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Wings Over Vietnam
List Price: $29.99

Our Price: $7.40

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Product Description

Wings Over Vietnam recreates the intense air combat experience in the skies over North Vietnam at the height of the air campaign during the Vietnam War. Fly in historical missions including the Rolling Thunder campaign of 1965-1968 to the hard-hitting blows of the 1972Linebacker II operations. Fight your way through North Vietnamese air defense during the Christmas B-52 bombing campaign the air battle that brought North Vietnam to the edge of defeat.System Requirements:Pentium III/Athlon 600 MHz processor (Pentium III/Athlon 1 GHz recommended) Windows ME/2000/XP 128 MB RAM (256 MB recommended) DirectX 9 supported 3D graphics card with 32 MB video memory (64 MB video memory recommended) 500 MB free hard drive space mouse and keyboard (support for joystick throttle and rudder controls). 56.6 kbps or better internet connection for online play.Format: WIN 98ME2000XP Genre: ENTERTAINMENT / SOFTWARE Rating: T - Teen UPC: 828068102074 Manufacturer No: 10207

Features:
  • Simulation gameplay of air combat during Vietnam War
  • Accurate planes, weapons, flight models, and enemy AI
  • Experience historical missions and air-to-ground missions
  • Fly as a U.S. Air Force, U.S. Marine Corps, or U.S. Navy pilot
  • Single and multiplayer gameplay from novice to experienced

Customer Reviews:

  • Better than expected and personable!!!
    I am a big WWII air combat fan playing such games as IL2 Forgotten Battles, Pacific Fighters ect..... which I still think is the best WWII flight combat sims to date and until (Battle of Britain 2 Wings of Victory) when it comes out if it ever does, will most likely change that!

    That said, I am not much into jet era combat. Why? It is very impersonable.........modern air combat is boring to me! You have advanced technology so you can detect your enemy before you even see him visually and lanch a heat seeking missle at him miles away to blow him out of the sky. Keep in mind, I have played Lock-On, Falcon 4.0 Allied Force which to me are boring and dull jet era flight sims. Sure you have the best jet sims out there on the market but what fun is a dog fight when you can't see your enemy?

    We'll my friends the Vietnam era was still as personable as WWII was. The heat seeking missles and rader technology was in it's infency and that meant you still had to interact visually with the enemy not lanch a missle to hit a target on the ground or in the sky miles out of your visual range! It was the last era for this type of "old fashion" combat so I picked up the sim and gave her a try! I first hated it I admit because of the learning curve (there is a learning curve depite what another reviewer stated) so naturally I had to be very patient which is not my forte! I even uninstalled WOV for a half a year (I have had this game from the first release date!) and just recently gave her another try. Now that I have more experance with other flight sims like IL2 series and Lock-On I eased into the curve and now have became more of an adverage player than just a impatient newbe! Graphics are not that great as some of the other newer flight sims out there except for the plane detail which is what counts overall, but that's not why I play this game for anyway. So, listen to the other reviewers and give this game a try if you are a historical air combat freak like me. It is a more personable jet sim than anything you'll find out there on the self in the past and present!...more info
  • Very good game that could be made better.
    Has very good graphics and a very good variety of aircraft to fly.
    However, it needs an invincible flying mode option where you can not get
    killed. A reconnaissance photo taking aircraft and mode would be cool and
    different. The ability to fly enemy aircraft such as the MiG-17, MiG-19,
    and MiG-21 and more U.S. aircraft would be awesome. The additional U.S.
    aircraft could be: A-1 Skyraider, A-3 Skywarrior, RA-5C Vigilante,
    TF-9J Cougar, OV-10 Bronco, F-104 Starfighter, RF-101C Voodoo, F-5
    Freedom Fighter, A-37 Dragonfly, B-57 Canberra, F-111 Aardvark, T-28
    Trojan, O-1 Bird Dog, O-2 Skymaster, AC-47 Spooky, AC-130 Spectre, OV-1
    Mohawk. There is a need for a Korean War air war flight simulator game,
    Desert Storm FS game, and a Vietnam helicopter FS game.
    ...more info
  • Best sim in the series
    I just want to add some details beyond what some have already said:

    Wings Over Vietnam was the second of a series of combat flight sims based on the same core engine with an architecture very open to user modifications. The series is intended to provide a modern equivalent to Jane's Fighters Anthology via its fun gameplay and a large variety of flyable aircraft. The aircraft, weapons, and terrains are interchangeable between the various games in the series, which currently includes: the original Strike Fighters Project 1, its European market refresh Strike Fighters Gold, Wings Over Vietnam, Wings Over Europe, and First Eagles.

