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Medieval: Total War Battle Collection (Viking Invasion)
List Price: $19.99

Our Price: $19.99

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Product Description

Medieval: Total War Battle Collection - it's a complete set of thrilling, action-packed medieval strategy and combat. From the Viking invasions to the Dark Ages, you'll lead the European defense against bloodthirsty enemies! This collection includes the original Medieval: Total War, and its expansion, Viking Invasions.

Features:
  • Includes both Medieval: Total War and the Viking Invasion expansion pack
  • Play 1 of 15 nations that wage war to become the dominant empire
  • Assume the role of figures like William Wallace and Leif Erickson
  • Command armies that utilize siege cannons, mangonels, ballistae, boiling oil and flaming arrows
  • For 1 or more players

Customer Reviews:

  • Awesome Game - With one exception
    This is one of the best strategy games that I have every played. It sucessfully combines world domination with micro management of troops. There is certainly room for improvement, however, this is the best yet. I played it with a passion for a few weeks.
    The flaw...I was so excited at playing the campains I wanted to play with a friend. You cannot imagine my disappointment when I discovered that you can only play the battles over LAN. I was so insensed that I gave up the game. If I have one suggestion for the manufacturers of the game it is to make it playable over LAN/Internet, with the global domination aspect still intact....more info
  • What a crock
    As a big fan of Shogun, I decided I wanted Medieval Total War II. The Kingdoms expansion offered a chance to get some material I would love to work with (American Indian cultures) and the two were packaged together for a good price. Then I did a little research and learned that the program is riddled with bugs, Sega and Creative Assembly simply ignore their customers, the game ships with the odious Securom malware security, and the Gold edition often arrives without the CD key (which is a sticker on the not-included paper manual).

    I'd say, "amazing," if I hadn't watched gamers put up with this kind of garbage for decades. So I decided to get Medieval Total War original, since it was available in a package with Viking Invasion. Big mistake. My computer is four or five years YOUNGER than this game, and apparently not compatible. It's a bit like those good old days when programs would refuse to run because you had Quicktime 4.0 and the software demanded that you "upgrade" to Quicktime 2.0.

    The game comes with no manual. It's not on the CDs either. The two CDs do not mention Viking Invasion and as near as I can tell, it's not there. I installed the latest MTW patch to try to get a game that worked, and when I added the VI patch, was informed that I had not installed VI.

    What's wrong with the game. It crashes when I try to run the campaign tutorial. It crashes randomly when I run the Campaign itself. Yesterday I tried to resolve a trivial battle myself (that is, switch to the battle screen), and when I finished the battle, it crashed. So far, the only way I've quit the game is with a crash. And my computer roughly doubles some of their specs.

    Why do gamers put up with this? If a game company made a toaster this badly, they'd be lucky to sell five. Here is a whole series of games that don't work, are delivered piecemeal, offer NO software support, and contain a software tool that is known to physically damage your computer? (In my first known encounter with Securom, it ruined two CD players and other unidentified parts of one of my five PCs, turning it into a paperweight.)

