|Medieval: Total War
|List Price: $19.99
Our Price: $19.95
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Medieval: Total War takes everything that was compelling about the critically-acclaimed Shogun: Total War and adds new levels of depth, accessibility, gameplay and strategy. The game provides a chance to experience the Middle Ages in all their blood-soaked magnificence. Battles rage across deserts, mountains, plains and forests. Massive armies lay siege to mighty fortresses and pound them into dust with catapults and cannons. Players command medieval armies of knights, men-at-arms, archers a
On the heels of their successful Shogun: Total War Creative Assembly moves back in time and westward on the map to shed some light on the Dark Ages. Medieval: Total War concerns the power struggles of pre-Renaissance European kings and Middle Eastern powers, as well as the conflict between the last vestiges of paganism and the growing influences of Islam, the Orthodox (Eastern) Church, and the Roman Catholic Church. These were violent and passionate times to be sure, perfect for a historical strategy game that thrives on brutality, dynasty, and war.
There are three time periods to choose from, the earliest of which features more fragmented factions and primitive weaponry, the last represents a more unified period where most power struggles have been decided and gunpowder has entered the scene. With three time periods and 12 factions representing three different religions, there's a lot of replay value in the strategic game alone.
Like Shogun, the game is divided into two parts: strategic and tactical. The strategic part features a map of Europe, some of Asia, and some of Africa. It's divided into territories ¨¤ la Risk or Axis & Allies, and each territory represents a kingdom. Each faction begins with its own holdings and must quickly begin to out produce and conquer its neighbors. Each kingdom has its own population, loyalty rating, economy, and religious affiliations. Installing a feared or loved general as governor can enhance the kingdom, but giving an unscrupulous general the job could lead to revolt. Building structures can enhance the kingdom as well; a dock or a salt or silver mine can lead to riches while a castle protects. A bowyer or spear maker can outfit new troops. As time progresses, your king will grow old, have children, and die. If he dies without a male heir a revolution can occur. Daughters are used primarily to reward your governors and generals or offered to allies as wives.
The tactical portion of the game is the 3-D battlefield, complete with deserts, rivers, rolling hills, forests, mountains, and the vast rainy plains of England. It is here that you will decide the fate of your empire. You have to use terrain effectively to win, managing your varied troops with efficiency and skill: pikemen against mounted troops, mounted troops against archers, archers against pikemen. The specialized troop types of the Turkish, Byzantine, French, and other cultures offer unique abilities and open up combat options to wily generals. Guiding the actions of thousands of meticulously researched troops and watching them execute historical military maneuvers on a giant battlefield is a joy, but if deep tactical combat is not to your liking, you can skip individual battles or have the computer control them for you. Creative Assembly added sieges to the game as well, and those can be spectacular undertakings--complete with castle walls, sorties, and machines of war. A multiplayer option is offered, but only using the tactical battle engine. There are also a few warfare only historical battles and scenarios.
The two halves of the game make a rich whole. The AI is sharp, and a sense of history permeates the game. From the eerie medieval chanting that underscores playing as a Western power to the lively Islamic music that you'll hear if you play as a Middle Eastern power. The game recreates history well, but more importantly it's also fantastic to play. --Bob Andrews
- Excellent gameplay; strong AI
- Two perfect game engines working together
- Deep, intellectual subject matter might be too dense for some
- Multiplayer only exists in battle mode
- 400 Years of Medieval Warfare - From the preaching of the first crusade in 1095 to the fall of Constantinople in 1453. Guide your kingdom's fortunes through the early dominance of the feudal knights and longbowmen to the emergence of gunpowder and the advent of heavy siege cannons and handguns.
- Turn-Based - An in-depth turn based game, where players must manage the affairs of their kingdom by forging strategic alliances and marriage treaties, creating trade routes, constructing castles, deploying naval power, training warriors and more.
- Real Time Strategy - Spectacular battles featuring over 10,000 troops in real-time 3D terrain over hundreds of distinct battlefields from the lush farmlands of Western Europe to the arid deserts of North Africa.