    Over the years, countless user addons have been created. Addons available include hundreds of aircraft, several terrains, weapons, and much more. Most of the addons are completely free to download. Someone new to this series will be overwhelmed by all of the options availble. Instead of trying to download the many addons to enhance the realism and detail of Wings Over Vietnam, you can buy the payware addon Yankee Air Pirate. This addon provides very detailed historical missions which incorporates many of the available addons plus some new aircraft and ground objects available only through this addon.

    Each time a new game is released, patches are released to bring the other games up to the same core engine version level so that any features added to the new game are available in the older games. For example, Wings Over Vietnam added aircraft carrier operations and Wings Over Europe added 3d clouds, now both of those features are possible in a fully patched installation of Strike Fighters Project 1 which originally had neither of those features.

    So, besides being fun and fairly realistic, this sim series has the advantage of expanding every year with the full support of the original developer and a devoted group of modders. The latest release, First Eagles, officially expanded this sim series into WWI biplanes. User addons cover WW2 and Korea since the rest of the games focus on jets from the 1960s and 1970s.

    There is simply no better sim for recreating Vietnam air combat and no better combat flight sim series covering aircraft from WWI to the present....more info
  • A-
    This game is great! It runs great if you have a computer with the minimum system requirements. If you performe the flying maneuvers to evade a SAM, trust me you will not be hit. It has a lot of realism and the menus are not difficult to learn. The graphics are not the best but i can give them an A-. If you want superb graphics then buy lockon (modern air combat), but beware that no matter what kind of computer you have the game runs slow and the gameplay is boring because of that.

    Wings opver vietnam is a good game. IF you love the real air combat this game is for you....more info
  • The best Vietnam flight sim on the market!
    There are very few flight simulations dedicated to the air war over North Vietnam. The few that have taken on this period provide loose interpretations of the historical record and are lacking in historical accuracy. Wings Over Vietnam by Third Wire Games is an exception to this trend.

    WOV attempts to simulate air combat over North Vietnam from 1965 to 1972. Most of the major U.S. fighter and bomber types from the period are provided. Additional U.S. and flyable communist aircraft types are available as after market "add-ons". The game includes instant action, single mission and dynamic campaign modes.

    Campaign missions are identical to the missions found in single mission mode. The only difference is that in campaign mode your actions in previous missions will influence the nature of the missions you will fly in the future. The game is designed to please casual gamers as well as your "hard core" flight sim nuts. As a result the game is extremely scalable, however, if you want a realistic flight experience you must play with all settings on hard!

    The flight models provided for the individual aircraft types have been thoroughly researched and offer a very effective and believable simulation of the "real thing". The dials and lights on the aircraft control panel function realistically however the game suffers from a lack of working switches and buttons. A good example of this problem is the lack of an aircraft trim function.

    The game's AI coding in the "out of box" version is very weak. Aircraft controlled by the AI do not like to fight in the vertical plane and as a result end up getting shot down while flying in a straight line. This problem can be reduced by using one of the many "patches" available for the game.

    The games weapon systems are very well done and for the most part behave like the "real thing". SAM's can only be dodged if you see the launch and follow up by taking evasive action. The early AIM-9's miss most of the time, just like they did in real life. At low altitude the AAA is thick enough to walk on especially over Hanoi and Haiphong! The air to air cannon effect has been the subject of much debate on the WOV forum because of the fact that very few aircraft can survive more than a one second burst from cannon fire of any calibre.

    The graphics are a mixed bag. The aircraft textures are very beautiful as well as the AAA and bomb blast special effects. The ground textures do well at creating the feel of flying over Vietnam but they lose a great deal of realism at altitudes higher than ten thousand feet. The graphics engine isn't very good at simulating high altitude. Sound effects for the most part are very good, especially the bomb blast, AAA blast, and jet engine sound effects. I consider the air to air cannon sound effect to be very poor.

    Like in many flight sims, the radio chatter can be quite annoying. Most of the time radio warnings such as "SAM Launch!" are meaningless because the speaker never bothers to identify himself or the person he is warning! Radio messages also lack the raspy tone that voice communications were known for at this time.