    Based on my experience with MTW, I'll never purchase or recommend another product from Creative Assembly....more info
  • Tactical Glory, Strategic Scheming, and History - all here!
    This game ROCKS!! And for the price now, it's a steal. Though the actual tactical combat is prettier in Rome: Total War, this game is superior in its scope and cerebral effort.
    You can pick a faction of the Medieval era, any nation you want, and then you have to deal with the geopolitical situation, keep your provinces and generals loyal, groom your bloodline, build your economy and armies, and then, oh yeah, fight huge Medieval battles.
    This game will take several hours of your life each time you sit down to play it, it's that addictive. Imagine: just as you finish building that Grand Mosque, or improving farmland, or a new armory, then the Golden Horde appear! . . .or you get excommunicated by the Pope . . .or your generals in far flung provinces decide to rebel against you. It's all here and in exceptional detail.
    I bought this game in Feb 04 and haven't stopped playing it since. One recommendation: load Viking Invasion right away. Even if you don't want to play the Viking era, the new features and new units make the original MTW game even more enjoyable. I didn't load VI right away and I regretted it later.
    ...more info
  • AWESOME GAME (at a great price)
    This is a very addictive strategy game that simulates medieval warfare. There is a strategic part of the game and a tactical part. The strategy is fun and very addictive. The battles are impressive graphics-wise, looking like scenes from the movie Braveheart (well, maybe not quite, but they're still pretty cool). For only $20 this is definately a great buy and worth checking out. ...more info
  • Classic installment of the total war series
    This game is loads of fun despite not being equal in graphics to its recent predicesour(rome:total war). However, it has fewer bugs and the battles are still as much fun....more info
  • This is da strategy game for anyone.
    Medieval: Total War is super easy to learn. Gamers who are starting to be attracted to strategy or war games should begin here. The whole object of the game is to either dominate the world or stun the world with glorius achievements. The graphics don't compare to that of Rome: Total War's, but the gameplay is better. The Expansion Pack: Viking Invasion adds a Vikings Campaign, new civilazations along with new army units. Anyone will be thirsty to DOMINATE THE MEDEIVAL WORLD! ...more info
  • Break out the Trebuchet---time to get Medieval on their A**
    It is 1195 A.D. according to the Christian calendar; Year 583 from the date of the Prophet's Hijra. You rest your bloody gauntlet on the parapet of Vienna's formerly impregnable citadel; a troop of proud Ghulam cavalry parade through the Vienna Castle's smoldering and sundered South gate, stark and splendid on their black Arabian stallions, the sun glinting off their spired helms.

    You gaze westward: towards the fog-enshrouded forests on the horizon, the arboreal ramparts of the German Empire. You have advanced the cause of the Caliph and the Sultan Suleyman: today the Turkish army crushed the warriors of the Holy Roman Emperor, driving the panicked Crusaders in a frenzied rout across the Danube. Already the Sultan's assassins and holy-men slip north and west, moving like shadows through Bavaria, into Bohemia, into the very guts of the Empire: Franconia, Brandenburg, Saxony. You gaze upward, over Vienna's loftiest tower: even now, your fierce Turkish infantry are raising up the Crescent of the Sultan. Soon your armies will be on the move again: soon the glory of Istanbul, and the divine will of Allah, will spread across Europe.

    "Medieval: Total War" (the Battle Collection, including the Viking Invasion expansion) allows you to literally rewrite history, at the point of the sword, at the altar of conversion, and in the counting houses and countless emporiums of your traders, which spread like wildfire as trade follows the flag, the military, and the Navy.

    I can say right now, as a gaming addict, that "Medieval: Total War" is the finest Real-Time-Simulation (RTS) game yet invented.

    The Middle Ages are split into three periods: Early (1095), Middle (1200), and Late (1320); choose one of them, and then plunge into a Power of the day. There are twelve to choose from: England, France, the Holy Roman Empire, Denmark, Poland, Russia, Italy, Spain. Go eastward, rule Constantinople with the Byzantine Empire. Or cast down the Cross and hold up the Crescent, fulfilling the will of the Prophet by taking up the gauntlet of the Turks, Egypt, or the Almohad Caliphate, stretching like a snake across North Africa.

    The game is split between the Tactical and the Strategic. In the Strategic phase, you plan your maneuvers on a gorgeous world map (Europe, Russia, Turkey, the Middle East, North Africa). In this phase you build up your armies, fortify and develop your provinces, build border forts and upgrade them to castles and even citadels, muster your forces, and send them off to war. You also send out your agents: your assassins, diplomats, princesses---to kill, convert, reason with, or marry your rivals.

    The tactical phase begins when your strategic moves are finished: here you will enter individual battles throughout your realm. It is here, particularly, that Medieval's battle engine shines. On a wide range of terrain---from scorching Arabian desert to rain-swept Scottish highland---your forces clash with those of your foe: is is here the destiny of your Empire will be determined, all in real time.

    PROS: "Medieval: Total War" is the kind of game I would have built in a dream. The graphics are superb; the strategic map gorgeous; the units as detailed as they can be without slowing down the game speed. The units are diverse, and each have their own unique strengths and weaknesses: impregnable but slow Byzantine cavlary, Ottoman Sipahis, Turkish Jannisaries, French Knights, devilish Boyars from the steppes of Russia with their nasty (and deadly accurate) bows.

