|Call to Power 2
|List Price: $29.95
Our Price: $19.99
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Prepare to accept history's greatest challenge: build the world's most powerful empire over a 6,300 year time span, reaching from primitive history to the future realms of science fiction. It's your time to rule!
Call to Power II is the sequel to Activision's problematic Civilization: Call to Power of a year and a half ago. In many ways it's the spiritual successor to the famous and beloved Civilization and Civilization II from MicroProse. The good news is that Call to Power II is streamlined, improved, and overall a much better game than its immediate predecessor. But it still doesn't hold a candle to the original Civ classics.
Call to Power II is turn based and challenges players to begin a tiny civilization in 4000 B.C. You take your empire through the millennia to approximately A.D. 2300, passing through all sorts of social and technological eras and guiding your civilization into a vast world empire. The game lets you manage technology, diplomacy, trade, and warfare through well-laid-out screens and information bars. Everything is easy to read and follow once you get the hang of the very complex interface. But the complexity yields tremendous depth, making it all worthwhile.
Fans of the earlier Civilization titles may be disappointed, however, as Activision has once again failed to capture the magic for which Civ designer Sid Meier is known. This game just feels static and lacking in personality, particularly in the all-important diplomacy component. But Call to Power II is deep enough and strong enough to provide a satisfying strategy meal for anyone anxiously awaiting the upcoming Sid Meier's Civilization III. --Bob Andrews
- Attractive graphics and improved controls
- Deep gameplay that'll last hours and hours
- Lacks that evocative feeling Civ is known for
- Some balance problems with certain units and concepts
- Call to Power II is a big improvement over its predecessor
Although the graphics are poor, as in all games of this type, the game is excellent. It is hard to tear yourself away when one sits down and starts playing. From the great installation to the superb videos, and from the exciting gameplay to the fine multiplayer options, all aspects of the game were gone over with a fine comb. The gameplay spans many millennia, taking you through various different ages. There are also a great number of units, cities and buildings, and all are unique. However, it may seem peculiar that Susan B. Anthony builds the Great Wall or that Napoleon Bonaparte build the Chitzen Itza. The various civilizations that one is able to play do not show any particularities, and they are all identical. Which brings us to the diplomacy manager. This, along with the rest of the interface, is the best I have ever seen in a game of this type. Although it may seem a bit confusing and overwhelming, you'll quickly get used to it. To finish off, I strongly recommend this game to everyone, except for the most hardcore gamer, who might find the game boring. Activision has outdone itself (again), without the help of Mr. Meier....more info
- I bought Civ3 and went back to CTP2!
Yes, this game is quite old now, however, I dig it out and play it every 3 months or so. I have also been able to get several friends into it... even recently! They didn't mind that the graphics look a bit out-dated, especially compared to the ("fisher-price" looking) Civilization 3.
I have played Civilization 3, and was severely disappointed that it was not multiplayer (CTP2 has always been multiplayer). The first expansion pack to Civ3; "Play the World" made the game multiplayer... and added some interesting variations (like not having to wait for other players to finish - something that was not implemented into CTP2). But at the end of the day, we did not enjoy it as much as a good old multiplayer game of Call to Power 2!
Also CTP2 you can eventually build under the sea, Civ3 can't! The technology in CTP2 is far more evil than the tame Civ3... it feels that CTP2 covers 3x more technology than Civ3. Also, armies can be configured to attack as one group, in Civ3 everything has to attack separately... This is only a taste of what is missing in Civ3, compared to abundantly featured CTP2!
Why play the latest game, if it is far less fun than the previous version?
Beware: In multiplayer; Once every 1-4 games or after about 20 hours of play, the game crashes, and you may have a challenge getting back the multiplayer (auto-save) game... really annoying after 15 hours of constant play to have to start it over, totally from scratch again! So _manually_ save often!
Buy this for $10 or so, then hire Civ3 and be glad you saved your $60... you'll see what I mean. ;-)...more info
- This game is very fun!
