Advanced Dungeons & DragonsProduct InformationThe Planescape "multiverse" is the settingfor the game - but setting is actually a misnomer... the Planescape multiverseis actually composed of a series of "planes" (other dimensions) thatrotate around a c
In Planescape: Torment, you play a nameless, scarred, immortal on a quest to discover his past, his identity, and his role in the conflict over the nature of reality. The brilliant role-playing and adventure game focuses on the "Planescape" campaign setting of the Advanced Dungeons & Dragons game, and combines the best elements of Interplay's phenomenally successful Baldur's Gate with an enthralling story line, well-written dialogue, and beautiful artwork and graphics.
In an inspired choice, Black Isle Studios, the developer of Planescape: Torment, has chosen to provide the player, at least initially, with as little details about the story as possible. After viewing a mysterious introductory movie, players guide The Nameless One on a journey through the bleak city of Sigil and its underground catacombs. The story leads from there to the bizarre realities of alternate planes of existence, where belief and thought determine the laws of physics. Through dialogue with hundreds of nonplayer characters, puzzle solving, and point-and-click combat, The Nameless One discovers clues about his identity and the circumstances surrounding his condition.
Gamers overwhelmed by detailed role-playing games will find Planescape: Torment easier to grasp; players can freely switch between three different character classes (Fighter, Mage, Thief) for The Nameless One as the game progresses, and learning the combat and magic system--with a simple point-and-click interface--takes only a few minutes. Literally hundreds of weapons, items, spells, and "tattoos" can be collected and affixed to The Nameless One or any of the several party members acquired during the course of the game. If you're a fan of role-playing or adventure games, Planescape: Torment's engrossing world creates a must-have gaming experience. --Doug Radcliffe
- Fascinating, unique setting
- Engrossing story
- Rich graphics and spell effects
- Intriguing dialogue
- Zoomed-in perspective tends to limit combat to close range
- Long load times
Explore Sigil, the City of Doors. The doors serve as the town's gateway to everything and everywhere that matters. Step through one door and enter the halls of Ysgard, or turn down a particular alley and discover the Abyss. There are more gateways in Sigil than can be imagined. But there's a lot more out there than just Sigil. Get outside the city and there's the planes themselves: the throne of the gods, the battleground of the eternal Blood War, and home to more horrors and wonders than ever existed on any prime world. There's enough crusades, exploits, treasures, and mysteries to keep a band of adventurers busy for centuries to come. All it takes is the right door, so step right through.
- Planescape: Torment Unbelieveable!!
My son is the actual gamer in the family. I came upon this purely by accident and ordered it immediately. My son loves classic RPG, meaning more storyline and fun game play instead of being all graphics. I haven't been able to tear him away from his PC. He has been a gamer since he was little on Nintendo, now at 18 he is much harder to please...this game certainly does that. Excellent Value....more info
- TOTALLY AMAZING GAME!!!
Planescape: Torment has to be one of the BEST computer RPG games of all time! It has everything one looks for in such a game; from an incredible setting, to a highly original plot, to excellent multiple roleplaying options, to outstanding graphics, to extraordinary accuracy in relation to Dungeons & Dragons, and much, much more!
There is something here for everyone as the variety of challenges is large indeed, including battles, puzzle solving, and dialogue among others.
The game is set in Sigil-the City of Doors- primarily, as well as various other locations within the Planescape multiverse, as it deals with the nameless hero and his efforts to find out more about himself after realizing that he has lost both his memory and his mortality.
The story as a whole is excellent! The plot is so incredibly well written and presented that the gamer feels that they have been transported to another plane of existence and are actually present among the characters, seeing what they see, feeling what they feel, sensing what they sense. Moreover, the game does a great job of presenting the distinct cultures and civilizations of the inhabitants of Planescape; Sigil, the Outlands, Baator etc. This has, without a doubt, been achieved as a result of a great deal of research that has gone into learning and understanding the numerous and often complex characteristics of the Planescape multiverse.