    The level of control is amazing---you can micro-manage everything from provincial taxation to the selection of your governors, from setting up trade routes to building a Grand Mosque or championing a Crusade. At the same time, the system itself is admirably simple: you can automate as much, or as little, as you want.

    Whether Islamic power, Christian Crusader, or Orthodox hegemon, you also get a soundtrack and voiceovers customized to your power. The soundtrack is gorgeous; and on the strategic map, you're further immersed by background music and noise, whether it's monastic chanting, the sussurus of a zither and sitar, or merely the hushed frenzy of wind blowing across desolate terrain.

    CONS: Diplomacy is just a formality. If you're aggressive, chances are---after you've toppled an Empire or two---other powers will gang up against you, or refuse to negotiate with you. The game also has a tendency to crash at the most critical times---even if you save, the act of saving alone might cause a crash.

    Finally, the biggest game-flaw in MTW is provincial rebellion: tax your province too high, move your armies away from your imperial core, part your hair the wrong way---and you have a provincial revolt on your hands. It's more annoying than deadly.

    But these are small quibbles in a work of art, a game of strategic and tactical brilliance. The "Viking Invasion" expansion moves the action back 300 years, and consists of so many tweaks and features that it's pretty much an evolution of the basic game: you'll be glad---and raise your tankards to Odin in the Drinking Hall---that you have it.

    If you have ever dreamed of sending your armies on a rampage across Europe, or throttling an enemy King on his own throne---then "Medieval" is for you. Ready your infantry---triple the Watch---dispatch the assassins---saddle the horses---it's time to get Medieval!


    ...more info
  • Medieval total war says it all
    Excellent game. The graphics are not up to par with Imperial Glory or Code Name Panzers but that is high end.
    Game Pros. are the numerous regions to control and the dozen or so empires or nations to rule. Large number of units to chose from and certain regions recruit special units. Large number of Battle modifiers: weather, moral of leader and troops plus type of terrain units are fighting in and a Good AI. The addon Viking Invasion is a good way to update the old MTW version. Game save options and special campaigns and battles.
    Game Cons. are simple terrain and building graphics, unit graphics, treaties with opposing nations are to simple or lack dept. Trade routes are generalized as with marinetime warfare and marinetime trade. ...more info
  • Great upgrade for an already great game.
    Medieval Total War just gets better. You can play the game like always with access to more factions, or you can play just on the British Isles. Rampage and destroy with the Vikings. Control and unify with the Scots. It has all of the great game play that exists with the original with great additions. The best change is that you can organize your reserves as well as your original troops. Now if you're defending during a huge battle and you know that your archers will be out of ammo after the first few on slots, set up your first reserves to be archers. It allows greater depth of thought to large engagements. What a blast! ...more info
  • historical warfare
    This game is the epitome of medieval war. There is Dark Age warfare and Middle Ages warfare. There are many things in this game that the avid medieval reader will recognize. If you want a mostly historically accurate game, I suggest this game for you. There is even the option to forgo commanding battles yourself and keep the game focused on the strategic level. I only have one problem with this game: the strategic portion is single-player only. That prevents this game from being the best strategy game I ever played. Of course, there's nothing more satisfying than outmaneuvering your friends on the battlefield and then mercilessly slaughtering their captured soliders with a voracious war cry just like your ancient ancestors and laughing at them!...more info
  • Great upgrade for an already great game.
    Medieval Total War just gets better. You can play the game like always with access to more factions, or you can play just on the British Isles. Rampage and destroy with the Vikings. Control and unify with the Scots. It has all of the great game play that exists with the original with great additions. The best change is that you can organize your reserves as well as your original troops. Now if you're defending during a huge battle and you know that your archers will be out of ammo after the first few on slots, set up your first reserves to be archers. It allows greater depth of thought to large engagements. What a blast! ...more info
  • GREAT
    This is easily my favorite game of all time. I am a SERIOUS gamer, and this game brings something new to the table everytime you play it. If you are actually skilled enough to beat all the campaigns, it is fairly simple to create your own unique campaigns using the mods. There are NO LIMITS to this game. It is unreal. ...more info
  • I love this game
    I love this because you can mix Strategy and Combat Action.
    You can play historical campaigns, historical battles, quick battles and custome campaigns.
    I like all variety in this game. First try quick battles to get experience in combat and after maybe a historical battles. When you learn the basics i recommend you a custome campaign. You can reply many time and the game is always different. ...more info
  • Excellent strategy game
    This is the first Total War title I bought (yup, I'm one of the five that didn't play Shogun. Give me a moment to cut holes in this paper bag so I might hide my shame and continue...) and I consider it one of the better game investments I've made to date. Though its graphics are dated by current standards- especially compared to the latest installment in the series- Medieval is a whole load of fun.