I was really excited to get this game after I had beat CTP quite a few times. When I finally bought it I was very impressed about what Activision did in a short amount of time. The only big disappointment I had was the outer space part of the game being taken out. My favoite new thing is the Akimbo Scenario. I also like the new country borders because it helps me set my goals: to make my civ be big. Diplomacy is really easy in this game. When other countries reject my requests I threaten them by saying I'm going to destroy their capitol. When they still reject I use my eco-rangers (you don't want to know what happens). This game deserves 5 stars because once you get used to it you're hooked on the game. Civilization: Call to Power 2 is tied for first in my top 10 favorite computer games of all time, the other two tied for first being RollerCoaster Tycoon and Age of Empires 2....more info
- it's the AI
i bought this game hoping for a really improved civ2 type of game.I have to be honest the AI of your passive computer opponents is absolutely horrible.Once you fortify your cites the computer opponents just lay back and wait for you to attack and that's it. The diplomacy in the game has many options but they usually have the same pat answers for everything. activision has promised some text to come out on how to tweak the ai but no mention of a patch for this.
can't recommend this game. try alpha centauri instead.
- Good game, a needed improvement over the first Call to Power
Finally Activision has made the needed changes to the original Call to Power. The original game created huge expectations but failed to deliver on a lot of levels. Even if this new version does not revolutionize the concepts of the classic Civilization series games, at least it addresses the many deficiencies of the CTP 1.
There are some new features, but these offer only a small improvement. Diplomacy is the most notable new feature, with the ability to trade proposals and counter proposals with other players. However, the vast majority of my carefully constructed offers met a frustrating blank wall of unexplained rejections. The original's easy to use interface has been upgraded to give greater depth and content, it takes a bit of learning but it's effort repaid. Gone are most of the city management features in the pursuit of a true empire-building concept. Mayors can be employed to manage all the mundane decisions using the same approach as computer players. Unfortunately the AI has not improved greatly, the computer will struggle to give a medium skilled human player a run for their money. The real good news, I think, is that it looks like this effort is more open to player customisation than the first attempt, which had to rely heavily on customer mods to reach the level of playability.
This is still not a great single player game. Unless you are among the small number who bought and liked the original title, which bore the time honoured label, best wait for the release of Civilization 3 next year....more info
- Fun, but with a twist
Okay, here's the game, you build a country and defend it, sound fun?? Well theres more. Along with the building you need to form an army, and so on and so forth. I give it a 4 start because the game gets old within a month or so.... But if you are a strategy simulation game goo-roo, i would reccomend it!...more info
- Better Than The First
This game is a little buggy but they will all get worked out with patches and such, but other than that Its better than the first without a doubt....more info
- I have to admit... I was dissapointed...