Let me tell you, NOTHING, I say NOTHING, compares to the endless hours of gaming enjoyment that I have experienced playing Torment!
Strongly recommended to both Fantasy as well as Planescape enthusiasts along with the Baldur's Gate series.
Trust me, you will not regret it!
In conclusion, together with Planescape: Torment, Torment: the novel, is also recommended! It is BASED on the computer game, therefore it only touches on a limited amount of material presented in the game, but it too is lots of fun!
- To this day still one of the best, if not the best, role-playing game of all-time
Planescape: Torment was released in late 1999. To this date it is still one of the greatest role-playing games of all-time. Right up there with Fallout and Arcanum, I would call this the greatest single-player game of all time.
The story and characters are still unmatched, truly deep, thought-provoking, intelligent, and well-written. With the exception of, perhaps, Mask of the Betrayer no recent games even come close to the quality of Torment's writing. JRPG fans and modern "western RPG" games like the latest Final Fantasy and Mass Effect, respectivly, truly do not compare; this game needs to be experienced. I won't write anything further about the plot or character development because I do not want to ruin any of it.
The setting and lore are from dungeons and dragons Planescape setting. Which, unfortunately is now defunct. It was truly a unique setting, and Torment took full advantage of it. It takes place mostly in Sigil, the city of doors, where everyday items can be used as keys for portals and where the Lady of Pain rules with an iron fist. You won't be saving the world here, not at all. It's much more personal than that. Much more unique. Again, must be experienced.
Choices and consequnces as well as statistic checks are abundent in Torment. Investing in Intelligent, Wisdom, and Charisma is wise. There are enough choices and unique dialogue options to play through the game multiple times and experience things in different ways; many times unexpectedly.
With the nice tweak, restoration, and resolution mods the game is nearly bug free and the painted 2D settings of the Infinity Engine still look great with the high resolution mod (google for GhostDog's mod). The soundtrack and sounds of Sigil are also fantastic. The combat of Torment (and inherently the Infinity Engine) is probably the weakest part of the game. However, it's certainly tolerable and playing as a mage offers some rewarding spells. I believe there are also only two required fights in the game.
Undoubtably one of the greatest games of all-time, I recommend you get ahold of and play this game as soon as possible. It is still the greatest story-driven game ever, and anyone who holds games like "Final Fantasy VII" or "KotOR" in the same league as Torment are truly foolish....more info
- The Greatest of all RPGs
Despite nearly a complete lack of publicity at the time of its release and generally poor sales, Planescape: Torment is as close to the absolute paradigm for a game as I can think of. The graphics, though dated, and indeed the entire game itself display a artistic character, darkness and maturity that Black Isle has yet to duplicate. The characters are each unique, interesting and suprisingly believable - even the immortal Nameless One, whose quest to find his mortality - to find death - is both grand in scope, masterful in the telling and ironically, easy to relate to, in some way. Torment has it all - themes of love, life, loss and the bonds between people that transcend everything... even death itself. A better story was never told in any game I've seen in my lifetime....more info
- A masterpiece, but a dark one
Planescape: Torment is one of the best Role-Playing games ever written. The writing talent and imagination that went into the game are impressive, equalled by no other game I've played with the possible exception of the classic masterpiece Star Control 2. Whoever was responsible for writing Planescape: Torment is a writer of J.R.R. Tolkien's caliber (though his style is quite different). The Planescape universe is one of the most compelling and interesting I've seen, and the game's playable characters are all distinct, well-developed, sympathetic, and memorable. The game begins with the protagonist, the Nameless One, waking up on a cold stone slab in a mortuary, his memory gone and his body covered in scars and tattoos, his senses assaulted by the smell of formaldehyde and rotting flesh coming from the nearby corpses and the zombies that are working on them. This is a dark beginning, and the game remains dark throughout, which is unappealing to some and is probably responsible for this game relative poor sales compared to otherwise inferior but lighter games such as Baldur's Gate. (While Torment is a dark game, it does not require you to be evil or immoral--the darkness comes from the game's exploration of tragedy. One of its central questions is "what can change the nature of a man?" Its mood is similar, but not the same as, that of the Fallout games.) The equation is simple--if you're a lover of fiction who is not turned off by darkness, you will almost certainly love Planescape: Torment....more info