    As with the other games in the series, Medieval is split into two modes- the strategic map, where you build up you provinces, manage taxes, dispatch strategic agents, and move armies; and the real time battlefield, where you lay siege to cities, face off against rival armies, and generally show off your tactical prowess (or lack thereof). Both are well done, and so this game can appeal to both fans of turn based strategy and real time strategy. I happen to be one of the latter and definitely not one of the former (in fact, I absolutely hate Civilization and its spinoffs) but I found myself enjoying both aspects of the game.

    The battlefield AI is relatively well schooled in standard tactics, and units move and act realistically. For example, archers are likely to miss when shooting into or out of a forest, or in bad weather. Heavy cavalry will naturally mow down anyone with light armor, but has serious problems with spear or pike-armed soldiers in tight ranks. Standing on higher ground gives missile weapons more range, and artillery landing in the middle of your troops has serious negative effects on morale. There's no base building to worry about in battle mode, which is fortunate since you'll have plenty to think about as is. Though it's sometimes quite complex managing all your men, there's nothing better than winning a great victory and knowing that it was your superior tactics (not your ability to micromanage harvesters) that let you pull it off. The graphics, while not the best, are passable. Terrain and weather effects are generally dependent on the area you're fighting in, which is a nice touch.

    On the strategic map, you can perform all kinds of actions- quell uprisings, dispatch assassins, send preachers to convert the heathen, manage trade routes and fleets, propose alliances or declare war, and otherwise plot for world domination. This mode is absent in multiplay, but the depth of the single play campaign more than makes up for it. You can play as any major power in the medieval era, and have the entire European continent, plus much of western Asia to conquer. Many provinces have trade resources, allow for the training of special units, or provide bonuses to units produced there. Of note is that your unique national units are likewise based on ownership of certain provinces- if you lose these, you could end up facing them in battle! Hopefully, if you're a wise national leader, this will never happen.

    There are three period campaigns, and many major historical events and personages appear over the course of your rule. Some units only appear in certain periods, and if you start in an earlier period, you will eventually advance to the later ones (and to the end- alas, the medieval age can't last forever). Building stronger fortifications in your territories serves two purposes- it lets you hold out better if put under siege, and it allows you to make other structures that in turn allow training of more advanced units. Some such units (e.g. English longbowmen, Gothic knights, halberdiers, or the Byzantine's elite Varangian Guard) are war-winning in power, so this must be a national priority. You can also resort to such things as inquisitions, bribes, crusades, and jihads to stymie or conquer your enemies.

    Managing your provinces and armies is quite an involved process. As they say, the devil's in the details, and there's details to spare in Medieval. You want to make sure that your battle-hardened veteran units are kept at high strength, perhaps at the cost of some cheap or less experienced troops. You also have to make sure you don't go broke which is (believe me) a lot harder than it sounds. Armies in the field cost money to support, and you need loads of money to build up provinces. Thus, it might not be a good idea to invade all your neighbors at once, as this would likely have a detrimental effect on trade. In this respect, Medieval truly asks that you be a politician as well as a conqueror.

    This collection includes Viking Invasion, which is a special campaign that lets you play as one of the factions living in the British Isles or as the infamous Viking raiders. It has significantly different units and tech trees from the standard Medieval campaign, and adds some of these units to the original game. Being Viking in particular gives you some unique capabilities (e.g. the ability to retreat over sea without a port in the province) that alone are worth checking out.