- 12 Playable Factions - Each with distinct playing styles and unique units, including the English, German, Byzantine, French and Turkish Empires.
- Medieval Total Frustration
For the first few weeks I loved the game, though I was disappointed by the lack of certain refinements I took for granted in the Shogun version. Unlike Shogun the game lacks cinematics for events like assasination, the death of a King etc...These were very well crafted features in Shogun. I would at least have expected some fanfare when certain tasks were accomplished such as conquering the Holy Land but no such luck. Even at the end of the game when the whole map is at your command we are treated to a mere mediocre graphic of a King sittimg on a throne with ambassadors milling about humbly. Luckily the game does feature great maps and battle scapes. Unfortunately the game does not have any reliability when deciding upon weather during campaign as you may decide to fight on a "fine" day only to discover yourself in a torrential downpour.This really buggers up a lot of the subtleties of strategy. Likewise maps which aught to display lowland vistas will instead reveal a river crossing which really buggers up the fine subtleties of strategy. But nonetheless the game does provide entertaining battles to make up for these annoyances. Unfortunately the annoyances will begin to mount on you after a while and spoil what should be masterful game. The variety on units and their special skills does make the game more interesting. It also makes the game more confusing. Basic rules such as spearmen beat cavalry, cavarly beat archers, archers beat spearmen just dont apply. Figuring out which special units defeat which special units can be utterly frustrating.The computer knows these odds and will engage you where it has the upper hand and defeat will become a frequent visitor. The English longbowman should be able annihilate any unit in fair weather but that just won't happen. I have witnessed 160 longbowmen firing until their ammo was depleted at point blank reange into an enemy unit without so much as dropping half of them.So the basic rules from my experience are haphazardly applied (I have been playing for several months so its not like I just haven't clued in yet). But by far the most annoying thing is generating income and building technologies. Income is very stingy and trade does little to boost it. This was a major flaw in Shogun but is even more tasking here. Technologies, given the tough financing, are extremely expensive and take an eternity to build (20 years for a citadel may be historically accurate but they also built other things in conjunction not queued up. We'd still be waiting for the first steamship if that was the case). Given that the game is on a fixed timeline the technology tree takes as long to complete as does a real tree to grow. This game is very closely modelled on Europa Universalis II ( which lacks in game cinematics and a combat simmulator). What annoyed me about that game is also prevalent here, the constant risk of revolt. If its not bad enough that you have to deal with threats from without you must also guard from internal revolts. This is more easily said than done. Despite building monestaries, palaces, grand inquisitors, spies etc... the risk of revolt just never seems to go away. If this doesn't freak you out then the knowledge that one or several of your generals will turn traitor and steal half your kingdom will. I think this feature is over done. All in all the game is entertaining just learn to put it away when the stress begins to build and you will enjoy it much longer. I destroyed mine....more info
- And you thought you liked Civilization! Wow!
Where Civilization (plus all it's sequels and rivals) have failed (and they have) - Medievil: Total War suceeds with an addictive game. Example #1: In Civ, I always dreaded when my populations became unhappy, because it was ridiculouosly difficult to sooth them (do I hire an entertainer??). In MTW, most happiness is based on the tax rate (very low, low, normal, high, very high) and later on the leader's (that's you) religion versus the population you lead. Example #2: In Civ, micro-managing each city through the SAME purchases became a nightmare. In MTW, the creators have made city management both - interesting and simple. If you want an enjoyable super-intuitive strategy game - buy this game! Strategy game of the year!...more info
- Get Ready to Immerse!
I played the tutorial and was baffled at the graphics. When I went to the campaign battles, it got even more tense. Unless you are docked with a schedule, get this game because your enemies aren't just going to let you walk in and take their territory, not to mention the fact that your ranks have to be strong. I recently switched from consoles to PC's and this game I found to be top of the line. Although some may dispute, you won't be looking for the clerk to get your money back. Just have a consideralbly medium to fast processor (950Mhz or higher). Oh, and you can learn history in the process....more info
- Wonderfully complex at first glance but...