After hearing so much about CTP 2, about the "great" campaigns it would include, and everything, I have to tell you, I am dissapointed in it. I had read in some site that CTP 2 would in include a World War campaign (don't remember if it was WWI or WWII) but anyways this was what I had been looking forwards to the most... Sadly there was no such campaign.... It is also still TOO similar to CTP 1, i mean I expected new units, a whole new things... If it was going to be like this, they should have just made an expansion for the first game and sold it cheaper. If you've never played CTP, I highly recommend it, but if you already own CTP, either wait until the price goes down or dont get it because its current price is NOT worth it since it's almost like playing CTP with only SLIGHT changes...more info
- CTP and CIVIII
CTP (call to power) will give you a long game filled with many many choices. I will compare CTP with CIVIII. These games are very similar. They are almost exactly the same in how a city is managed. Each city has the 20 nearest squares from which to draw resources for its livelyhood. Buildings and units are built based on the amount of production harvested and the types of factories and power-plants used. Like CIVIII units in CTP wonder around a grided map and encounter each other on the terrian of the defending unit. Like CIVIII there are resources and techknodgies that enable the building of units, buildings, tile imporvements, wonders, and other stuff. In CTP there are more tile imporvements. There are three types of food boosting improvements each more expensive and higher tech than the last. Ther are also 3 types of production boasting improving imporvements. The method of imporving terrian in CTP is vastly superior in realism and ease. An infrastructure "tax rate" is set for the entire nation, from which production is siphened for the purpose of imporving the land. The tax is utilized when you select a tile to be improved. Thus the whole thing with dozens of "workers" having to be managed and moved is illiminated. The CTP combat is also superior to CIVIII. In CTP units do not simply go head to head, instead attacking units combin into a two layered force that has the effect of giving an advantage to the larger force. The first layer utilizes their attack/defense power against the opponent's attack/defense while the second layer exchanges ranged power attacks. Thus some types of armies are better than others. I found for instance that a efficient middle age force could be made of (x) pikeman (x/2, round up) musketeers and (x/2, round down) cannons. This force could defeat more expensive forces because it takes advantage of the cheapness of pikman while utilizing the ranged attack of musketeers and then of cannons. The chosen governemnt of your civilization has a much more profound effect, especily when combined with the ability to adjuest the wages, workday, and rations. The combination of these effects can cause your nation to focuse on growth, techknolodgy, production, war fighting or some combination of each. Ectopia for example is not great for production or growth but is great for science and war, combined with this you can adjust the food/wage/workday settings to stress growth, thech, or production further. My advise is to make sure that you are growing but also to maximise production above all other things.
In CTP you can garner many cities, i usualy acrue over 80 and often so many that i must abandon some. At about 110 cities you must abandon some our else be punished by a stupid feature of the game. But it is a mixed curse, managing 100 cities can make each turn take 30-60 min if you don't utilized efficiencies offered in the game (boring). It is thus essential to take advantage of the AI govonor, or the ability to line up a series of things to be build in every city, or to get a bunch of cities on the same path and treat them as a group. All these features are either not as good or lacking in CIVIII. On the other hand CIVIII's AI is much better as it has a much simpler game to manage and CIVIII games seldom get as boring as CTP games can. In CTP the AI does not emphesise tile imporvements enough and often fails to construct efficient formations. In CTP you are likely to command more units, more cities, have longer turns, and spend more time working adjusting tax rates and such. The way the game advantages larger armies creates a cascading effect in war. When you attack an enemy he brings his armies foward for the big several battles, you then win and stopm all over the rest of his nation because he is unable to garner a large contingent of troops at one spot. This of course adds to the realism but turns excitment in to despair or boredum. To make up for this CTP has a large number of non-combat units; lawyers, spys, cyber-spys, franchises and more. These units can do anything from plant nuclear weapons to free and capture slaves to steal production and wealth; they add a fun demention to the game although i wish that they could occupy the same space as an enemy combat unit as they are supposed to be stealth but are always discovered when they are bumped into, which is dumb on realism, i mean when was the last time a kinght slew a law firm? I digress. In short CTP is more complex and offers a better multiplayer expierence due to longer turns and multiple methods of attack. CTP is a great game for those who are hard-core strategy gamers, at the same time though the AI is not good enough to really challenge the hard-core gamer enough. CTP is great for those aspiring hard-core strategy folks out there, high school aged types. For a very challenging yet one dementional style of play i would chose CIVIII hands down. I enjoyed CTP alot until i discovered how to reliably whop the AI.
Hint: At the very begining of the game build a slaver in all your cities, of course defend you cities, then build little scouting parties of a few offensive units and a slaver, keep them close to home and kill all the puny units that come your way. With this method you will capture scores of slaves and be the most powerfull empire in the acient world hand down. I once played a game where i built every wonder out of 8 players....more info
- Civ 2 renamed
This game is in the genre created by the Civilization games. It has some great features that arent seen in many of the other "civ" type games such as underwater cities. However the game assumes that you know all about the tech tree and doesnt offer much information automatically about what direction tech is taking you. Although you can set a far off tech goal and the computer will point you in the direction of that tech.