    All its issues aside, WOV is a hell of a lot of fun to play. I am a big fan of the warbirds of the 50's and 60's era, so this sim is a "must have" for people like me. The game controls are all programable and work well with my CH flight control gear. If you are a flight simer looking for a break away from Falcon4 or Lock On then I would highly recommend installing Wings Over Vietnam on your hard drive.
    ...more info
  • FUN
    Very fun game. A little old compared to the newer flight sims, but the graphics are really good, almost great and the gameplay is really fun. If you are looking for a not so complicated flight sim that you can just get into the air and start flying, killing stuff and having fun, then this is the perfect game.
    ...more info
  • Great Game
    I have just got to write this as a rebuttal to the previous review..This game is fantastic. I don't know what kind of system the previous reviewer is running, but this game works flawlessly on mine. As far as "falling asleep during the game because the missions are too long to reach the target" there is an option in the settings to "start game near target." It really helps to read, not just jump in and start banging away! The targets will blow up if you HIT them. No crazy "third person camera" problems here.
    It just drives me crazy when people bash perfectly good games just because they either don't have a decent machine to run it or they just plain don't know how to set it up!
    It's a great game, folks.The aircraft are beautifully modelled..Way better than I had expected. ...more info
  • Read the manual, dudes!
    It's a shame to run down this game just because you can't / don't want to read. No wonder your plane doesn't stall if the model's set at easy. Same for always-hitting missiles. Try hard and your plane will stall with every hard pull on the joystick... and you will be thankful for the gunpod after your missiles missed their target.
    The missions are too long? Hit alt-N.
    All the things you don't like about this game are a matter of setting it up / use it correctly. Ok, the graphics can't be improved, but they're not that bad.
    I won't write out what I like about this simulation - just read the other 5- and 4-star reviews.
    I just want to point out the few downsides I consider a pitty:

    - The manual is a bit too short when it comes to radar and weapon useage. I still don't know if you can lock on ground targets, and if so - how, if not: what's the radar good for and what about the radar-guided air-to-ground missiles?
    - Wingmen are kind of useless.
    - A list about which squadron flies which aircraft could be helpful when starting a campaign.
    - Did you really get no replacement for shot down pilots in your squadron??
    - all told the immersion could be better. movie-clips (what about a game-intro at all?!!), greater briefings, something else than just a screen saying "the campaing is over"...

    --- by the way: please email me if you have some good bombing-techniques. it's hard to find anything about this game in the net....more info
  • Best Vietnam combat flight simulator ever made
    I just want to add some details beyond what some have already said:

    Wings Over Vietnam was the second of a series of combat flight sims based on the same core engine with an architecture very open to user modifications. The series is intended to provide a modern equivalent to Jane's Fighters Anthology via its fun gameplay and a large variety of flyable aircraft. The aircraft, weapons, and terrains are interchangeable between the various games in the series, which currently includes: the original Strike Fighters Project 1, its European market refresh Strike Fighters Gold, Wings Over Vietnam, Wings Over Europe, and First Eagles.

    Over the years, countless user addons have been created. Addons available include hundreds of aircraft, several terrains, weapons, and much more. Most of the addons are completely free to download. Someone new to this series will be overwhelmed by all of the options availble. Instead of trying to download the many addons to enhance the realism and detail of Wings Over Vietnam, you can buy the payware addon Yankee Air Pirate. This addon provides very detailed historical missions which incorporates many of the available addons plus some new aircraft and ground objects available only through this addon.

    Each time a new game is released, patches are released to bring the other games up to the same core engine version level so that any features added to the new game are available in the older games. For example, Wings Over Vietnam added aircraft carrier operations and Wings Over Europe added 3d clouds, now both of those features are possible in a fully patched installation of Strike Fighters Project 1 which originally had neither of those features.

    So, besides being fun and fairly realistic, this sim series has the advantage of expanding every year with the full support of the original developer and a devoted group of modders. The latest release, First Eagles, officially expanded this sim series into WWI biplanes. User addons cover WW2 and Korea since the rest of the games focus on jets from the 1960s and 1970s.