I'm not going to knock BI, this is an awesome game, but I didn't enjoy it as much as I thought I would and actually felt that it was a bit limited as far as the games I have seen them roll onto the market. The graphics are awesome, the effects are awesome, and the storyline is great. The only complaint that I have is the character was pre-generated. I hoped that it would have been more open....more info
- The game that won't die
The word 'classic' is not one associated with fantasy video games, but Planescape: Torment deserves nothing less. The game's a little wordy, but it's an engrossing story unprecidented in video games and incredibly rare in even good books. However, one doesn't play a game for story (although this game is worth it), one would play Planescape for it's uniquity. This game surpasses fads and game-of-the-month status (It was actually named as one of Gamespot's Greatest Games of All Time), and it surmounts them because it isn't like any other game of its time or since. Instead of elves and dwarves, a town will be populated by fiends and zombies; instead of controlling a handsome prince out to rescue a princess and save the world, you control a scarred, immortal amnesiac searching for a way to die so that he might join his already dead love whom he doesn't remember anymore.
The whole game is set in a universe where how you look at a door determines to where it goes; you have to outwit your previous personalities who've left traps to kill you; you have to travel through hell to question talking skulls; you have to seduce a witch, betray an angel, and kill yourself in a world where even your equipment has its own motives. More time was spent on single spell animations in Planescape than on the entire stories of most other games, your party members (including a walking suit of armor possessed by justice, a old man with the power to shape matter with his will, a talking floating skull, and a demon-turned-priestess) will chat amongst themselves in just wandering around town. Great (though spare) voice acting supports a erie and touching soundtrack setting the ambience for gameplay that exemplifies bioware's already perfected game engine.
I recommend this game..., to say the least....more info
- Great story, good game
This is a good game, but a few warnings:
1) The story is great but I built it up in my head a little too much after reading the reviews. It is well-written, and written with the end in mind. Unlike most games which are kind of written as they go, things will make MORE sense as the game goes on until everything does at the end. Minor complaint: There were a few things that were either continuity issues, or just explained poorly IMO. Mainly to do with what order things were done by past incarnations and when they lived. Major complaint: Without giving away too much, suffice to say that there are a few characters you meet in the first half of the game who have much more information about you than they let on initially, and EVEN after you become aware of this you will NOT get dialog choices to follow this line of questioning much further. People who would know what you did, where you went, why you did it, and you can't ask. That's just dumb and really took me out of the game, I set it aside for a few days and almost didn't finish it. I would have much preferred it if meeting such people was a difficult side-quest with a big payoff in terms of story, instead of just being there but you can't use them.
2) The game is LINEAR, it's really more of an interactive novel than anything. Your main form of interaction with the game is choosing dialogue. While the dialogue choices are generally diverse and this is a fun part of the game, it didn't make seem to make much impact on the game. Your choices affect your alignment, but as far as I could tell your alignment makes a superficial effect on the game at best, and NO difference in the ending. So it's not that big a deal. Also I suspect most people will end up being "neutral good" (and I think the game encourages that alignment), so what's the big deal. Compare this to a game like Fallout, where decisions you make are constantly affecting the ending in subtle ways and how people respond to you later in the game.
The other thing to consider is that your main quest in the game is figure out how to die. It can be hard to get into character when your goal is so weird. Personally I was far more interested in figure out WHO I was in my first life and WHY I was immortal and made the choices I did. You can't really pursue this goal by itself however. Without giving away spoilers, suffice to say by the end of the game, this is all covered at a high level, but not near what I was looking for. For me the whole payoff of the game was the story, so I was hoping for a little more meat than that and some concrete examples would have made the ending easier to accept.