Over all it is a good game, but it assumes that you are familar with the earlier generations....more info
- Seriously flawed-- If I could return this game, I would
Personally, I feel ripped off for having wasted money on this product. Like Call to Power 1, the game has some interesting features, particularly the variety of stealth units. However, the game suffers from a number of MAJOR PROBLEMS. Not only does it appear that the designers never playtested this game, it's clear that they never went back and played the first Call to Power either; many glaring problems from the original are still here. The worst problems:
1. WAY TOO MANY BUGS: The game crashes often. Also, there's a problem with save game files being corrupted that gets progressively worse as the game progresses. -- I finally gave up after a game that I had spent 25 hours on would not reload, even though I had EIGHT seperate save game files from the last EIGHT turns. Every single one of them was corrupted.
There are also numerous less catastrophic, but more consistent flaws in the programming. For example, stealth units are supposed to be clandestined. When you are attacked by one, you don't know who sent it. The computer players, however, always do, and immediately declare war in response to any stealth attack by you.
2. BADLY WRITTEN DOCUMENTATION: Quite frankly, this is the worst rulebook I have ever seen. It's long winded and repetitive, yet still lacks many key pieces of information. As a result, you have to use trial and error to figure out how much of the game works. One example: the rules mention that you must have military units on hand to control your slaves, but never spells out how many. The right ratio turns out to be 1:3, but you wouldn't know that unless your read the rules to Call to Power #1.
3. WHOLE PARTS OF THE GAME DESIGN JUST DON'T WORK: While the stealth units are interesting, some of them are so badly designed that they just don't work. The Cleric, for example, is the chief weapon of the Theocracy, which uses it to go out and convert enemy cities to your faith. This is an expensive and risky operation. However, it is so ridiculously easy to undo this conversion (station a military unit in the city, endure one turn of mildly elevated unhapiness among the citizens) that no player (computer or human) ever allows a city to remain converted for more than one turn. So why bother having the cleric unit in the game in the first place? There are similar extreme problems with other parts of the game, many of them left over from Call to Power 1. Do these people ever playtest their own products?
4. CLUNKY INTERFACE: The interface is badly designed. Information that could easily be put on one screen gets spread out over two or three. For example, information on trade routes that you currently have and those that are still available are placed on different screens. So to compare them and figure out if you have the optimal set of routes requires endlessly flipping back and forth between two screens.
Overall, I just don't see how the designers could have played this game and still released it in the pathetic state that they did. This is the second game that I've bought from Activision which was released in an unplayable condition. Personally, I'm swearing off their products in the future.
Those interested in a good Civilization type game should probably try Civilization 2, or better still, Alpha Centauri....more info
- Great with one exception
This game is great. You will spend hours upon hours building an empire while battling real tough or easy enemies. The only problem is that once you get to the 1900s or so, you'll only be concerned with your own nation in that all the others no longer posit any threat. In the beginning, being located near another nation can be really tough, however, once you get stuff like tanks, the other nations can be destoyed completely within an hour, even on the highest difficulty, and they never attack you so its really just a game of infastructure. If you like to win, then pick this game....more info
- Save your money for Civilization III
If you have not played Sid Meier's original Civilization or Civilization II (without the Call to Power in the title) then you do not know how good this game use to be.
Civilization III is probably a few months away. Sid Meier actually has input in Civilization III which means it will most likely be a decent game. Firaxis is producing CIV III and Hasbro is publishing it.
If you feel the need to play Civilization, go find an old copy of Civilization II before it became Call to Power. Activision took away too many cool features. I bought this game and the most upsetting part of the game is that you cannot go past a number of cities without changing a form of government that does not exist yet.