The detail given this game is awe inspiring at first, but on close examinantion it's often excessive and superfluous. I found myself stripping away layer after layer until it was actually playable. There must be hundreds of different unit types, and I'm still not sure if it isn't all the same just to get a huge stack of generic spearmen, throw them into the fray, and let the computer auto-calculate. The game offers a huge array of diplomatic agents, but they rarely prove useful. Diplomats and princesses have difficulty actually finding a ruler to propose an alliance to, and even if they do, the AI almost always rejects the proposal. So the player usually ends up not bothering with diplomats and letting computer players come to them. I found spies to be the most useless of all. Supposedly they dig up dirty laundry about a certain individual, but they are absurdly easy to catch and have never in my experience actually succeeded in their mission. Assassins succeed sometimes, but not enough usually to make paying for them worthwhile. Inquisitors are the only agents I found to be useful enough to actually make.
For the most part, the diplomacy part of the game is a joke. The designers should have made this aspect stronger. As in almost all games of strategy, the player gets better results from spending that money on troops and sending them in.
He is perhaps the single most annoying figure. If you even take back a territory which you lost a turn ago to a surprise attack, he threatens to excommunicate your faction for defending itself. For Catholic nations, excommunication is practically unavoidable. And if the player has built piddly little border forts and town militias, it proves to be no more than an annoyance. The Pope's power is so weak that once again, it is more expedient not only to take your territory back, but to go on a counteroffensive. In fact, it is most convenient to simply conquer the Vatican and put a puppet Pope in place so you can do what you want.
The gameplay of Medieval: Total War is certainly addictive, but in the end it is little more than your standard strategy game of unbridled and unthinking aggression. The AI is unpredictable enough that it scarcely matters whether you're allied with them or not. They might just get in their heads one morning that they want to attack you when you are much stronger or be peaceful neighbors for a century while they are strong. Even on the expert level, this game presents relatively little challenge for all but the toughest factions. If you have some time that needs to be consumed, I guarantee the mastery of Europe will take many hours, but otherwise, look for something with same premise and without all the pretense of complexity....more info
- Fun, but the combat system needs work
I am an avid student of military strategy and I purchase and play just about every strategy game that comes along. Medieval: Total War is by far my favorite. Having said that I still have one major bone to pick with this game and seemingly every strategy game. I noticed that as I selected harder and harder levels, that the AI's tactics did not change at all, it was still extremely easy to out maneuver and outsmart the computer, however the game 'cheated' more.
What I mean is this-on the harder levels my troops would invariably run away more often, and at the hardest level it was impossible to rally. My troops would run away even when they easily winning, had obvious numerical advantage and were in general far superior to the enemy. The hardest level continually saw my Byzantine Kataphractoi being routed by Militia Seargents after slaughtering half of them.Even at the hardest level the computer did not deviate from the 'mass and march straight forward' tactic.
Every strategy game is like this, and Medieval: Total War is no exception. The computers ability at strategy is medicore at best and it makes up for it by cheating.Having said that I have beaten the game on every difficulty setting and with several different factions. The gameplay is good enough to keep on playing even after seeing the finale....more info
- Great Potential Squandered - 4 Stars With XL Mod
While Medieval : Total War is commendable in it's ambition, it's complicated with a near useless manual, making very frustrated learning, and once you learn it's way too easy.
First the newbie griefs - The makers of the game kept it secret for several months that in order to avoid revolts in conquered provinces you in fact need 120 % loyalty value. Incredible? They wanted to spice it up, bad thing is it made the game unplayable as the revolts were 5000 elite knights out of nowhere, instead of 5000 peasants - another case of "spicing it up".
The pope is a pain in the butt until you simply learn to start wars as he is old so if you get excommunicated, it will be brief.
