Shockwave 3-D Technology Works
 

This is a pretty complex operation: 3-D software must receive input from the user, interpret this input and decide how to redraw the image to create the desired sense of motion. When you're playing a game, your computer or game console can handle this fairly easily, but things get a lot trickier when you're sending this information over the Internet. Additionally, standard Web browsers are not automatically equipped to handle these models, which means that not everybody can access 3-D content. Macromedia's newest Shockwave player is designed to get around both of these problems, allowing most Web users to access 3-D files easily. In the next section, we'll see how the format and player manage this feat.


 
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