3) Other than the story, the game is pretty bland. I HATED Baldur's Gate and the D&D combat system, which is basically just 1) attack 2) use healing potion/spell 3) use your best spells 4) repeat. 1000 battles later, it's not fun anymore, just a nuisance. Torment uses the same battle system but more like maybe 300-400 battles, so not as bad, but still not fun. Spell effects are cool but freeze the game and take FOREVER which can be frustrating if you're playing as a mage and are playing the same battle over after dying a few times.
Overall I really enjoyed the game, but more for the story it told than the game itself. Playing the game will get you into the character and make the story more meaningful, but will also be frustrating since your actions are so limited. Overall my complaints were over implementation, this was a darn good game that could have been one of the best ever....more info
- The Best Story Ever Told
If poetry found its way into videogames, the result would be Planescape: Torment, the game with as much text as an encyclopedia... er, maybe that's not the best turn-on to this game. There are a lot of reviews that would give away a few of the best moments to convey just how spectacular this game is, but I don't think even those spoilers could fill you in on how amazing this game is. If I had to put it succinctly, other forms of media such as movies and books and music have had the capacity to change lives for years; this is, in my opinion, the first game that has that power.
It's interesting that this isn't a game about combat; talking through situations will usually net you more experience than killing people left and right. As an experience it is perfect from beginning to end, and even a decade later, and with Black Isle Studios closed, it is the only game of its type that I have ever experienced.
Yes, it's old and the graphics are showing their wrinkles; the pathfinding will make you sigh in annoyance; there will be some crashes; it will need some patching; but this game is worth it and more. I don't know if this sort of appeal works with gamers who are more interested in wiping out Nazis than experiencing a game that contains one of the greatest stories ever told, but it has great appeal to those who are ready to discover something astounding. This is poetry....more info
- Planescape PC Game
Product was shipped quickly and arrived in good condition. No problems loading or playing the game. Thanks!...more info
- Hits On All Cylinders
Planescape is what a top down rpg should be.
It gives you a tremendous story, and if your not in an
rpg for the story you probably should be playing a
shooter. Planescape delivers the story and more. The
visuals are now a bit dated but not very much so, and the
sound quality is still excellent.
If you've been looking for an rpg with some heft to it, you
will enjoy this one alot.
And nowadays its a pretty cheap ride so why not try it?
- 3.5 stars, rounded up to 4
Planescape: Torment is a rarity among computer and video games. Rather than focusing on combat, the game is largely centered on roleplaying. I suspect that many people reading this review have played the Baldur's Gate and/or Knights of the Old Republic games. I did too, several times, before playing Torment. As such, I'll gear my review to this audience.
If you're looking for white-knuckled battles and powerful magic items, don't bother. That's not the point of Torment. The RPGs you've already played will sate your cravings. On the other hand, if you want an interactive graphic novel, you'll love this game.
The story is the centerpiece, and it's all to do with The Nameless One--your character. The game is a journey of discovery as Nameless slowly learns what he is. I never found an excitingly powerful weapon or suit of armor; I only found three fights in the entire game to be somewhat memorable--and even then, only because of who they were against, not because they required any great strategy. Yet I was consumed by the story. Without giving too much away, I can say that Nameless is caught between life and death, never truly experiencing either. Each dialog presents you with a variety of moral choices, making this a great game for pure roleplaying. On the downside, character creation is pretty inflexible. You set Nameless' stats, but everything else about him is predetermined. The story kind of requires it.