Diplomacy makes no goddamn sense at all. To get your prince laid,
by god never offer your princess as fair trade, or ally. You need
to keep asking for marriage and get allies only from factions with weak lineage. Just keep asking until you get the princess, get another from the same faction, then just forget about giving anything in return. The AI does not care what you do, as long as you don't act nice or start a war.
Never ever attack a faction without the intent to destroy it completely - prolonged grudge of any kind gets you excommunicated and hated by everyone in the world.
Once you get the hang of it the real problems start getting to you:
AI handles it's economy so lousy, it builds a few weak units and excessive amount of siege machines, then builds nothing at all, ever again. With crusades and wars taking their toll, by 50 years from start you hardly find a proper army to fight. XL Mod repairs this to a point, better and more units, but not enough for long challenge.
Just wayyy too much diplomacy - in order to know whats going on around you, produce at least 50 diplomats, and keep producing since they get assassinated, or just use a cheat code, much better. Getting princes laid is half the game, and gets exhausting, frustrating, then impossible after you beat a few factions.
Naval combat is just sheer horror - you need to chase & destroy every single small ship on your waters in order to secure your entire empire (!) or have revolts all over in provinces beyond sea. But worse is that AI can't trade at sea at all - it only attempts to stop yours. This is to a point fixed in XL Mod by simply decreasing trade profit and increasing agriculture profit.
All generals are rife with character traits which are just too powerful. 3 good traits will be undone by one bad one, and there are bugs in them which make some of them inherited twice and can ruin your entire future lineage. You have to constantly check which of your governers have been corrupted and replace them. You have to shuffle inactive units around just to avoid the laziness trait! Programmers apparently feel we paid $50 to pointlessly move our armies around so they (and us) won't get lazy.
Worst of all, the micromanaging and diplomacy (desperately seeking marriages allll the time with 50 diplomats moving every turn) makes it more work than fun very quickly. Also once you have more provinces than others, you just steamroll anyone - build and rush applies 300%. So once you have 20% or 30% of Europe, just quit... it gets to point where one round on strategy map = 2 hours ... one good battle = 20 hours of shuffling around.
Overall with XL Mod most problems are partly relieved to make it fun for the first 20-30 provinces. Without it, the saving grace of the game making it worth 3 stars is that the battle screen works, for good custom battles and online action. But the campaign has too many problems....more info
the first time i bought this, it didn't work (bad cd). after trying everything activision's tech support suggested (to no avail), i exchanged it and got another copy. the new one worked great, and i have not been seen by the rest of the world since!!!...more info
This is one of the most addictive and fun games I have ever played. I spent two entire weekends beating it and it felt like I played it for about an hour. If you have played the original Shogun: Total War, this one is even better. There are most provinces/territories you need to conquer and the sides you can choose to play are much different. For example, in the original game you just played with different Japanese clans but in this game you can be the Italians, Turks, French, Germans, Egyptians, Danes and so on. This means more specific units for each clan and more variation and realism. The map is much bigger and the are at least twice the number of provinces. If you like this time period or just war games in general, I truly recommend this game. If you liked the original, I truly recommend this game. If you like video games of this genre at all, I truly recommend this game....more info
- Incredible game!
This is certainly an extraordinary game. All possibilities it offers really keep you concentrated on it. You must think on who you should marry princesses with, to which generals you confer honors, what facilities to build and where and when to do it, who you should ally with, who you should fight first and the chances you may be involved in a multiple front war, how many forces one should train, the opportunity of hiring mercenaries, your relations with the Catholic Church and so on. This is a must have game for people who already know about history as well fot those who want to learn in a fun way, but also those who don't have such interests will surely enjoy it. This game is worth the price. Go on and buy it!...more info
- Great potential -- wish I could get it to work!!!
I played the demo version of this over and over, and loved it! Got the box at Christmas, loaded it, ran it -- can't run any campaigns. Uninstalled, reinstalled -- same problem.
It would appear that my one-year-old PC'c video card isn't good enough for Activision. In spite of testing at 100% DirectX 8.1 compatable, and being able to use it for many other games, it can't handle M:TW.
