expansions for the game of the year edition and you have a great value....more info