Fortunately, the story is a very well-written one, and the dialogue is sharp and clever. The graphics are 2D sprite-based, not 3D, so some players may feel as if they've been thrown back into the age of Super Nintendo--but not to worry. The environments are lush and deeply detailed, the characters are well-illustrated, and animations (such as spell effects) are interesting to watch even now. The user interface is rather clumsy and irritating, but the game is so dialogue-heavy that the UI isn't your primary concern. The sound and music are adequate--no more, no less. Given the copious amount of dialogue, it's a shame Black Isle didn't see fit to record more voice acting. Fans of Fallout, Baldur's Gate, and Knights of the Old Republic will recognize a few voices--and, I suspect, wish for more audio to properly convey these characters' emotions.
It is a small cast. In all, seven characters can join Nameless in his trek (as opposed to the 25 of Baldur's Gate). However, each character has his or her own unique set of sprites and animations, special items and talents, and backstory. KotOR fans are already familiar with a cast who have all been affected by the player character in some way--in that respect, this game is much the same.
To be completely honest, I think the concept of Planescape: Torment is better suited to a novel than a game. There is a novel, in fact, but the reviews are unimpressive. So play the game!
(Oh, and one more thing--crank Nameless' Intelligence way the hell up. Trust me.)...more info
- Still puts most RPGs to shame
Planescape: Torment is a great RPG, in the truest sense of the genre. You play the Nameless One, a confused but apparently immortal (in the sense of if you die, you don't die for good) wanderer of the planes, whose very flesh tells the tale of his endless struggles. You are turned loose into a world that bears only a passing and vague resemblance to any other D&D or RPG realm you may have encountered, and that is filled with endless mysteries and characters. I've never played another game where you can spend an hour talking to the other NPCs in your party (let alone in the rest of the world), earning experience and knowledge for what you uncover about their lives, and never feel like you're bored. There are plenty of fights but no sense of tedious hack-and-slash, and it's difficult to emphasize just how convoluted and intricate both the plot and the game systems really are. As an example, at one point my Nameless character was festooned with power-granting tattoos, dual classed as a thief-mage, and clubbing his enemies with a severed limb from one of his own previous incarnations. I mean, come on!
This is not really an RPG you can 'power game' your way through, more to its credit. One of the most important statistics is Wisdom, tactics are more important than brute force, and the puzzles and side quests are to be savored, not accomplished as rapidly as possible.
Lastly, in response to some of the other reviews, I have to note a few things. First, there are plenty of ranged weapons, particularly crossbows for a character you can obtain about halfway through in an impressive "side" quest. Moreover, there are life indicators under the portrait for each NPC so it's easy to see when people are hurt. And finally, having played Baldur's Gate, Baldur's Gate II, Icewind Dale etc, the spell names, types, and effects in Planescape are totally awesome and in keeping with the surreal and twisted landscape. This is not a game to be missed....more info
- Just buy it... really...
Short and sweet: If you like RPGs, and you like games that aren't straightforward and simple-minded, then you simply need to buy this. I have a friend who's not really into RPGs, and he didn't enjoy this. Other reviewers have already covered the important parts, so I'll end with this:
In a time of World of Warcraft and XBOX Live, it's nice to see that games like this are still collected rave reviews.
Games are only as good as the experience playing them. Because of this, PS: Torment can be said to be one of the best games ever made, as the experience is truly wonderful....more info
- One of the neatest stories in a game ever!
The people at Black Isle made this for people that want a lot of character developement and story in their RPG's. Well, they succeeded with flying colors. You wake up on a mortuary table with no memories. As the game progresses, you explore Sigil (the city that joins the planes together)and recover your memories and realize that you have some sort of curse of immortality. On your journey to stop the cycle of dying and coming back, you meet a large assortment of very interesting NPC's that will aid you on your quest. All of which have pretty deep, well fleshed out personalities and sometimes keep the player entertained with amusing banter with one another. The game also has a lot of replay value since your choices during conversation and actions you take when interacting with people you meet impact the future choices you'll have. If you're mean, you'll get a reputation and it will precede you. The way you assign your scores also makes a big impact. The higher your wisdom, intelegence and charisma, the more dialogue you will have to choose from. A higher wisdome and intelegence also grants you speedier recovery of your memories. So, playing through as a strong fighter will be very different than playing through as a highly intelegent wizard or a smooth-talking rogue. Ultimately, probably the best RPG I've ever played....more info
- A truly stellar game.