I strongly suggest that you take a look at the Tech Support board for this game at activision.com before you purchase -- make sure it will work with your system. I wish I had....more info
- Best Game ever!!
This is a very great game. Our Computer is to slow to do the battles but even without it is very fun. This game is challenging enough to be fun, yet not to hard to make it impossible. It takes alot of strategy. You get certain generals you always use and they actual have characters. It is fun conqueroring the world as well as dealing with revolts and taxes and everything. It is the second best computer game I have ever played. And also I assume the battles must be very fun. Buy this game for hours of fun!!!!!!! Do not listen to bad reviews! ...more info
- Very good at battle, poor at strategy and history
This game is supposed to allow you to conquer medieval Europe by choosing one of the several kingdoms. However, this is simply impossible at the expert level. The reasons why the conquest strategy fail and the historical background is inaccurate are the following:
a) The Muslim kingdoms ( Almohads, Egyptians and Turkish) are always more powerful than the Christians.
b) Despite the fact that France didn't get rid of the English till the end of the Hundred Years War (about 1453) because the English controlled 2/3 of France, in this game the English are quickly smashed by the French
c) The Holy Roman Empire is a decorative kingdom more or less, when if fact the emperor of Germany was more powerful than the rest of medieval kings
d)Spanish kingdoms are wrongly conceived because the game has simply passed over the complexity of the unification process of Christian kingdoms and the variety of Islamic kingdoms in the Peninsula
e)The so-called Italians doesn't exist in the Middle Ages because Italy wasn't a nation until 1870, so Italy was fragmented in princedoms like Milan, Ferrara, Mantua, Naples and Sicily, Florence, Venice, the Papal States, ... Just as the Sicilians are quite an invention of the game, because Sicily belonged to the House of Anjou, and after to the kings of Aragon
f) It is impossible to keep a good profit out of cultivated lands, trade and mines. Sooner or later, by an unexplained cause, your profit turns negative and your economy ruined
g) Whatever happens when you smash a rival, it appears afterwards and quite illogically, like, for instance, smashing the French and appearing fifty years after in Prussia
h) When the Papacy is conquered, it always happens that the Pope manages to call a rebellion from the exile afterwards
i) There is a huge disproportion between kingdoms. For instance, the Aragonese are one of the weakest, when the truth is that the kingdom of Aragon controlled half the Mediterranean, including Sicily and Naples
j) The ship design is poor and the naval battles poorly conceived.
k) The diplomacy is very weak and the alliances are a joke
l) Unlike Shogun, in this game assassins are quite useless, and princesses even more useless if possible. Cardinals come after you've built a cathedral, a lot of money to invest in a figure which serves the same purpose as the bishop, being the latter much cheaper
And there is much more I can't remember just now. However, the battles, graphics and deployment of troops are excellent....more info
- Among the best...
The best medieval strategy game of all time! If you like this game just wait till Rome: Total War comes out......more info
- ONE OF A KIND
have been playing for a week only, the camara angles are something new to get used too but the game play is AWESOME. been playing AoE and Shattered Galaxy, none of the 2 can even compare to this. get this ASAP u wont be disapointed...more info
- Not an expansion!
This game rocks! IT's not an expansion as some have labelled it, but a new game engine that can literally render hundreds of units on the field of battle. An epic strategy title that you must have if you are a hardcore fan of the genre or just a noob looking to recreate the Battle of Stirling from Braveheart. They are doing another sequel Rome Total War that is going to make this look like Lincoln Logs in comparison from all accounts...more info
- Good balance, worth buying.
Excellent game, with a good balance of stradegy and tactics. If you are simply interested in empire management, Medieval allows the player to automate battles so that you can concentrate more on tech developement, economic growth, and troop production, but you would be missing out on a very good games engine.
Battles are realisticly reproduced, with factors such as weather, terrain, and morale being important for victory. Some effort has also been made to be true to history, which leads to some empires having more advantage then others, but this works well as the game informs the player of extra difficulty of playing as a given country.