    There is simply no better sim for recreating Vietnam air combat and no better combat flight sim series covering aircraft from WWI to the present....more info
  • Wings Over Vietnam
    At first you don't know where to start, I mean it has so many options that you don't know where to begin. But this flight sim is very user friendly. I've played with prop sims for a long time I felt it was time for a change. The forums for this flight sim is very usefull too. The members there are only too happy to help you in any endevers about this flight sim. They also have a very good subject about on getting started if the manual that comes with the flight sim seems to complicated. Installing the sim is quite self explanitory too. That's why I give this flight sim a high rating because of its easy installation and dedicated players that can help you out in any situation at the forum's. I never had to contact customer support for this item. The graphics are good, sounds are so life like, and it can get intense at times flying in enemy territory. But the bottom line is just plain out having fun, that is if you like flight sims. But at the same time it gives you an idea on how much it was like back then. So you could say it's educational too, on just how brave our pilots were then and now.By the way, did I mention with this sim you could add skins to your aircraft? Also missions and objects that didn't come with the sim? And you can also create a mission and a campane from scratch too. Theres also extra aircrafts that you can add-on for free ( at the forums ). So this sim has hours and hours of fun and adventure to boot. I hope this information is usefull, Best Regards, Archer Onouye ...more info
  • Super flight sim....needs better manual.
    The graphics and gameplay for this one are great. The flight model really seems to have the 'ring of truth'. Very good in terms of options to "fine tune" the difficulty of the game to suit individual tastes. Only complaint is the manual...not enough info in terms of advice on how to successfully complete mission with the aircraft/weapons in the game (e.g., how to employ air-to-ground ordnance effectively in an F-4)....more info
  • Not all that hot
    Not all that crazy about it. Same goes for the next one, Wings over Europe. Of all the flight sims I have, the only one I truly enjoy is Microsoft's Flight Simulator Deluxe, and the accelerator makes it truly awesome....more info
  • THIS IS A SUPERB FLIGHT SIMULATOR OF VIETNAM-ERA AIRCRAFT
    I was moved to write this review due to the extremely negative, and, I believe, uninformed, review from 21 March 2005 above. I am not connected to Third Wire in any way. I am a flight sim user and prefer the Ubisoft Oleg Maddox designs above most other flight sims. I took to WINGS OVER VIETNAM immediately because of the enormous attention to detail in this design. If you want an idea of how hard it was to bomb targets in Hanoi and Haiphong, give this design a try. If you want to understand why our pilots had such a hard time shooting down North Vietnamese MiGs, give this design a try. If you expect to annihilate targets with impunity, or rack up huge scores of shot down aircraft, this item is not for you. The graphics are decidedly not impoverished or crude. The handling of overcast, clouds, and monsoon conditions is splendid. The depiction of flak and SAMs is unimpeachable. The modeling of the cockpits is very convincing, including panicky MiG calls, the cool informative tactical commentary from the controllers offshore on USN ships, and the screech and howl of various warning devices. The modeling of the MiGs is positively excellent. Usually you will only see a grey blur in the distance, but, if you manage to get close enough, you will feel like you have a real tiger by the tail, and all the detail is there (I once was hesitant about firing on a MiG because, from the angle at which I was approaching, it looked American, but, at close range, the red national markings were visible on the wings, and I gave him cannon. This kind of experience is what sets the great designs apart from the mediocre ones.). In sum, this is an excellent simulator and history teacher. I recommend it without reservations. By the way, a superb flyable MiG-17, -19, AND -21 add-on is going to be available from some mod makers---see the Third Wire website. ...more info
  • F-4 Phantoms Phorever
    I bought this game solely for the F-4 Phantom. The flight simulation and the aircraft details are great. I've enjoyed it immensely. I also like flying the F-8.
    You'll need a high end computer for this one. Make sure your computer exceeds the minimum requirements. Mine exceeds minimum and if ANYTHING else is open (applications or folders) it will not start the game.
    I can't comment about the combat part of this game since all I've been doing is enjoying being able to fly the greatest figher jet of all time, the Phabulous Phantom....more info
  • not very stimulating simulation
    "Wings Over Vietnam" is a lackluster survey sim that kept the Rotten Review guessing - mostly shifting from extreme fun to extreme disappointment. WOVN uses the tried-yet-not-quite-true flight-sim engine pioneered in "Strike Fighters: Project 1", a visually stunning display of cold-war era fighter jets at war. WOVN would fill the wide gap in flight sims unoccupied by even half-way definitive attempts to depict the air war over Viet Nam. However, in its attempts to be a lite-flight-sim, WOVN kills virtually any attempt to make a good try of that particular conflict.