While the box art may not be the prettiest, and the game may not have sold as many copies as some others - this is easily one of _the_ deepest roleplaying games written on a computer. It has a LOT of text - which may put some off - but the depth of story and characterisation is second to none.
It's one of very, very few games that I've ever gone back to after completing, and played through again - there's so much detail, and different ways to accomplish similar aims, that two runs through the game can be quite different - and yet both amazing.
Thoroughly recommended - and an absolute steal at the price now!...more info
- Best Game Ever
I've never played a game that came anywhere close to being as good as Planescape: Torment. The only disadvantage of the game is that even if it is open-ended it favors a particularly play-style. That said, the story that the game tells is phenomenal and is even better than most books.
The thing that separates Planescape: Torment from other RPGs and puts it in a class of its own is how much it breaks people's preconceived notions of how games and RPGs are supposed to be. Whereas in most RPGs the combat aspect is emphasized, Planescape: Torment forgoes that and makes dialogue, exploration, and a well-developed story the meat of the game and combat is (almost) entirely optional.
The one reason you should play this game is that there simply is not any other game like it because it breaks so many rules....more info
- Fruitless Speculation
As has been observed, a sequel was not made. However, I had fun speculating what it would be like if various characters were selected as the hero of the next Planescape. (Since the Nameless One is unlikely to volunteer for a second starring role.) If Vhailor became the protagonist, the next game could be a lightweight slugfest with lots of goodies. If Nordom were the lead, it could be a humorous cartoon set in outer space or on a tropical island. If Annah starred, she could sneak into darkened mansions and stab people in the back. But wait, haven't all these games been made already? By retiring the The Nameless One, with his curiosity, his sordid past, and his intense passions, Planescape eliminates the possibility of a sequel with the ambiguity and mystery of the original. ...more info
- They dont make them like they used to
This is one of the best RPGs ever made. Only fallout 1/2 and Baldur's gate are close to competing. The reason for Torment's incredible effect is it's dialog. The story is outright amazing. I have fond memories of spending like 4 hours wandering around the "brothel for slating intellectual lusts" just talking to people. The game is a work of art and plays like an intense sci-fi/fantasy novel. They had to have written at least a novel's worth of dialog.
On a less positive note, the fighting is rather unchallenging. Don't expect baldur's gate or fallout like tactical gameplay. The dialog and storyline MORE than make up for the medocre fighting, and the game is not fighting heavy anyways.
I patiently await the day an RPG takes dialog to the level torment did. I also morn the death of Black Isle Studios.
Fallout 3 is coming out soon (after 10 years). One can hope......more info
- Still the greatest
This is without a doubt the best computer game that I have ever played. Planescape Torment essentially lets you walk through an incredibly well written novel. It is funny, tragic, and horrifying from moment to moment. Seven years after its release, there is still nothing that can compare....more info
- Even better than whatever I write.
First, you have to ask yourself: why is a game from a few years ago STILL getting 5-star reviews -- a bunch in just the past couple months?!? And second: how could a 2-D game (like the Baldur's Gate 1 and 2 series) possibly hold up against 3-D games like Neverwinter Nights? Well, it's because of gameplay. It's remarkable.
You start out by waking up on a slab, in a cemetary. You have no memory, but you've got a lot of wordy tattoos all over your body, and a very talkative floating skull to fill you in. As you progress, you'll meet up with many other characters who can join your group (or not), including a strange living computer called a Modron, and a bizarre man engulfed in flames.
But what really makes the game stand out is how open-ended it is. It's like Morrowind in that respect. You can do anything, go anywhere, fight or talk, do some quests and ignore others. Your character can find "masters" who will teach your character to fight, become a magician, or a thief. You can even switch back and forth. But even better than that is the dialogue, which is NOT forced or pre-programmed to lead you one way each time. The dialogues that each character speaks can take into account your experience, your intelligence, how attactive you are, where you are in the game, etc.