Great game for single player; only used the multiplayer (which only allows for battles) a few times, and am not a big fan (but I really enjoy empire building)....more info
This is game is totally without a doubt awsome. nough said...more info
- Worth every cent
You can zoom in close enough to see the hand to hand combat as if you are standing on the sidelines!
The general leading the army has a huge affect on the outcome of a battle. His position on the field, his rank(king,prince,govenor,or reg.general) compared to other generals, and the type of unit he controls, all come into play.
I've had this game from day one and there are many things i haven't done yet. It's just that big. I'm not going to write a novel like the other reviewer did, but it's hard not to.
Again, if you like the medieval period, supreme rule, intrigue, bodies laying everywhere after a huge battle etc... This is the game for you. Good job!
I gave 4 stars only because there are'nt any cut scences for assasinations or glorious achievments like on Shogun Total War(if it is, i can't find them). Otherwise it's solid....more info
- Wish list of improvements
Please excuse my bad English, it's not my mother tongue.
How do one list the pro's of such a great game? Rather I'll try to name the factors distinguishing MTW from other "war" games, making it stand out heads & shoulders:
1) Well, basically it's the fact that it's a turn-based game, giving scope for more detail because the computer's RAM memory can be used for a battle scene or world map etch. instead of accommodating the whole game like in real-time games.
2) Excellent artificial intelligence except enemy generals who practically commit suicide by charging into the heat of the battle. I keep my general in the background, my hand-to-hand soldiers protect my archers & my archers all aim for the enemy general. Once the enemy general is eliminated the battle is a push-over. It also serves to gradually weaken the enemy by removing it's leadership one by one. My suggestion is that the general gives 50% morale when not locked in battle, 100% when locked in battle (or shooting).
By listing the cons I'll mostly compare MTW with another great turn-based game, "Lords of the Realm". There are several things in LoR that I'd like to see in MTW. This is the "wish list":
1) 3 map levels: a) World Map; b) Provincial Map; c) Battle Map. If the armies can march on the provincial map & destroy facilities it shall be nice (see "Lords of the Realm").
2) More detailed provincial management: resources like money, wood, food, iron, stone etch. Every province must separately have enough resources to sustain itself. Armies eat food of the province it's in. Resources can be bought or be send from province to province, which (caravan of resources) can be destroyed by enemy armies (see "Lords of the Realm").
3) a Sanction if you brake an alliance, like decline in influence.
4) Sieges must be more detailed: moats, battering rams, siege towers, defending missile units on walls with an advantage, hot liquids, more detailed castles etch (see "Lords of the Realm").
5) Can we have naval battles please?
MTW is not the game for a person who likes a lot of fast action. It's for the person who's interested in history & like to "replay" history. I couldn't get hold of the "Viking Invasion" expansion pack yet....more info
- Great game, except.......
Total War: Medieval is very enjoyable, but it has an unendurable glitch -- the program occasionally aborts and returns to the operating system, without saving the game. This happens usually during battles.
My computer exceeds all system requirements, and this is simply unacceptable. It ruins an otherwise fine game.
After the 4th or 5th "abort", I broke the CD to spare myself further frustration. No more Activision for me. It is unbelievable (in 2004) that a company can market a product with this kind of glitch....more info
- Great Buy, but get a mod...
This game is one of my favorite of all time, which is actually saying a bit since I have played everything from Atari on up. The only thing I can fault with the game is that it needed a bit of tweaking as found in the XL or BKB mods to make it truely, yet infinately, replayable. There are few other games that I have returned to so many times for so long.
Quick note, I just picked the game back up after going on a trip to Spain. Visit a country, learn a bit about it, then play as it for a REALLY fun experience. :D Trust me on this, you really feel a part of the game then....more info
- The Best Medieval War Game EVER!!!!