Sid Meier's last game was Alpha Centouri. I have not played the game yet, but from what I read, it is the game I should have bought. Again, put your $50 away in an envelope, wait for CIV III to come out or buy Alpha Centouri instead. The only reason gave this game 3 stars is because it is based on the original game....more info
- A solid game
When I heard that Call To power 2 (from now on CTP2) was coming out I was excited. When Call To Power 1 came out Critics trashed the game. It had used the civilization name and instead of a Add on to Civ2 it was a hole new game. That game had some good new ideas. However it had so many hole it did not look like a totaly finished product. CTP2 is a very good sequal. It patches up some of the whole like archers beaten fighters. It is a solid game but the addictiveness is not quites there as it was for CIV2. For this game when I say just 1 more turn it really is just one more turn. This game does have some excelent points that you should at least try out. Boarders are a huge plus and the new Diplomatic area is great. If you like CPT1 than this will be a great game for you. While if you are looking to try out civilation genra than wait for CIV3....more info
- A rush job?
CTP 2 is very difficult to compare to the first Call to Power (which is itself quite different from the original Civilization series). Many new features have been added, and a few taken out, which in the end makes it feel more "real". Suggestions from users were the basis for most of the revisions, making this almost a game "for players, by players".
One of the most powerful additions is an apparent revamping of the senario system. Now, the senarios are not just limited extentions of the main game: they are almost games in themselves. Although only two (save the World Map, which is just a game on the good ol' planet Earth) are included the potential for development is huge. This of course means that individual users will have a bit of a time actually creating their own senarios, which would involve lots of programming no doubt, but I believe this to be one feature Activision will be sure to push.
Overall, however, the game feels terribly rushed. Every other version of the game, from the first Civ on, has been carefully constructed with practically few bugs or faults present in the initial release. CTP 2, however, has a number of little glitches which, although they do not hamper gameplay or crash the program, are a bit annoying. Also, the interface seems to be geared exclusively with people who played the orignial CTP in mind and does not seem to have the beginer in mind. With most of the computer users in the US devotees of the Civ series, however, this shouldn't be too much of a problem.
Given a few design and possible planning faults, this game still has some room for improvement, perhaps in the form of a downloadable patch. Even so, this still does not keep it from deserving 5 stars. This game, once a person gets used to the new interface and concepts, has a lot to offer players....more info
- Good enough - but not as fun as Civilization II
I have a real problem with this game. In all honesty, it's the game Activision should have released a year and a half ago, in version 1. Nothing has changed all that much, other than fixing the much maligned bugs and quirks of version 1. The interface is essentially the same, as is the feel of the game, which is less than enjoyable. I'm a big Civ fan, but I must admit a certain disappointment that the Civ II engine seems to be more fun and interesting than any of the new Civ releases like Call to Power, or Alpha Centauri, even though it was developed over five years ago. If your a Civ fan and want to have fun, pick up a copy of Civ II: Test of Time. The engine is the same as Civ II, but you can automate settlers, autobuild cities, and have a choice between classic, extended, science fiction and fantasy variants of the game. Sadly, I'm sure you'll be much happier with Test of Time than you would be with Call to Power II....more info
- So Much To Do
I'm not a big fan of turn based games, but I liked this one. It's kind of like an Age of Empires meets Sim City, I thought.
You build an empire up by building cities with settlers, then creating units and roads, making diplomatic decisions, arranging trade routes, researching technologies, gathering wealth, planting farms, altering the landscape. It starts from the primal ages and goes as far forward in time as you like, past the Pyramids with its stone working, the Middle Ages with feudalism and monarchy, the modern era with TV, all the way to a sci-fi future with units and upgrades to match, clones, nanobots, satellites, everything. It sounds complicated, but you can elect "mayors" to do local things automatically for you. You can be a whole bunch of civilizations, name and rename the cities you make and capture, and name the leader you are. There can be war, or there can be peace, there's things to do either way. There are "wonders" to build, everything from the Great Wall of China to the Empire State Building, and more abstract ones like the Internet. There's also the citizens to keep happy, and barbarians to fight against, and lawyers and spies...
So much in this game....more info