    "Saigon; I was back in Saigon."
    WOVN allows you to fly for either the big air services at work flying combat from the Yankee end - fly for either the USAF or the Navy (including the Marines). The game allows you to fly missions in the markings of any of a number of airforces, or fly "careers" for the USAF or USN. In its stock form, however, you cannot fly for the enemy. Flyable aircraft are those that can be expected by anybody who's read the slightest about Viet Nam - the Crusader, Phantom, Skyhawk or Intruder for the USN (or Marines); Thunderchiefs, Super Sabres and more Phantoms for the USAF. The flight-sim engine here is very flexible, allowing for tweaking and modding by a dedicated community of SFP1/WOVN fliers for whom "Falcon:AF" offers either nothing or too much. Thus, WOVN amounts to MS/CFS for fans of supersonic air combat - a virtually open source simulator as flexible to the needs of simmers as the effort that those simmers are willing to expend to mod it. Want to try other "century series" fighters? If somebody's done it, you can fly it. South Vietnamese fighters like the F-5? And while you're at it, why stop at 1969 - go for an F-14, maybe even an F-16. You can add planes to MS Combat Flight Simulator, but that game doesn't allow for smart weapons or much in avionics. Graphics are gorgeous - with Phantoms in both USAF camo, and USN gull-grey; Super Sabers in natural metal; Control surfaces move; weapons like rockets and missiles are satisfyingly fiery, as is in the end of anything they hit. However, all that flexibility and accessibility comes with a price.

    "The horror, the horror...it ain't that scary".
    WoVN is hobbled by its stalwart unwillingness not to challenge those who play it. Aerodynamics are simple - planes don't stall, and maneuver pretty much as you'd like them to. This isn't just dumbed-down, but positively brain-dead. Would it have taken that much to give us at least recoverable spins? Instead, the jets of WoVN are cooperative - each carries gobs of excess thrust, and benignly maintains altitude during prolonged ACM, allowing Phantoms, Crusaders & Super Sabers the ability to duke it out "F-16 Style". Take-offs and landings are a snap, even those on aircraft carriers - would it have been that difficult to model at least challenging carrier "traps" like those in the "Jetfighter" series? And weapons? Forget all that talk of the Sparrow missile as a cranky underperformer that required the launching aircraft to maintain constant illumination of targets it couldn't hit anyway; the Sparrows of WoVN can hit whatever they're pointed at, even if you're not (pointed at them, that is) - basically, these are 1990's fire-and-forget AIM-120's dressed up as cold-war era SARH AIM-7's. To give some balance though, the Sparrow was theoretically effective against non-maneuvering bombers - and if the MiG-21's and -17's that fought our fighters in VN were as non-maneuvering as the ones in the game, then even the real Sparrows might have stood a better chance. While Migs in WoVN may get into some serious dogfighting, those at stand-off distances will do their own impression of "The Light Brigade" and gamely charge into your waiting missiles. The internals are also a mixed bag - systems aren't comprehensively modeled. I liked how the pad-lock fleshed out the interiors of each plane - but nothing inside actually works. Guages and screens are mostly for show. Targeting data and your vital flight data are represented by simplified readouts (course, speed, alt) at different ends of the screen. Early on, I grew confused as to which of the two data streams represented my plane. In the end, their both just numbers, as opposed to analog gauges that are easier to read using peripheral vision. There's something wrong about a flight sim that defies even the laws of simulated physics; as much, there's something wrong with a simulation of combat that's so eager to please....more info
  • Best Vietnam combat flight simulator ever made
    Wings Over Vietnam was the second of a series of combat flight sims based on the same core engine with an architecture very open to user modifications. The series is intended to provide a modern equivalent to Jane's Fighters Anthology via its fun gameplay and a large variety of flyable aircraft. The aircraft, weapons, and terrains are interchangeable between the various games in the series, which currently includes: the original Strike Fighters Project 1, its European market refresh Strike Fighters Gold, Wings Over Vietnam, Wings Over Europe, and First Eagles.

    Over the years, countless user addons have been created. Addons available include hundreds of aircraft, several terrains, weapons, and much more. Most of the addons are completely free to download. Someone new to this series will be overwhelmed by all of the options availble. Instead of trying to download the many addons to enhance the realism and detail of Wings Over Vietnam, you can buy the payware addon Yankee Air Pirates. This addon provides a collection of detailed historical missions that incorporates many of the available addons as well as having a few aircraft only available by purchasing this addon.

    Each time a new game is released, patches are released to bring the other games up to the same core engine version level so that any features added to the new game are available in the older games. For example, Wings Over Vietnam added aircraft carrier operations and Wings Over Europe added 3d clouds, now both of those features are possible in a fully patched installation of Strike Fighters Project 1 which originally had neither of those features.