When I bought this game, I honestly didn't know what 2 expect. I read the manual and it looked very challenging. And it was. You play the ruler from one country. The object is to conquer ALL territories on the map. You must deal with money, religion, alliences, weaknesses and advantages. The graphics are pretty good along w/ the sound. You could have speed problems if your computer doesn't have lots of memory. If you enjoyed Empires: Dawn of the . . . this is 300X better. The expansion is also very good. I hope my review was helpful . . ....more info
- Best Medieval Game
One of the best games I've played.Fun,exciting,it's a good game to get addicted to.The graphics were almost perfect and the sound kept me into the game.I would have to recommend this game to Age Of Empires lovers.Also to Stronghold Crusaders lovers.Great Game!!!...more info
- Lack of Information and Control
MTW's battle simulator is great.
The strategic side is deeply flawed, flawed enough to give MTW a thumbs down.
There is no centralized command and control screen (as there is in Civ3) so every turn you must check each and every province and all your units. In the late game you can easily have a hundred units and 30 provinces, so you can imagine the tedium. Keeping track of units is very tedious and occupies most of your time.
Many of of the strategic elements of the game are useless (Princesses, diplomacy, virtues & vices). Also, alot of things in the game have little information about them (so my general has a vice, how will this effect combat?). Its nearly impossible to find rival leaders when you need them - you have to put emissarys all over the map. Emissaries that are constantly being assassinated.
Province and technological improvement is poorly designed. You must build one improvement at a time, and the time it takes to create a building is fixed. There is no quick reference to find out what you must build to create a particular unit.
Even the vaunted battle simulator is flawed. Reinforcements arrive randomly. Which is very annoying. The enemy general hurls himself into combat, ensuring his quick death and the routing of his army. All it takes to win is to attack the general with your best cav units. General dies, you win.
Also, projectile units are useless. Their attack is extremely weak and their defense is minimal, and the AI usually leaves them unprotected. Even the historically unbeatable English Longbowmen (which should be the most deadly unit in the game) is easily crushed. Just rush them with some melee units and they are toast. Historically, any unit that charged longbowmen on the open field were decimated. Here, 100 sergeants might suffer 5 to 10 casualties by the time they reach the longbowmen. And once the projectile unit is engaged in hand-to-hand, its a slaughter....more info
- If you haven't got it you're deprived!
I have had this game for about 3 months now but I only get to play on it once a fortnight, still those weekends are some of the best. The game, like it's predecesser (i'm sorry i'm really bad at spelling) shogun is truely amazing. The only thing that shogun lacked was stratagy, on the main map, but medieval total war has it all:
you can be decitfull, build huge armies, ally with someone so they leave their borders unguarded and then crush the peasants left to guard them
you can marry your heirs into rivals clans and have claim to their lands when they loose their king
you can build huge infastructures and unlock the technology needed to crush your foes
you can assassinate enemy genrals and uncover vices that make the provence untrusting towards them
you can sit in the seat that many people of the time only dreamed of, controlling huge armies and using them to conquer the whole of europe
this game has no flaws, the army size has a limit yes, but if there were any more men on the battle field then you would need a super computer to run it without problems, the stratagey is superb the battles awesome, the game is a must buy and if you haven't got it you're deprived...more info
- Unstable code and non-existant support
Could be an interesting game. Only problem is I can't get through an entire game without crashing my Windows XP system. Tried to get a patch from the Creative Assembly site but the link does not work and several emails to Creative Assembly have gotten no response....more info
- At the TOP of my list.
You are the leader of a nation to conquer the world. You decide where to spend your money, you decide who will be your allies and enemies, you decide how to treat your civilians, and you decide how to attack and defend with your army, which you have created within minutes, yet years have since passed. You send your daughter out to marry some bum you've never met before out of greed and security, you order assassins to kill the leaders of the intimidating army, and you order a troop of cavalry to hide in the trees only to await the perfect time to surprise the enemy from behind. If you like strategy and control...If you want to play a different game other than those Age of Empires and Warcraft like renditions, this is perfect for you. You will not be disappointed whatsoever....more info