    Aside from campaign and online battle modes, there's a few small historical campaigns and battles, including such famous engagements as Crecy, Bannockburn, and Poitiers. Some are incredibly difficult, and a true test for the armchair generals out there. Just as interesting, most of the single play modes have historical summaries of the battle or campaign, which (to me at least) was quite fascinating.

    Medieval: Total War might have the look of an older game, but it is a great value that no strategy gamer should pass up. The replay value in particular is enormous, and there's innumerable possible tactical and strategic maneuvers. Just finding which ones of these work, and which ones don't, is months of fun. Don't miss out....more info
  • Here's what ya got with the game
    Next to Rome Total War (same guys who made this one) comes Medevil Total War: Battle Collection, here's a run down of how good it is (1=worst 5=best)

    graphics= 3

    Historical accuracy= 4.5

    Battle abilities and fun= 5

    how well this compares to other RTS games= there is no contest (except for ROME: TOTAL WAR)

    this game has the best real time battles, great total war abilites, and if you want a strategy game better than the Starcraft genre, this is it....more info
  • not bad for a little while
    for the price it's worth buying. don't waste you money on the follow up Rome. game are supposed to get better not worse. If your bored at 3 am it's worth playing for a few hours. ...more info
  • It's Good To Be King
    Choices, choices. You are holding several hundred prisoners after your brilliant triumph outside Paris. Klll them, as an example to other upstarts? Or ransom them for 2000 florins? And here's a pesky crusade. You can fight it or let it pass, but it may sack your city (as they often did) on the way through.

    This is a classic of its kind, dramatically improving upon "Shogun, Total War" in terms of strategic and tactical AI, weapons sets, and complexity. For fans of strategy/RTS games whose computers tap out at early XP games, the "Medieval War" and "Viking Invasion" games are very immersive. If I were to have only one or two strategic games on my computer, this would be one of them.

    The hook to the "Total War" series is the merger of a sound turn-based strategic game with RTS tactical land battles using historical-based units such as knights, ballistas and various types of infantry and archers. The design is British, so there is a lot of military detail here. Unlile the "Civilization" games, civilian amenities and advances take a back seat to the evolution of military technology, from rudimentary melee infrantry units to the early age of gunpowder.

    The real time land battles are fun, and actually are important to game play since an outnumbered army, well-generaled and carefully used, can defeat a larger force and alter the shape of history. I have replicated a number of Agincourts and Crecys with the right mix of "Band of Brothers" longbowmen and mounted knights. On the other hand, I've had a few 14th c. "Custer's last stands" as well.

    What is intriguing about the strategic campaign games is that the AI throws new punches as your empire expands. In "Medieval", revolts are frequent. In "Viking", I had several empires collapse in a few years into civil war among factions. I also experimented with Machiavellian "Prince" strategies, such as allying close weak countries against larger threats. Most of the time, it worked, like the real thing.

    The gaming system obviously lends itself to any pre-1900 conflict, and it would be interesting if the fourth or fifth in the series tried to tackle 18th Century warfare, the English or American Civil wars.

    For a 2002-3 game, this was a tremendous development. There are still some weakpoints, such as the 1000-man limit on tactical battles. On the strategic map, the armies can be infinite in size, but the tactical engine requires that units over the 1000-man limit must wait out as reinforcements. After a while, one learns that no matter how large an invading force, a mixed out defensive army (say 1200), if properly configured and kept close to the reinforcement edge of the map, can often win as the enemy AI feeds the remaining hundreds in a drabble at a time.

    While land battles are meticulously modeled, naval conflict is pretty sketchy, but then, decisive naval battles were genuinely rare before Lepanto. I appreciated the careful introduction of gunpowder units which make their appearance generally in the 14th c., and the fact that man for man, they still lag behind good stout Welsh longbowmen for quite a while.

    The only other RTS games I have played are "pure" battle systems such as Waterloo or Sid Meyer's "Gettysburg" series. The "Total War" games are superior to both plus you get a fine strategic turn-based game to go with it.

    ...more info