    So, besides being fun and fairly realistic, this sim series has the advantage of expanding every year with the full support of the original developer and a devoted group of modders. The latest release, First Eagles, officially expanded this sim series into WWI biplanes. User addons cover WW2 and Korea since the rest of the games focus on jets from the 1960s and 1970s.

    There is simply no better sim for recreating Vietnam air combat, and no better combat flight sim series covering aircraft from WWI to the present....more info
  • not very stimulating simulation
    "Wings Over Vietnam" is a lackluster survey sim that kept the Rotten Review guessing - mostly shifting from extreme fun to extreme disappointment. WOVN uses the tried-yet-not-quite-true flight-sim engine pioneered in "Strike Fighters: Project 1", a visually stunning display of cold-war era fighter jets at war. WOVN would fill the wide gap in flight sims unoccupied by even half-way definitive attempts to depict the air war over Viet Nam. However, in its attempts to be a lite-flight-sim, WOVN kills virtually any attempt to make a good try of that particular conflict.

    "Saigon; I was back in Saigon."
    WOVN allows you to fly for either the big air services at work flying combat from the Yankee end - fly for either the USAF or the Navy (including the Marines). The game allows you to fly missions in the markings of any of a number of airforces, or fly "careers" for the USAF or USN. In its stock form, however, you cannot fly for the enemy. Flyable aircraft are those that can be expected by anybody who's read the slightest about Viet Nam - the Crusader, Phantom, Skyhawk or Intruder for the USN (or Marines); Thunderchiefs, Super Sabres and more Phantoms for the USAF. The flight-sim engine here is very flexible, allowing for tweaking and modding by a dedicated community of SFP1/WOVN fliers for whom "Falcon:AF" offers either nothing or too much. Thus, WOVN amounts to MS/CFS for fans of supersonic air combat - a virtually open source simulator as flexible to the needs of simmers as the effort that those simmers are willing to expend to mod it. Want to try other "century series" fighters? If somebody's done it, you can fly it. South Vietnamese fighters like the F-5? And while you're at it, why stop at 1969 - go for an F-14, maybe even an F-16. You can add planes to MS Combat Flight Simulator, but that game doesn't allow for smart weapons or much in avionics. Graphics are gorgeous - with Phantoms in both USAF camo, and USN gull-grey; Super Sabers in natural metal; Control surfaces move; weapons like rockets and missiles are satisfyingly fiery, as is in the end of anything they hit. However, all that flexibility and accessibility comes with a price.

    "The horror, the horror...it ain't that scary".
    WoVN is hobbled by its stalwart unwillingness not to challenge those who play it. Aerodynamics are simple - planes don't stall, and maneuver pretty much as you'd like them to. This isn't just dumbed-down, but positively brain-dead. Would it have taken that much to give us at least recoverable spins? Instead, the jets of WoVN are cooperative - each carries gobs of excess thrust, and benignly maintains altitude during prolonged ACM, allowing Phantoms, Crusaders & Super Sabers the ability to duke it out "F-16 Style". Take-offs and landings are a snap, even those on aircraft carriers - would it have been that difficult to model at least challenging carrier "traps" like those in the "Jetfighter" series? And weapons? Forget all that talk of the Sparrow missile as a cranky underperformer that required the launching aircraft to maintain constant illumination of targets it couldn't hit anyway; the Sparrows of WoVN can hit whatever they're pointed at, even if you're not (pointed at them, that is) - basically, these are 1990's fire-and-forget AIM-120's dressed up as cold-war era SARH AIM-7's. To give some balance though, the Sparrow was theoretically effective against non-maneuvering bombers - and if the MiG-21's and -17's that fought our fighters in VN were as non-maneuvering as the ones in the game, then even the real Sparrows might have stood a better chance. While Migs in WoVN may get into some serious dogfighting, those at stand-off distances will do their own impression of "The Light Brigade" and gamely charge into your waiting missiles. The internals are also a mixed bag - systems aren't comprehensively modeled. I liked how the pad-lock fleshed out the interiors of each plane - but nothing inside actually works. Guages and screens are mostly for show. Targeting data and your vital flight data are represented by simplified readouts (course, speed, alt) at different ends of the screen. Early on, I grew confused as to which of the two data streams represented my plane. In the end, their both just numbers, as opposed to analog gauges that are easier to read using peripheral vision. There's something wrong about a flight sim that defies even the laws of simulated physics; as much, there's something wrong with a simulation of combat that's so eager to please.

    I played this game on a Dell P4/3ghz, 512 mb RAM, with no graphics acceleration....more info