One of the most amazing discoveries for me went like this. Playing the game the first time, I had a fairly average character who was very strong. Some of the dialogue with Ravel, about two-thirds into the game, was just stunning. The plot twists threw me for a loop. But then I played again with a wimpy but incredibly smart character. I was stunned to see my character pulling out plot details from the characters almost as soon as they joined the group. By the time I got to Ravel, I was a completely different character and had completely different conversations with her. And the end! It can change! It's pretty great ending(s) too, so I won't even mention what happens.
If anything is a disappointment, it is that the opening cemetary is pretty dark -- work through it and get out as soon as you can. If you can find a save-game online that at least gets you down onto the first floor of the cemetary, maybe do that. Once you are in town, the game just blossoms into something incredible. My only sadness is that the game did well when it was launched, but not stellar. I'd like to thank their marketing department for the hideous box cover for probably killing quite a few sales. Because of this, I've lost hope for there ever being a sequel or even a game with a similar style. I'm very sad to see that, even after a few years, this game still has no rival....more info
- A PC game set in the Planescape Universe? Get outta here.
Wow. Those were my first words after playing Planescape: Torment for the PC. I have to tell you I am an avid fan of the Dungeon and Dragons Planescape Universe. I own almost every product made by TSR and was quite shocked to see that they were making a PC Game of Planescape. At first I thought it might be like Baldur's Gate. Sorry guys I wasn't really impressed by Baldur's Gate. But like I said after playing it for 30 minutes I was convinced that this was going to be the best game ever. It was really a well done game and faithful adaption of the Dungeon and Dragons Planescape Universe. There are so many good things to say about this game I don't know where to start. Well let me just tell you my favorite things about the game. First and foremost the story. Amnesia works well in a story if used properly, like Memento. That in itself is a great hook which will keep the player playing for hours just to find out who he is. And then I loved the different methods you could use for situations in the game. If you had hight Charisma or Intelligence you were given different dialogue choices that could change the the game. The first time I played I tried maxing out the Charisma, Intelligence and Wisdom stats so that I could regain more memories and have more things to say to the NPC's. That has to be a first in Dungeons and Dragons where I didn't try to get high Strength, Dexterity or Constitution scores. Unfortunately I never finished the game as it was very tough. So I missed out on a lot but what I did play was awesome. I went out and bought the novel, which was good by the way, and read the whole story. There was no way I was missing out on that story. And what a great story it was all the way up to the ending. So if you haven't played this game yet go out and buy it. Don't be deterred by the 2D graphics, once your in the game you won't even notice. In fact I just might load the game up and try to finish it this time....more info
Thought people might like to know that this game was made for Windows 95/98 BUT plays even better on XP! It requires DirectX 6 but recognized I had DirectX 9.1 already installed. I have a 2.5 mgh processor, Pen IV, Radeon 9700 Pro video card.
Get this RPG if you love having an involving, dramatic story told to you while you play.
I miss Black Isle Studios...*sigh* ...more info
- Awesome RPG
Torment may well be the best video game I've ever played.
You're an immortal with amnesia. You wander around the Planescape universe, recovering memories and becoming stronger. You gain most of your XP from conversations and don't have to waste too much time fighting random battles to gain XP.
I can't even begin to describe how great the world you have to wander around in is. The combat is ok, but it's the storyline that makes you play this game.
There are a few bad things about the game. First of all, I don't like the old AD&D 2nd edition system it uses, but that's mostly transparent to the player. Second, there's some random crashes, especially when you're casting spells. The solution to this is to save often.
In short, buy this game. It's cheap now, so there's no reason not to buy it. Grab it before you can't find it any more because I'm not selling you mine....more info
Very stylish, gory and great character development.
One of the best RPGs I've played. ......more info